stk/Tk/generic/tkPointer.c

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/*
* tkPointer.c --
*
* This file contains functions for emulating the X server
* pointer and grab state machine. This file is used by the
* Mac and Windows platforms to generate appropriate enter/leave
* events, and to update the global grab window information.
*
* Copyright (c) 1996 by Sun Microsystems, Inc.
*
* See the file "license.terms" for information on usage and redistribution
* of this file, and for a DISCLAIMER OF ALL WARRANTIES.
*
* SCCS: @(#) tkPointer.c 1.12 97/10/31 17:06:24
*/
#include "tkInt.h"
#ifdef MAC_TCL
#define Cursor XCursor
#endif
/*
* Mask that selects any of the state bits corresponding to buttons,
* plus masks that select individual buttons' bits:
*/
#define ALL_BUTTONS \
(Button1Mask|Button2Mask|Button3Mask|Button4Mask|Button5Mask)
static unsigned int buttonMasks[] = {
Button1Mask, Button2Mask, Button3Mask, Button4Mask, Button5Mask
};
#define ButtonMask(b) (buttonMasks[(b)-Button1])
/*
* Declarations of static variables used in the pointer module.
*/
static TkWindow *cursorWinPtr = NULL; /* Window that is currently
* controlling the global cursor. */
static TkWindow *grabWinPtr = NULL; /* Window that defines the top of the
* grab tree in a global grab. */
static XPoint lastPos = { 0, 0}; /* Last reported mouse position. */
static int lastState = 0; /* Last known state flags. */
static TkWindow *lastWinPtr = NULL; /* Last reported mouse window. */
static TkWindow *restrictWinPtr = NULL; /* Window to which all mouse events
* will be reported. */
/*
* Forward declarations of procedures used in this file.
*/
static int GenerateEnterLeave _ANSI_ARGS_((TkWindow *winPtr,
int x, int y, int state));
static void InitializeEvent _ANSI_ARGS_((XEvent* eventPtr,
TkWindow *winPtr, int type, int x, int y,
int state, int detail));
static void UpdateCursor _ANSI_ARGS_((TkWindow *winPtr));
/*
*----------------------------------------------------------------------
*
* InitializeEvent --
*
* Initializes the common fields for several X events.
*
* Results:
* None.
*
* Side effects:
* Fills in the specified event structure.
*
*----------------------------------------------------------------------
*/
static void
InitializeEvent(eventPtr, winPtr, type, x, y, state, detail)
XEvent* eventPtr; /* Event structure to initialize. */
TkWindow *winPtr; /* Window to make event relative to. */
int type; /* Message type. */
int x, y; /* Root coords of event. */
int state; /* State flags. */
int detail; /* Detail value. */
{
eventPtr->type = type;
eventPtr->xany.serial = LastKnownRequestProcessed(winPtr->display);
eventPtr->xany.send_event = False;
eventPtr->xany.display = winPtr->display;
eventPtr->xcrossing.root = RootWindow(winPtr->display, winPtr->screenNum);
eventPtr->xcrossing.time = TkpGetMS();
eventPtr->xcrossing.x_root = x;
eventPtr->xcrossing.y_root = y;
switch (type) {
case EnterNotify:
case LeaveNotify:
eventPtr->xcrossing.mode = NotifyNormal;
eventPtr->xcrossing.state = state;
eventPtr->xcrossing.detail = detail;
eventPtr->xcrossing.focus = False;
break;
case MotionNotify:
eventPtr->xmotion.state = state;
eventPtr->xmotion.is_hint = detail;
break;
case ButtonPress:
case ButtonRelease:
eventPtr->xbutton.state = state;
eventPtr->xbutton.button = detail;
break;
}
TkChangeEventWindow(eventPtr, winPtr);
}
/*
*----------------------------------------------------------------------
*
* GenerateEnterLeave --
*
* Update the current mouse window and position, and generate
* any enter/leave events that are needed.
*
* Results:
* Returns 1 if enter/leave events were generated.
