init widget tree.
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@ -32,23 +32,108 @@
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;; FIXME refactor and cleanup
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;; FIXME refactor and cleanup
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;; widget tree
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(define (make-widget-tree)
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'())
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(define (make-widget-tree-leaf widget)
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(delay widget))
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(define (widget-leaf? n)
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(and (widget? n)(not (list? n))))
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(define (make-widget-tree-node widgetlist)
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(delay widgetlist))
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(define (widget-node? n)
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(and (not (widget? n))(list? n)))
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(define (widget-tree-add! tree n)
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(set! tree (append tree (list n))))
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(define (widget-node-add! node n)
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(set! node (append node (list n))))
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(define (widget-node-collide? node x y)
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(define (frec l)
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(cond ((null? l) #f)
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((and (widget? (car l))
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(>= x (((car l)'get-x)))
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(<= x (+ (((car l)'get-x)))(((car l)'get-w)))
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(>= y (((car l)'get-y)))
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(<= y (+ (((car l)'get-y)))(((car l)'get-h))))
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#t)
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(else (frec (cdr l)))))
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(if (widget-node? node)
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(for-each frec (force node))
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#f))
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(define (widget-leaf-collide? leaf x y)
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(if (widget-leaf? leaf)
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(cond ((and (widget? leaf)
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(>= x ((leaf 'get-x)))
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(<= x (+ ((leaf 'get-x)))((leaf 'get-w)))
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(>= y ((leaf 'get-y)))
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(<= y (+ ((leaf 'get-y)))((leaf 'get-h))))
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#t))
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#f))
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;; widgets
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(define (make-scgame-widget)
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(define (make-scgame-widget)
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(define (draw)
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(define (draw)
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(display-msg "subclass responsability"))
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(display-msg "widget - draw - subclass responsability"))
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(define (widget?)
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#t)
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(define (get-x)
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(display-msg "widget - get-x - subclass responsability")
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0)
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(define (get-y)
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(display-msg "widget - get-y - subclass responsability")
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0)
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(define (get-w)
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(display-msg "widget - get-w - subclass responsability")
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0)
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(define (get-h)
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(display-msg "widget - get-h - subclass responsability")
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0)
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(lambda (msg)
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(lambda (msg)
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(cond ((eq? msg 'draw) draw)
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(cond ((eq? msg 'draw) draw)
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((eq? msg 'widget?) widget?)
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(else
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(else
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(display-msg "subclass responsability")))))
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(display-msg "subclass responsability")))))
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(define (make-button-widget)
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(define (make-button-widget xx yy)
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(let ((widget (make-scgame-widget))
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(let ((widget (make-scgame-widget))
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(image #f) ;; pixel array
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(image #f) ;; pixel array
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(pressed-image #f) ;; pixel array
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(pressed-image #f) ;; pixel array
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(pressed #f)
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(pressed #f)
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(x xx)
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(y yy)
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(width 0)
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(width 0)
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(height 0))
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(height 0))
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(define (get-x)
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x)
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(define (get-y)
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y)
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(define (get-w)
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w)
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(define (get-h)
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h)
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(define (set-image win filename)
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(define (set-image win filename)
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(set! image (((make-scimage2)'load-image) win filename))
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(set! image (((make-scimage2)'load-image) win filename))
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(let ((wh (vector-ref (list->vector image) 1)))
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(let ((wh (vector-ref (list->vector image) 1)))
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@ -106,6 +191,7 @@
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(else #f)))
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(else #f)))
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(loop))))))
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(loop))))))
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;; NOTE : you can remap a button (image) to a new window win if you like
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(define (draw-image dpy win gc)
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(define (draw-image dpy win gc)
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(init-sync-x-events dpy)
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(init-sync-x-events dpy)
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(map-window dpy win)
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(map-window dpy win)
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@ -158,5 +244,9 @@
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((eq? 'set-pressed-image) set-pressed-image)
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((eq? 'set-pressed-image) set-pressed-image)
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((eq? 'press!) press!)
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((eq? 'press!) press!)
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((eq? 'release!) release!)
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((eq? 'release!) release!)
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((eq? get-x) get-x)
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((eq? get-y) get-y)
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((eq? get-w) get-w)
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((eq? get-h) get-h)
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(widget msg)
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(widget msg)
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))))
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))))
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