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%latex -*- latex -*-
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\chapter{Concurrent system programming}
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The Scheme Shell provides the user with support for concurrent programming.
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The interface consists of several parts:
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\begin{itemize}
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\item The thread system
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\item Synchronization vehicles
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\item Process state abstractions
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\end{itemize}
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Whereas the user deals with threads and synchronization explicitly,
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the process state abstractions are built into the rest of the system,
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almost transparent for the user. Section \ref{sec:ps_interac}
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describes the interaction between process state and threads.
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\section{Threads}
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A thread can be thought of as a procedure that can run independently of
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and concurrent to the rest of the system. The calling procedure fires
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the thread up and forgets about it.
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The current thread interface is completely taken from Scheme\ 48. This
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documentation is an extension of the file \texttt{doc/threads.txt}.
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The thread structure is named \texttt{threads}, it has to be opened explicitly.
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\defun {spawn} {thunk [name]} \undefined
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Create and schedule a new thread that will execute \var{thunk}, a
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procedure with no arguments. Note that Scsh's \ex{spawn} does
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\textbf{not} return a reference to a thread object. The optional
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argument \var{name} is used when printing the thread.
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The new thread will not inherit the values for the process state from
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its parent, see the procedure \texttt{fork-thread} in Section
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\ref{sec:ps_interac} for a way to create a thread with
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semantics similar to process forking.
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\defun {relinquish-timeslice} {} \undefined
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Let other threads run for a while.
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\defun {sleep} {time} \undefined
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Puts the current thread into sleep for \var{time} milliseconds. The
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time at which the thread is run again may be longer of course.
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\defun {terminate-current-thread} {} {does-not-return}
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Kill the current thread.
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Mainly for debugging purposes, there is also an interface to the
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internal representation of thread objects:
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\defun {current-thread} {} {thread-object}
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Return the object to which the current thread internally corresponds.
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Note that this procedure is exported by the package
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\texttt{threads-internal} only.
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\defun {thread?} {thing} {\boolean}
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Returns true iff \var{thing} is a thread object.
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\defun {thread-name} {thread} {name}
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\var{Name} corresponds to the second parameter that was given to
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\ex{spawn} when \var{thread} was created.
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\defun{thread-uid} {thread} {\integer}
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Returns a unique identifier for the current thread.
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\section{Locks}
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Locks are a simple mean for mutual exclusion. They implement a concept
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commonly known as \textit{semaphores}. Threads can obtain and release
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locks. If a thread tries to obtain a lock which is held by another
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thread, the first thread is blocked. To access the following
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procedures, you must open the structure \texttt{locks}.
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\defun{make-lock} {} {lock}
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Creates a lock.
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\defun{lock?} {thing} {\boolean}
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Returns true iff \var{thing} is a lock.
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\defun{obtain-lock} {lock} {\undefined}
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Obtain \var{lock}. Causes the thread to block if the lock is held by
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a thread.
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\defun{maybe-obtain-lock} {lock} {\boolean}
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Tries to obtain \var{lock}, but returns false if the lock cannot be
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obtained.
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\defun{release-lock} {lock} {\boolean}
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Releases \var{lock}. Returns true if the lock immediately got a new
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owner, false otherwise.
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\defun{lock-owner-uid} {lock} {\integer}
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Returns the uid of the thread that currently holds \var{lock} or false
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if the lock is free.
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\section{Placeholders}
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Placeholers combine synchronization with value delivery. They can be
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thought of as special variables. After creation the value of the
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placeholder is undefined. If a thread tries to read the placeholders
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value this thread is blocked. Multiple threads are allowed to block on
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a single placeholder. They will continue running after another thread
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sets the value of the placeholder. Now all reading threads receive the
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value and continue executing. Setting a placeholder to two different
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values causes an error. The structure \texttt{placeholders} features
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the following procedures:
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\defun {make-placeholder} {} {placeholder}
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Creates a new placeholder.
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\defun {placeholder?} {thing} {\boolean}
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Returns true iff \var{thing} is a placeholder.
