upscheme/c/bitvector.c

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/*
bit vector primitives
todo:
* reverse
* nreverse
(- rotate left/right)
* shl_to
* not
- shr_row, shl_row
These routines are the back end supporting bit matrices. Many operations
on bit matrices are slow (such as accessing or setting a single element!)
but certain operations are privileged and lend themselves to extremely
efficient implementation due to the bit-vector nature of machine integers.
These are:
done:
& | $ ~ copy reverse fill sum prod
todo:
shift trans rowswap
would be nice:
channel interleave
Important note:
Out-of-place functions always assume dest and source have the same amount
of space available.
shr_to, shl_to, not_to, and reverse_to assume source and dest don't overlap
and_to, or_to, and xor_to allow overlap.
*/
#include <assert.h>
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#include <stdint.h>
#include <stdlib.h>
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#include <string.h>
#ifdef _WIN32
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#include <malloc.h>
#endif
#include "dtypes.h"
#include "bitvector.h"
uint32_t *bitvector_resize(uint32_t *b, uint64_t oldsz, uint64_t newsz,
int initzero)
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{
uint32_t *p;
size_t sz = ((newsz + 31) >> 5) * sizeof(uint32_t);
p = LLT_REALLOC(b, sz);
if (p == NULL)
return NULL;
if (initzero && newsz > oldsz) {
size_t osz = ((oldsz + 31) >> 5) * sizeof(uint32_t);
memset(&p[osz / sizeof(uint32_t)], 0, sz - osz);
}
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return p;
}
uint32_t *bitvector_new(uint64_t n, int initzero)
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{
return bitvector_resize(NULL, 0, n, initzero);
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}
size_t bitvector_nwords(uint64_t nbits) { return ((nbits + 31) >> 5); }
void bitvector_set(uint32_t *b, uint64_t n, uint32_t c)
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{
if (c)
b[n >> 5] |= (1 << (n & 31));
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else
b[n >> 5] &= ~(1 << (n & 31));
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}
uint32_t bitvector_get(uint32_t *b, uint64_t n)
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{
return b[n >> 5] & (1 << (n & 31));
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}
static int ntz(uint32_t x)
{
int n;
if (x == 0)
return 32;
n = 1;
if ((x & 0x0000FFFF) == 0) {
n = n + 16;
x = x >> 16;
}
if ((x & 0x000000FF) == 0) {
n = n + 8;
x = x >> 8;
}
if ((x & 0x0000000F) == 0) {
n = n + 4;
x = x >> 4;
}
if ((x & 0x00000003) == 0) {
n = n + 2;
x = x >> 2;
}
return n - (x & 1);
}
// given a bitvector of n bits, starting at bit n0 find the next
// set bit, including n0.
// returns n if no set bits.
uint32_t bitvector_next(uint32_t *b, uint64_t n0, uint64_t n)
{
uint32_t i;
uint32_t nb;
uint32_t nw;
uint32_t w;
if (n0 >= n)
return n;
i = n0 >> 5;
nb = n0 & 31;
nw = (n + 31) >> 5;
if (i < nw - 1 || (n & 31) == 0)
w = b[i] >> nb;
else
w = (b[i] & lomask(n & 31)) >> nb;
if (w != 0)
return ntz(w) + n0;
if (i == nw - 1)
return n;
i++;
while (i < nw - 1) {
w = b[i];
if (w != 0) {
return ntz(w) + (i << 5);
}
i++;
}
w = b[i];
nb = n & 31;
i = ntz(w);
if (nb == 0)
return i + (n - 32);
if (i >= nb)
return n;
return i + (n - nb);
}