sunterlib/scsh/scgame
Johan Ceuppens 2717901341 *** empty log message *** 2012-01-16 23:38:15 +00:00
..
AUTHORS scgame and tmail initial commit 2012-01-16 16:22:48 +00:00
BLURB *** empty log message *** 2012-01-16 20:28:49 +00:00
NEWS scgame and tmail initial commit 2012-01-16 16:22:48 +00:00
README linux fb s48 note 2012-01-16 22:06:01 +00:00
config.scm *** empty log message *** 2012-01-16 23:38:15 +00:00
packages.scm scgame and tmail initial commit 2012-01-16 16:22:48 +00:00
pkg-def.scm *** empty log message *** 2012-01-16 23:38:15 +00:00
scgame.scm *** empty log message *** 2012-01-16 23:38:15 +00:00
scgamedictionaries.scm put in example 2012-01-16 23:24:23 +00:00
scgameutil.scm *** empty log message *** 2012-01-16 23:38:15 +00:00
scgamewidgets.scm *** empty log message *** 2012-01-16 23:38:15 +00:00
scganadu.scm scgame and tmail initial commit 2012-01-16 16:22:48 +00:00
scganaduutil.scm scgame and tmail initial commit 2012-01-16 16:22:48 +00:00
test.xpm scgame and tmail initial commit 2012-01-16 16:22:48 +00:00

README

scgame is a drawing package a la Carbon.

It is based on Xlib for scsh and thus needs scx-0.2.


Another homebrewed library for the linux framebuffer :

For another working putpixel method check out the scheme48-fb as a basis for
scsh images. You can get it at http://soft.vub.ac.be/~jceuppen/scheme/

fb stands for linux's framebuffer to draw on, the packages are named scheme48-*fb-*.

In the above scheme48-1.8-fb-x11 packages, X11 window drawing is
supported with xputpixel method.

Do read the packages' README and HACKING files if you run into any
problems.

-- Johan