sunterlib/scsh/scgame/scgame.scm

215 lines
6.8 KiB
Scheme

;;; scgame.scm - a scheme game library (needs a scx-0.2 or scheme48-fb)
;;;
;;; Copyright (c) 2011-2012 Johan Ceuppens
;;;
;;; All rights reserved.
;;;
;;; Redistribution and use in source and binary forms, with or without
;;; modification, are permitted provided that the following conditions
;;; are met:
;;; 1. Redistributions of source code must retain the above copyright
;;; notice, this list of conditions and the following disclaimer.
;;; 2. Redistributions in binary form must reproduce the above copyright
;;; notice, this list of conditions and the following disclaimer in the
;;; documentation and/or other materials provided with the distribution.
;;; 3. The name of the authors may not be used to endorse or promote products
;;; derived from this software without specific prior written permission.
;;;
;;; THIS SOFTWARE IS PROVIDED BY THE AUTHORS ``AS IS'' AND ANY EXPRESS OR
;;; IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
;;; OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
;;; IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY DIRECT, INDIRECT,
;;; INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
;;; NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
;;; DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
;;; THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
;;; (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
;;; THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
(load "scgameutil.scm")
(load "scgamedictionaries.scm")
;; NOTE: You need to load a display and window e.g.
;; (define dpy (open-display))
;; (define root (default-root-window dpy))
;; (define width 640) (define height 480)
;; (define win (create-simple-window dpy root 0 0 width height 1 black white))
;; interface 1
(define (make-scdraw1) (lambda (msg) (aspecterror)(display "make-scdraw1")))
(define (make-scimage1) (lambda (msg) (aspecterror)(display "make-scimage1")))
;; interface 2
(define (coolness? x) (not (null? x))) ;; coolness
;; debugging vars
(load "config.scm")
(define (display-msg msg)
(if SCGAMEDEBUG
(for-each display (list (aspectmsg) " " msg))
(newline)))
;; override for scx-0.2
(define (putpixel x y colorname)
(let ((gc (create-gc dpy win
(make-gc-value-alist (background (string->color 'White)
(foreground (string->Color colorname)))))))
(draw-point dpy win gc (inexact->exact x) (inexact->exact y))))
(define (putpixel x y foregroundcolorname backgroundcolorname)
(let ((gc (create-gc dpy win
(make-gc-value-alist (background (string->color backgroundcolorname)
(foreground (string->Color foregroundcolorname)))))))
(draw-point dpy win gc (inexact->exact x) (inexact->exact y))))
(define (make-scdraw2)
(define (draw-line x0 y0 x1 y1 . w) ;; FIXME w == line width
(let ((width (if (coolness? w)(if (number? (car w)) (car w) 1))))
(display-msg "drawing line...")
;;This should be optimized Bresenham
(let ((steep (> (abs (- y1 y0))
(abs (- x1 x0))))
(swap (lambda (x y)
(list y x)))
(range (lambda (x y)
(let ((l '()))
(cond ((< x y)
(do ((i x (+ i 1)))
((= x y) l)
(set! l (append l (list i)))))
((< y x)
(do ((i y (+ i 1)))
((= y x) l)
(set! l (append l (list i)))))
(else (display-msg "range : x == y")
x)))))
)
(if steep
(let ((t (swap x0 y0))
(x0 (car t))
(y0 (cadr t)))
(let ((deltax (- x1 x0))
(deltay (abs (- y1 y0))))
(let ((error (/ delta 2))
(ystep 0)
(y y0))
(if (< y0 y1)
(+ ystep 1)
(- ystep 1)
(for-each (if steep
(putpixel y x 'Black)
(putpixel x y ))
(set! error (- error deltay))
(if (< error 0)
(set! y (+ y ystep))
(set! error (+ error deltax)))
(range x0 x1))
))))))))
(define (draw-lines l1 . w)
(display-msg "drawing lines...")
(for-each draw-line l1)
)
(lambda (msg)
(cond ((eq? msg 'draw-line)draw-line)
(else (aspecterror)(display "scdraw2"))))
))
;; color table out of xpm pre
(define (make-xpm-color-table)
(let ((dict (make-dictionary)))
(define (add! key color)
(dictionary-add! dict key color))
(define (set! key color)
(dictionary-set! dict key color))
(lambda (msg)
(cond ((eq? msg 'add!) add!)
((eq? msg 'set!) set!)
(else (dict msg))))
))
(define (make-scimage2)
(let ((*db (make-dictionary)))
;; private methods
(define (load-xpm-image-native filename)
(xputxpm filename))
(define (load-xpm-image-scx filename)
(read-file-to-pixmap win filename #()));;FIXME xpm-attributes == '()
(define (load-xpm-image filename)
(let ((in (open-input-file filename))
(colorcharsdictionary (make-color-dictionary 8)) ;;
(colorcharstable (make-xpm-color-table))
)
(do ((str (read in) (read in)))
((string<=? "{" str)#t))
(do ((chr (read-char in) (read-char in)))
((eq? #\" chr)#t))
(let ((width (read in))
(height (read in))
(number-of-colors (read in))
)
(do ((chr (read-char in) (read-char in)))
((eq? #\, chr)#t))
(do ((n1 number-of-colors (- n1 1)))
((<= n1 0)#t)
(do ((chr (read-char in) (read-char in)))
((eq? #\" chr)#t))
(let* ((colorchar (read-char in))
(colorcharnumber (string->number (string colorchar)))
)
((colorchars 'add!) colorchar colorcharnumber) ;; FIXME color 255 (extra map-dict)
))
;;FIX
)))
;; public methods
(define (load-image filename)
;; FIXME read in xpm or png
(display-msg "loading image..")
(cond ((string<=? ".xpm" filename)
(display-msg "loading xpm suffixed file..")
(load-xpm-image-scx filename)
)
(else (display-msg "no supported image format found"))))
(lambda (msg)
(cond ((eq? msg 'load-image) load-image)
(else (aspecterror)(display "scimage2"))))))
;; Give a #t as arg and have a nice interface
(define (make-scgame . tm)
(cond ((not (null? tm)
(let ((*scdraw (make-scdraw1))
(*scimage (make-scimage1))
)
(lambda (msg)
(cond ((do ((i 0 (+ i 1)))
((substring? "draw-" msg i) (*scdraw msg))))
((do ((i 0 (+ i 1)))
((substring? "image-" msg i) (*scimage msg))))
(else (aspecterror)(display "scgame1"))
))))
)
(else
(let ((*scdraw (make-scdraw2))
(*scimage (make-scimage2))
)
(lambda (msg)
(cond ((eq? msg 'draw-line) (*scdraw msg))
((eq? msg 'draw-lines) (*scdraw msg))
(else (aspecterror)(display "scgame2"))))
))))