215 lines
6.8 KiB
Scheme
215 lines
6.8 KiB
Scheme
;;; scgame.scm - a scheme game library (needs a scx-0.2 or scheme48-fb)
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;;;
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;;; Copyright (c) 2011-2012 Johan Ceuppens
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;;;
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;;; All rights reserved.
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;;;
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;;; Redistribution and use in source and binary forms, with or without
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;;; modification, are permitted provided that the following conditions
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;;; are met:
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;;; 1. Redistributions of source code must retain the above copyright
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;;; notice, this list of conditions and the following disclaimer.
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;;; 2. Redistributions in binary form must reproduce the above copyright
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;;; notice, this list of conditions and the following disclaimer in the
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;;; documentation and/or other materials provided with the distribution.
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;;; 3. The name of the authors may not be used to endorse or promote products
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;;; derived from this software without specific prior written permission.
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;;;
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;;; THIS SOFTWARE IS PROVIDED BY THE AUTHORS ``AS IS'' AND ANY EXPRESS OR
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;;; IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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;;; OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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;;; IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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;;; INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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;;; NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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;;; DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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;;; THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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;;; (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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;;; THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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(load "scgameutil.scm")
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(load "scgamedictionaries.scm")
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;; NOTE: You need to load a display and window e.g.
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;; (define dpy (open-display))
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;; (define root (default-root-window dpy))
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;; (define width 640) (define height 480)
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;; (define win (create-simple-window dpy root 0 0 width height 1 black white))
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;; interface 1
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(define (make-scdraw1) (lambda (msg) (aspecterror)(display "make-scdraw1")))
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(define (make-scimage1) (lambda (msg) (aspecterror)(display "make-scimage1")))
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;; interface 2
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(define (coolness? x) (not (null? x))) ;; coolness
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;; debugging vars
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(load "config.scm")
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(define (display-msg . msg)
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(if SCGAMEDEBUG
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(for-each display (append (list (aspectmsg) " ") msg))
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(newline)))
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;; override for scx-0.2
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(define (putpixel x y colorname)
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(let ((gc (create-gc dpy win
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(make-gc-value-alist (background (string->color 'White)
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(foreground (string->Color colorname)))))))
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(draw-point dpy win gc (inexact->exact x) (inexact->exact y))))
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(define (putpixel x y foregroundcolorname backgroundcolorname)
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(let ((gc (create-gc dpy win
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(make-gc-value-alist (background (string->color backgroundcolorname)
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(foreground (string->Color foregroundcolorname)))))))
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(draw-point dpy win gc (inexact->exact x) (inexact->exact y))))
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(define (make-scdraw2)
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(define (draw-line x0 y0 x1 y1 . w) ;; FIXME w == line width
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(let ((width (if (coolness? w)(if (number? (car w)) (car w) 1))))
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(display-msg "drawing line...")
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;;This should be optimized Bresenham
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(let ((steep (> (abs (- y1 y0))
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(abs (- x1 x0))))
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(swap (lambda (x y)
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(list y x)))
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(range (lambda (x y)
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(let ((l '()))
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(cond ((< x y)
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(do ((i x (+ i 1)))
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((= x y) l)
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(set! l (append l (list i)))))
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((< y x)
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(do ((i y (+ i 1)))
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((= y x) l)
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(set! l (append l (list i)))))
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(else (display-msg "range : x == y")
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x)))))
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)
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(if steep
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(let ((t (swap x0 y0))
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(x0 (car t))
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(y0 (cadr t)))
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(let ((deltax (- x1 x0))
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(deltay (abs (- y1 y0))))
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(let ((error (/ delta 2))
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(ystep 0)
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(y y0))
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(if (< y0 y1)
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(+ ystep 1)
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(- ystep 1)
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(for-each (if steep
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(putpixel y x 'Black)
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(putpixel x y ))
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(set! error (- error deltay))
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(if (< error 0)
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(set! y (+ y ystep))
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(set! error (+ error deltax)))
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(range x0 x1))
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))))))))
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(define (draw-lines l1 . w)
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(display-msg "drawing lines...")
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(for-each draw-line l1)
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)
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(lambda (msg)
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(cond ((eq? msg 'draw-line)draw-line)
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(else (aspecterror)(display "scdraw2"))))
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))
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;; color table out of xpm pre
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(define (make-xpm-color-table)
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(let ((dict (make-dictionary)))
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(define (add! key color)
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(dictionary-add! dict key color))
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(define (set! key color)
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(dictionary-set! dict key color))
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(lambda (msg)
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(cond ((eq? msg 'add!) add!)
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((eq? msg 'set!) set!)
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(else (dict msg))))
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))
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(define (make-scimage2)
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(let ((*db (make-dictionary)))
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;; private methods
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(define (load-xpm-image-native filename)
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(xputxpm filename))
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(define (load-xpm-image-scx win filename)
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(read-file-to-pixmap win filename #()));;FIXME xpm-attributes == '()
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(define (load-xpm-image filename)
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(let ((in (open-input-file filename))
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(colorcharsdictionary (make-color-dictionary 8)) ;;
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(colorcharstable (make-xpm-color-table))
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)
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(do ((str (read in) (read in)))
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((string<=? "{" str)#t))
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(do ((chr (read-char in) (read-char in)))
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((eq? #\" chr)#t))
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(let ((width (read in))
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(height (read in))
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(number-of-colors (read in))
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)
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(do ((chr (read-char in) (read-char in)))
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((eq? #\, chr)#t))
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(do ((n1 number-of-colors (- n1 1)))
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((<= n1 0)#t)
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(do ((chr (read-char in) (read-char in)))
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((eq? #\" chr)#t))
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(let* ((colorchar (read-char in))
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(colorcharnumber (string->number (string colorchar)))
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)
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((colorchars 'add!) colorchar colorcharnumber) ;; FIXME color 255 (extra map-dict)
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))
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;;FIX
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)))
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;; public methods
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(define (load-image win filename)
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;; FIXME read in xpm or png
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(display-msg "loading image..")
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(cond ((string<=? ".xpm" filename)
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(display-msg "loading xpm suffixed file..")
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(load-xpm-image-scx win filename)
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)
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(else (display-msg "no supported image format found"))))
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(lambda (msg)
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(cond ((eq? msg 'load-image) load-image)
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(else (aspecterror)(display "scimage2"))))))
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;; Give a #t as arg and have a nice interface
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(define (make-scgame . tm)
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(cond ((not (null? tm)
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(let ((*scdraw (make-scdraw1))
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(*scimage (make-scimage1))
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)
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(lambda (msg)
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(cond ((do ((i 0 (+ i 1)))
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((substring? "draw-" msg i) (*scdraw msg))))
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((do ((i 0 (+ i 1)))
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((substring? "image-" msg i) (*scimage msg))))
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(else (aspecterror)(display "scgame1"))
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))))
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)
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(else
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(let ((*scdraw (make-scdraw2))
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(*scimage (make-scimage2))
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)
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(lambda (msg)
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(cond ((eq? msg 'draw-line) (*scdraw msg))
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((eq? msg 'draw-lines) (*scdraw msg))
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(else (aspecterror)(display "scgame2"))))
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))))
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