*
* Side effects:
* May insert events into the Tk event queue.
*
*----------------------------------------------------------------------
*/
static int
GenerateEnterLeave(winPtr, x, y, state)
TkWindow *winPtr; /* Current Tk window (or NULL). */
int x,y; /* Current mouse position in root coords. */
int state; /* State flags. */
{
int crossed = 0; /* 1 if mouse crossed a window boundary */
if (winPtr != lastWinPtr) {
if (restrictWinPtr) {
int newPos, oldPos;
newPos = TkPositionInTree(winPtr, restrictWinPtr);
oldPos = TkPositionInTree(lastWinPtr, restrictWinPtr);
/*
* Check if the mouse crossed into or out of the restrict
* window. If so, we need to generate an Enter or Leave event.
*/
if ((newPos != oldPos) && ((newPos == TK_GRAB_IN_TREE)
|| (oldPos == TK_GRAB_IN_TREE))) {
XEvent event;
int type, detail;
if (newPos == TK_GRAB_IN_TREE) {
type = EnterNotify;
} else {
type = LeaveNotify;
}
if ((oldPos == TK_GRAB_ANCESTOR)
|| (newPos == TK_GRAB_ANCESTOR)) {
detail = NotifyAncestor;
} else {
detail = NotifyVirtual;
}
InitializeEvent(&event, restrictWinPtr, type, x, y,
state, detail);
Tk_QueueWindowEvent(&event, TCL_QUEUE_TAIL);
}
} else {
TkWindow *targetPtr;
if ((lastWinPtr == NULL)
|| (lastWinPtr->window == None)) {
targetPtr = winPtr;
} else {
targetPtr = lastWinPtr;
}
if (targetPtr && (targetPtr->window != None)) {
XEvent event;
/*
* Generate appropriate Enter/Leave events.
*/
InitializeEvent(&event, targetPtr, LeaveNotify, x, y, state,
NotifyNormal);
TkInOutEvents(&event, lastWinPtr, winPtr, LeaveNotify,
EnterNotify, TCL_QUEUE_TAIL);
crossed = 1;
}
}
lastWinPtr = winPtr;
}
return crossed;
}
/*
*----------------------------------------------------------------------
*
* Tk_UpdatePointer --
*
* This function updates the pointer state machine given an
* the current window, position and modifier state.
*
* Results:
* None.
*
* Side effects:
* May queue new events and update the grab state.
*
*----------------------------------------------------------------------
*/
void
Tk_UpdatePointer(tkwin, x, y, state)
Tk_Window tkwin; /* Window to which pointer event
* is reported. May be NULL. */
int x, y; /* Pointer location in root coords. */
int state; /* Modifier state mask. */
{
TkWindow *winPtr = (TkWindow *)tkwin;
TkWindow *targetWinPtr;
XPoint pos;
XEvent event;
int changes = (state ^ lastState) & ALL_BUTTONS;
int type, b, mask;
pos.x = x;
pos.y = y;
/*
* Use the current keyboard state, but the old mouse button
* state since we haven't generated the button events yet.
*/
lastState = (state & ~ALL_BUTTONS) | (lastState & ALL_BUTTONS);
/*
* Generate Enter/Leave events. If the pointer has crossed window
* boundaries, update the current mouse position so we don't generate
* redundant motion events.
*/
if (GenerateEnterLeave(winPtr, x, y, lastState)) {
lastPos = pos;
}
/*
* Generate ButtonPress/ButtonRelease events based on the differences
* between the current button state and the last known button state.
*/
for (b = Button1; b <= Button3; b++) {
mask = ButtonMask(b);
if (changes & mask) {
if (state & mask) {
type = ButtonPress;
/*
* ButtonPress - Set restrict window if we aren't grabbed, or
* if this is the first button down.
*/
if (!restrictWinPtr) {
if (!grabWinPtr) {
/*
* Mouse is not grabbed, so set a button grab.
