;;; scgame.scm - a scheme game library (needs a scx-0.2 or scheme48-fb) ;;; ;;; Copyright (c) 2011-2012 Johan Ceuppens ;;; ;;; All rights reserved. ;;; ;;; Redistribution and use in source and binary forms, with or without ;;; modification, are permitted provided that the following conditions ;;; are met: ;;; 1. Redistributions of source code must retain the above copyright ;;; notice, this list of conditions and the following disclaimer. ;;; 2. Redistributions in binary form must reproduce the above copyright ;;; notice, this list of conditions and the following disclaimer in the ;;; documentation and/or other materials provided with the distribution. ;;; 3. The name of the authors may not be used to endorse or promote products ;;; derived from this software without specific prior written permission. ;;; ;;; THIS SOFTWARE IS PROVIDED BY THE AUTHORS ``AS IS'' AND ANY EXPRESS OR ;;; IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ;;; OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ;;; IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY DIRECT, INDIRECT, ;;; INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ;;; NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ;;; DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ;;; THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ;;; (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ;;; THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. (load "scgameutil.scm") (load "scgamedictionaries.scm") ;; NOTE: You need to load a display and window e.g. ;; (define dpy (open-display)) ;; (define root (default-root-window dpy)) ;; (define width 640) (define height 480) ;; (define win (create-simple-window dpy root 0 0 width height 1 black white)) ;; interface 1 (define (make-scdraw1) (lambda (msg) (aspecterror)(display "make-scdraw1"))) (define (make-scimage1) (lambda (msg) (aspecterror)(display "make-scimage1"))) ;; interface 2 (define (coolness? x) (not (null? x))) ;; coolness ;; debugging vars (load "config.scm") (define (display-msg msg) (if SCGAMEDEBUG (for-each display (list (aspectmsg) " " msg)) (newline))) ;; override for scx-0.2 (define (putpixel x y colorname) (let ((gc (create-gc dpy win (make-gc-value-alist (background (string->color 'White) (foreground (string->Color colorname))))))) (draw-point dpy win gc (inexact->exact x) (inexact->exact y)))) (define (putpixel x y foregroundcolorname backgroundcolorname) (let ((gc (create-gc dpy win (make-gc-value-alist (background (string->color backgroundcolorname) (foreground (string->Color foregroundcolorname))))))) (draw-point dpy win gc (inexact->exact x) (inexact->exact y)))) (define (make-scdraw2) (define (draw-line x0 y0 x1 y1 . w) ;; FIXME w == line width (let ((width (if (coolness? w)(if (number? (car w)) (car w) 1)))) (display-msg "drawing line...") ;;This should be optimized Bresenham (let ((steep (> (abs (- y1 y0)) (abs (- x1 x0)))) (swap (lambda (x y) (list y x))) (range (lambda (x y) (let ((l '())) (cond ((< x y) (do ((i x (+ i 1))) ((= x y) l) (set! l (append l (list i))))) ((< y x) (do ((i y (+ i 1))) ((= y x) l) (set! l (append l (list i))))) (else (display-msg "range : x == y") x))))) ) (if steep (let ((t (swap x0 y0)) (x0 (car t)) (y0 (cadr t))) (let ((deltax (- x1 x0)) (deltay (abs (- y1 y0)))) (let ((error (/ delta 2)) (ystep 0) (y y0)) (if (< y0 y1) (+ ystep 1) (- ystep 1) (for-each (if steep (putpixel y x 'Black) (putpixel x y )) (set! error (- error deltay)) (if (< error 0) (set! y (+ y ystep)) (set! error (+ error deltax))) (range x0 x1)) )))))))) (define (draw-lines l1 . w) (display-msg "drawing lines...") (for-each draw-line l1) ) (lambda (msg) (cond ((eq? msg 'draw-line)draw-line) (else (aspecterror)(display "scdraw2")))) )) ;; color table out of xpm pre (define (make-xpm-color-table) (let ((dict (make-dictionary))) (define (add! key color) (dictionary-add! dict key color)) (define (set! key color) (dictionary-set! dict key color)) (lambda (msg) (cond ((eq? msg 'add!) add!) ((eq? msg 'set!) set!) (else (dict msg)))) )) (define (make-scimage2) (let ((*db (make-dictionary))) ;; private methods (define (load-xpm-image-native filename) (xputxpm filename)) (define (load-xpm-image-scx filename) (read-file-to-pixmap win filename #()));;FIXME xpm-attributes == '() (define (load-xpm-image filename) (let ((in (open-input-file filename)) (colorcharsdictionary (make-color-dictionary 8)) ;; (colorcharstable (make-xpm-color-table)) ) (do ((str (read in) (read in))) ((string<=? "{" str)#t)) (do ((chr (read-char in) (read-char in))) ((eq? #\" chr)#t)) (let ((width (read in)) (height (read in)) (number-of-colors (read in)) ) (do ((chr (read-char in) (read-char in))) ((eq? #\, chr)#t)) (do ((n1 number-of-colors (- n1 1))) ((<= n1 0)#t) (do ((chr (read-char in) (read-char in))) ((eq? #\" chr)#t)) (let* ((colorchar (read-char in)) (colorcharnumber (string->number (string colorchar))) ) ((colorchars 'add!) colorchar colorcharnumber) ;; FIXME color 255 (extra map-dict) )) ;;FIX ))) ;; public methods (define (load-image filename) ;; FIXME read in xpm or png (display-msg "loading image..") (cond ((string<=? ".xpm" filename) (display-msg "loading xpm suffixed file..") (load-xpm-image-scx filename) ) (else (display-msg "no supported image format found")))) (lambda (msg) (cond ((eq? msg 'load-image) load-image) (else (aspecterror)(display "scimage2")))))) ;; Give a #t as arg and have a nice interface (define (make-scgame . tm) (cond ((not (null? tm) (let ((*scdraw (make-scdraw1)) (*scimage (make-scimage1)) ) (lambda (msg) (cond ((do ((i 0 (+ i 1))) ((substring? "draw-" msg i) (*scdraw msg)))) ((do ((i 0 (+ i 1))) ((substring? "image-" msg i) (*scimage msg)))) (else (aspecterror)(display "scgame1")) )))) ) (else (let ((*scdraw (make-scdraw2)) (*scimage (make-scimage2)) ) (lambda (msg) (cond ((eq? msg 'draw-line) (*scdraw msg)) ((eq? msg 'draw-lines) (*scdraw msg)) (else (aspecterror)(display "scgame2")))) ))))