drawing button
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@ -1,7 +1,7 @@
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scgame is a drawing package a la Carbon.
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It is based on Xlib for scsh and thus needs scx-0.2.
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You can tune config.scm before you start.
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Another homebrewed library for the linux framebuffer :
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@ -47,7 +47,8 @@
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(load "config.scm")
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(define (display-msg msg)
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(if SCGAMEDEBUG
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(for-each display (list (aspectmsg) " " msg))))
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(for-each display (list (aspectmsg) " " msg))
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(newline)))
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;; override for scx-0.2
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(define (putpixel x y colorname)
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@ -141,7 +142,7 @@
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(xputxpm filename))
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(define (load-xpm-image-scx filename)
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(read-file-to-pixmap win filename '()));;FIXME xpm-attributes == '()
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(read-file-to-pixmap win filename #()));;FIXME xpm-attributes == '()
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(define (load-xpm-image filename)
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(let ((in (open-input-file filename))
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@ -174,12 +175,12 @@
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(define (load-image filename)
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;; FIXME read in xpm or png
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(display-msg "loading image...")
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(display-msg "loading image..")
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(cond ((string<=? ".xpm" filename)
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(display-msg "loading xpm suffixed file..")
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(load-xpm-image-scx filename)
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)
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(else #f)))
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(else (display-msg "no supported image format found"))))
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(lambda (msg)
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(cond ((eq? msg 'load-image) load-image)
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@ -28,18 +28,107 @@
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(load "scgame.scm")
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(define (make-scgamewidget)
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(lambda (msg)
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(display "subclass responsability")))
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;; for inits see scgame.scm
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(define (make-button)
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(let ((*widget (make-scgamewidget))
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(*image #f)) ;; pixel array
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(define (make-scgame-widget)
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(define (draw)
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(display-msg "subclass responsability"))
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(lambda (msg)
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(cond ((eq? msg 'draw) draw)
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(else
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(display-msg "subclass responsability")))))
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(define (make-button-widget)
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(let ((widget (make-scgame-widget))
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(image #f) ;; pixel array
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(pressed-image #f) ;; pixel array
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(pressed #f)
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(width 0)
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(height 0))
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(define (set-image filename)
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(((make-scimage2)'load-image) filename))
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(set! image (((make-scimage2)'load-image) filename))
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(let ((wh (vector-ref (list->vector image) 1)))
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(set! width (car wh))
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(set! height (cadr wh))
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))
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(define (set-pressed-image filename)
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(set! pressed-image (((make-scimage2)'load-image) filename))
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(let ((wh (vector-ref (list->vector image) 1)))
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(set! width (car wh))
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(set! height (cadr wh))
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))
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(define (draw-pressed-image dpy win gc)
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(init-sync-x-events dpy)
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(map-window dpy win)
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(call-with-event-channel
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dpy win (event-mask exposure button-press)
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(lambda (channel)
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(let loop ()
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(if
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(let ((e (receive channel)))
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(cond
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((expose-event? e)
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(clear-window dpy win)
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(draw-points dpy win gc (* width height) 0 0
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(/ width 2) (/ height 2))
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)
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(else #f)))
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(loop))))))
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(define (draw-image dpy win gc)
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(init-sync-x-events dpy)
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(map-window dpy win)
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(call-with-event-channel
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dpy win (event-mask exposure button-press)
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(lambda (channel)
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(let loop ()
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(if
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(let ((e (receive channel)))
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(cond
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((expose-event? e)
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(clear-window dpy win)
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(draw-points dpy win gc (* width height) 0 0
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(/ width 2) (/ height 2))
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)
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(else #f)))
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(loop))))))
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(define (draw-points dpy win gc count x y)
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(if (zero? (modulo count 100))
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(display-flush dpy))
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(if (not (zero? count))
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(let ((xf (floor (* (+ 1.2 x) width))) ; These lines center the picture
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(yf (floor (* (+ 0.5 y) height))))
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(draw-point dpy win gc (inexact->exact xf) (inexact->exact yf))
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(draw-points dpy win gc ;; FIXME1
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(- count 1)
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(- (* y (+ 1 (sin (* 0.7 x))))
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(* 1.2 (sqrt (abs x))))
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(- 0.21 x)
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width height))))
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(define (draw)
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(if pressed
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(draw-image)
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(draw-pressed-image))
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(map-window dpy win))
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(define (press!)
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(set! pressed #t))
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(define (release!)
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(set! pressed #f))
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(lambda (msg)
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(cond ((eq? 'set-image) set-image)
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(else (aspecterror)(display "make-button"))
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((eq? 'set-pressed-image) set-pressed-image)
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((eq? 'press!) press!)
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((eq? 'release!) release!)
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(widget msg)
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))))
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