*/
restrictWinPtr = winPtr;
TkpSetCapture(restrictWinPtr);
} else if ((lastState & ALL_BUTTONS) == 0) {
/*
* Mouse is in a non-button grab, so ensure
* the button grab is inside the grab tree.
*/
if (TkPositionInTree(winPtr, grabWinPtr)
== TK_GRAB_IN_TREE) {
restrictWinPtr = winPtr;
} else {
restrictWinPtr = grabWinPtr;
}
TkpSetCapture(restrictWinPtr);
}
}
} else {
type = ButtonRelease;
/*
* ButtonRelease - Release the mouse capture and clear the
* restrict window when the last button is released and we
* aren't in a global grab.
*/
if ((lastState & ALL_BUTTONS) == mask) {
if (!grabWinPtr) {
TkpSetCapture(NULL);
}
}
/*
* If we are releasing a restrict window, then we need
* to send the button event followed by mouse motion from
* the restrict window to the current mouse position.
*/
if (restrictWinPtr) {
InitializeEvent(&event, restrictWinPtr, type, x, y,
lastState, b);
Tk_QueueWindowEvent(&event, TCL_QUEUE_TAIL);
lastState &= ~mask;
lastWinPtr = restrictWinPtr;
restrictWinPtr = NULL;
GenerateEnterLeave(winPtr, x, y, lastState);
lastPos = pos;
continue;
}
}
/*
* If a restrict window is set, make sure the pointer event
* is reported relative to that window. Otherwise, if a
* global grab is in effect then events outside of windows
* managed by Tk should be reported to the grab window.
*/
if (restrictWinPtr) {
targetWinPtr = restrictWinPtr;
} else if (grabWinPtr && !winPtr) {
targetWinPtr = grabWinPtr;
} else {
targetWinPtr = winPtr;
}
/*
* If we still have a target window, send the event.
*/
if (winPtr != NULL) {
InitializeEvent(&event, targetWinPtr, type, x, y,
lastState, b);
Tk_QueueWindowEvent(&event, TCL_QUEUE_TAIL);
}
/*
* Update the state for the next iteration.
*/
lastState = (type == ButtonPress)
? (lastState | mask) : (lastState & ~mask);
lastPos = pos;
}
}
/*
* Make sure the cursor window is up to date.
*/
if (restrictWinPtr) {
targetWinPtr = restrictWinPtr;
} else if (grabWinPtr) {
targetWinPtr = (TkPositionInTree(winPtr, grabWinPtr)
== TK_GRAB_IN_TREE) ? winPtr : grabWinPtr;
} else {
targetWinPtr = winPtr;
}
UpdateCursor(targetWinPtr);
/*
* If no other events caused the position to be updated,
* generate a motion event.
*/
if (lastPos.x != pos.x || lastPos.y != pos.y) {
if (restrictWinPtr) {
targetWinPtr = restrictWinPtr;
} else if (grabWinPtr && !winPtr) {
targetWinPtr = grabWinPtr;
}
if (targetWinPtr != NULL) {
InitializeEvent(&event, targetWinPtr, MotionNotify, x, y,
lastState, NotifyNormal);
Tk_QueueWindowEvent(&event, TCL_QUEUE_TAIL);
}
lastPos = pos;
}
}
/*
*----------------------------------------------------------------------
*
* XGrabPointer --
*
* Capture the mouse so event are reported outside of toplevels.
* Note that this is a very limited implementation that only
* supports GrabModeAsync and owner_events True.
*
* Results:
* Always returns GrabSuccess.
*
* Side effects:
* Turns on mouse capture, sets the global grab pointer, and
* clears any window restrictions.
*
*----------------------------------------------------------------------
*/
int
XGrabPointer(display, grab_window, owner_events, event_mask, pointer_mode,
keyboard_mode, confine_to, cursor, time)
Display* display;
Window grab_window;
Bool owner_events;
unsigned int event_mask;
int pointer_mode;
int keyboard_mode;
Window confine_to;
Cursor cursor;
Time time;
{
display->request++;
grabWinPtr = (TkWindow *) Tk_IdToWindow(display, grab_window);
restrictWinPtr = NULL;
TkpSetCapture(grabWinPtr);
if (TkPositionInTree(lastWinPtr, grabWinPtr) != TK_GRAB_IN_TREE) {
UpdateCursor(grabWinPtr);
}
return GrabSuccess;
}
/*
*----------------------------------------------------------------------
*
* XUngrabPointer --
*
* Release the current grab.
