stk/Win32/libgmp/libgmp.dsp

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1.7 KiB
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Executable File

# Microsoft Developer Studio Project File - Name="libgmp" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=libgmp - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "libgmp.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "libgmp.mak" CFG="libgmp - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "libgmp - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\Win32libs\libgmp.lib"
# Begin Target
# Name "libgmp - Win32 Release"
# Begin Source File
SOURCE="..\..\Mp\fgmp-1.0b5\gmp.c"
# End Source File
# Begin Source File
SOURCE="..\..\Mp\fgmp-1.0b5\gmp.h"
# End Source File
# End Target
# End Project