sunterlib/scsh/scgame
erana f12c71f4c9 scgame - xanadu move 2012-01-20 21:59:07 +09:00
..
AUTHORS scgame and tmail initial commit 2012-01-16 16:22:48 +00:00
BLURB scgame - xanadu move 2012-01-20 21:59:07 +09:00
NEWS widget tree system should be operational - untested. 2012-01-17 01:46:39 +00:00
README drawing button 2012-01-17 00:29:33 +00:00
config.scm *** empty log message *** 2012-01-16 23:38:15 +00:00
packages.scm scgame and tmail initial commit 2012-01-16 16:22:48 +00:00
pkg-def.scm scgame - xanadu move 2012-01-20 21:59:07 +09:00
scgame.scm scgame - display-msg 2012-01-18 19:35:06 +09:00
scgamedictionaries.scm put in example 2012-01-16 23:24:23 +00:00
scgameutil.scm *** empty log message *** 2012-01-16 23:38:15 +00:00
scgamewidgets.scm widget-tree sync eventloop - 2 2012-01-17 15:44:45 +09:00
test.xpm scgame and tmail initial commit 2012-01-16 16:22:48 +00:00

README

scgame is a drawing package a la Carbon.

It is based on Xlib for scsh and thus needs scx-0.2.
You can tune config.scm before you start.

Another homebrewed library for the linux framebuffer :

For another working putpixel method check out the scheme48-fb as a basis for
scsh images. You can get it at http://soft.vub.ac.be/~jceuppen/scheme/

fb stands for linux's framebuffer to draw on, the packages are named scheme48-*fb-*.

In the above scheme48-1.8-fb-x11 packages, X11 window drawing is
supported with xputpixel method.

Do read the packages' README and HACKING files if you run into any
problems.

-- Johan