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\defun {placeholder-set!} {placeholder value} {\undefined}
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Sets the placeholders value to \var{value}. If the placeholder is
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already set to a \textit{different} value an exception is risen.
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\defun {placeholder-value} {placeholder} {value}
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Returns the value of the placeholder. If the placeholder is yet unset,
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the current thread is blocked until another thread sets the value by
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means of \ex{placeholder-set!}.
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\section{The event interface to interrupts}
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\label{sec:event-interf-interr}
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Scsh provides an synchronous interface to the asynchronous signals
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delivered by the operation system\footnote{Olin's paper ``Automatic
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management of operation-system resources'' describes this system in
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detail.}. The key element in this system is an object called
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\textit{sigevent} which corresponds to the single occurrence of a
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signal. A sigevent has two fields: the Unix signal that occurred and a
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pointer to the sigevent that happened or will happen. That is, events
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are kept in a linked list in increasing-time order. Scsh's structure
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\texttt{sigevents} provides various procedures to access this list:
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\defun {most-recent-sigevent} {} {sigevent}
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Returns the most recent sigevent --- the head of the sigevent
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list.
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\defun {sigevent?} {object} {\boolean}
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The predicate for sigevents.
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\defun {next-sigevent} {pre-event type} {event}
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Returns the next sigevent of type \texttt{type} after sigevent
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\texttt{pre-event}. If no such event exists, the procedure blocks.
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\defun {next-sigevent-set} {pre-event set} {event}
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Returns the next sigevent whose type is in \texttt{set} after
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\texttt{pre-event}. If no such event exists, the procdure blocks.
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\defun {next-sigevent/no-wait} {pre-event type} {event or \sharpf}
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Same as \texttt{next-sigevent}, but returns \sharpf if no appropriate
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event exists.
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\defun {next-sigevent-set/no-wait} {set pre-event} {event or \sharpf}
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Same as \texttt{next-sigevent-set}, but returns \sharpf if no appropriate
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event exists.
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As a small example, consider this piece of code that toggles the
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variable \texttt{state} by USR1 and USR2:
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\begin{code}
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(define state #t)
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(let lp ((sigevent (most-recent-sigevent)))
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(let ((next (next-sigevent sigevent interrupt/usr1)))
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(set! state #f)
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(let ((next (next-sigevent next interrupt/usr2)))
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(set! state #t)
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(lp next))))
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\end{code}
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\section{Interaction between threads and process state}
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\label{sec:ps_interac}
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In Unix, a number of resources are global to the process: signal
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handlers, working directory, umask, environment, user and group ids.
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Modular programming is difficult in the context of this global state
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and for concurrent programming things get even worse. Section
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\ref{sec:event-interf-interr} presents how scsh turns
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the global, asynchronous signals handlers into modular, synchronous
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sigevents. Concurrent programming also benefit from sigevents as every
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thread may chase down the sigevent chain separately.
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Scsh treats working directory, umask and environment as a thread-local
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resource. The initial value of the resources is determined by the way
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a thread is started: \texttt{spawn} assigns the initial values whereas
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\texttt{fork-thread} adopts the values of its parent. Here is a
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detailed description of the whole facility:
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\begin{itemize}
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\item The procedures to access and modify the resources remain as
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described in the previous chapters (\texttt{cwd} and \texttt{chdir},
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\texttt{umask} and \texttt{set-umask}, \texttt{getenv} and
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\texttt{putenv}).
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\item Every thread receives its own copy of each resource.
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\item If \texttt{spawn} is used to start a new thread, the values of
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the resources are the same as they where at the start of scsh.
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\item The procedure
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\defun {fork-thread} {thunk} \undefined
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from the structure \texttt{thread-fluids} starts a thread which
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inherits the values of all resources from its parent. This behaviour
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is similar to what happens at process forking.
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\item The actual process state is updated only when necessary, i.e. on
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access or modification but not on context switch from one thread
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to another.
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\end{itemize}
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For user and group identities arbitrary changing is not possible.
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Therefore they remain global process state: If a thread changes one of
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these values, all other threads see the new value. Consequently, scsh
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does not provide \texttt{with-uid} and friends.
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