drawing button

This commit is contained in:
Johan Ceuppens 2012-01-17 00:29:33 +00:00
parent 2717901341
commit ab2b324b31
3 changed files with 103 additions and 13 deletions

View File

@ -1,7 +1,7 @@
scgame is a drawing package a la Carbon.
It is based on Xlib for scsh and thus needs scx-0.2.
You can tune config.scm before you start.
Another homebrewed library for the linux framebuffer :

View File

@ -47,7 +47,8 @@
(load "config.scm")
(define (display-msg msg)
(if SCGAMEDEBUG
(for-each display (list (aspectmsg) " " msg))))
(for-each display (list (aspectmsg) " " msg))
(newline)))
;; override for scx-0.2
(define (putpixel x y colorname)
@ -141,7 +142,7 @@
(xputxpm filename))
(define (load-xpm-image-scx filename)
(read-file-to-pixmap win filename '()));;FIXME xpm-attributes == '()
(read-file-to-pixmap win filename #()));;FIXME xpm-attributes == '()
(define (load-xpm-image filename)
(let ((in (open-input-file filename))
@ -174,12 +175,12 @@
(define (load-image filename)
;; FIXME read in xpm or png
(display-msg "loading image...")
(display-msg "loading image..")
(cond ((string<=? ".xpm" filename)
(display-msg "loading xpm suffixed file..")
(load-xpm-image-scx filename)
)
(else #f)))
(else (display-msg "no supported image format found"))))
(lambda (msg)
(cond ((eq? msg 'load-image) load-image)

View File

@ -28,18 +28,107 @@
(load "scgame.scm")
(define (make-scgamewidget)
(lambda (msg)
(display "subclass responsability")))
;; for inits see scgame.scm
(define (make-button)
(let ((*widget (make-scgamewidget))
(*image #f)) ;; pixel array
(define (make-scgame-widget)
(define (draw)
(display-msg "subclass responsability"))
(lambda (msg)
(cond ((eq? msg 'draw) draw)
(else
(display-msg "subclass responsability")))))
(define (make-button-widget)
(let ((widget (make-scgame-widget))
(image #f) ;; pixel array
(pressed-image #f) ;; pixel array
(pressed #f)
(width 0)
(height 0))
(define (set-image filename)
(((make-scimage2)'load-image) filename))
(set! image (((make-scimage2)'load-image) filename))
(let ((wh (vector-ref (list->vector image) 1)))
(set! width (car wh))
(set! height (cadr wh))
))
(define (set-pressed-image filename)
(set! pressed-image (((make-scimage2)'load-image) filename))
(let ((wh (vector-ref (list->vector image) 1)))
(set! width (car wh))
(set! height (cadr wh))
))
(define (draw-pressed-image dpy win gc)
(init-sync-x-events dpy)
(map-window dpy win)
(call-with-event-channel
dpy win (event-mask exposure button-press)
(lambda (channel)
(let loop ()
(if
(let ((e (receive channel)))
(cond
((expose-event? e)
(clear-window dpy win)
(draw-points dpy win gc (* width height) 0 0
(/ width 2) (/ height 2))
)
(else #f)))
(loop))))))
(define (draw-image dpy win gc)
(init-sync-x-events dpy)
(map-window dpy win)
(call-with-event-channel
dpy win (event-mask exposure button-press)
(lambda (channel)
(let loop ()
(if
(let ((e (receive channel)))
(cond
((expose-event? e)
(clear-window dpy win)
(draw-points dpy win gc (* width height) 0 0
(/ width 2) (/ height 2))
)
(else #f)))
(loop))))))
(define (draw-points dpy win gc count x y)
(if (zero? (modulo count 100))
(display-flush dpy))
(if (not (zero? count))
(let ((xf (floor (* (+ 1.2 x) width))) ; These lines center the picture
(yf (floor (* (+ 0.5 y) height))))
(draw-point dpy win gc (inexact->exact xf) (inexact->exact yf))
(draw-points dpy win gc ;; FIXME1
(- count 1)
(- (* y (+ 1 (sin (* 0.7 x))))
(* 1.2 (sqrt (abs x))))
(- 0.21 x)
width height))))
(define (draw)
(if pressed
(draw-image)
(draw-pressed-image))
(map-window dpy win))
(define (press!)
(set! pressed #t))
(define (release!)
(set! pressed #f))
(lambda (msg)
(cond ((eq? 'set-image) set-image)
(else (aspecterror)(display "make-button"))
((eq? 'set-pressed-image) set-pressed-image)
((eq? 'press!) press!)
((eq? 'release!) release!)
(widget msg)
))))