*
* Results:
* None.
*
* Side effects:
* Releases the mouse capture.
*
*----------------------------------------------------------------------
*/
void
XUngrabPointer(display, time)
Display* display;
Time time;
{
display->request++;
grabWinPtr = NULL;
restrictWinPtr = NULL;
TkpSetCapture(NULL);
UpdateCursor(lastWinPtr);
}
/*
*----------------------------------------------------------------------
*
* TkPointerDeadWindow --
*
* Clean up pointer module state when a window is destroyed.
*
* Results:
* None.
*
* Side effects:
* May release the current capture window.
*
*----------------------------------------------------------------------
*/
void
TkPointerDeadWindow(winPtr)
TkWindow *winPtr;
{
if (winPtr == lastWinPtr) {
lastWinPtr = NULL;
}
if (winPtr == grabWinPtr) {
grabWinPtr = NULL;
}
if (winPtr == restrictWinPtr) {
restrictWinPtr = NULL;
}
if (!(restrictWinPtr || grabWinPtr)) {
TkpSetCapture(NULL);
}
}
/*
*----------------------------------------------------------------------
*
* UpdateCursor --
*
* Set the windows global cursor to the cursor associated with
* the given Tk window.
*
* Results:
* None.
*
* Side effects:
* Changes the mouse cursor.
*
*----------------------------------------------------------------------
*/
static void
UpdateCursor(winPtr)
TkWindow *winPtr;
{
Cursor cursor = None;
/*
* A window inherits its cursor from its parent if it doesn't
* have one of its own. Top level windows inherit the default
* cursor.
*/
cursorWinPtr = winPtr;
while (winPtr != NULL) {
if (winPtr->atts.cursor != None) {
cursor = winPtr->atts.cursor;
break;
} else if (winPtr->flags & TK_TOP_LEVEL) {
break;
}
winPtr = winPtr->parentPtr;
}
TkpSetCursor((TkpCursor) cursor);
}
/*
*----------------------------------------------------------------------
*
* XDefineCursor --
*
* This function is called to update the cursor on a window.
* Since the mouse might be in the specified window, we need to
* check the specified window against the current mouse position
* and grab state.
*
* Results:
* None.
*
* Side effects:
* May update the cursor.
*
*----------------------------------------------------------------------
*/
void
XDefineCursor(display, w, cursor)
Display* display;
Window w;
Cursor cursor;
{
TkWindow *winPtr = (TkWindow *)Tk_IdToWindow(display, w);
if (cursorWinPtr == winPtr) {
UpdateCursor(winPtr);
}
display->request++;
}
/*
*----------------------------------------------------------------------
*
* TkGenerateActivateEvents --
*
* This function is called by the Mac and Windows window manager
* routines when a toplevel window is activated or deactivated.
* Activate/Deactivate events will be sent to every subwindow of
* the toplevel followed by a FocusIn/FocusOut message.
*
* Results:
* None.
*
* Side effects:
* Generates X events.
*
*----------------------------------------------------------------------
*/
void
TkGenerateActivateEvents(winPtr, active)
TkWindow *winPtr; /* Toplevel to activate. */
int active; /* Non-zero if the window is being
* activated, else 0.*/
{
XEvent event;
/*
* Generate Activate and Deactivate events. This event
* is sent to every subwindow in a toplevel window.
*/
event.xany.serial = winPtr->display->request++;
event.xany.send_event = False;
event.xany.display = winPtr->display;
event.xany.window = winPtr->window;
event.xany.type = active ? ActivateNotify : DeactivateNotify;
TkQueueEventForAllChildren(winPtr, &event);
}