stk/Tk/win/tkWinImage.c

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/*
* tkWinImage.c --
*
* This file contains routines for manipulation full-color images.
*
* Copyright (c) 1995 Sun Microsystems, Inc.
*
* See the file "license.terms" for information on usage and redistribution
* of this file, and for a DISCLAIMER OF ALL WARRANTIES.
*
* SCCS: @(#) tkWinImage.c 1.4 96/02/15 18:56:16
*/
#include "tkWinInt.h"
static int PutPixel _ANSI_ARGS_((XImage *image, int x, int y,
unsigned long pixel));
/*
*----------------------------------------------------------------------
*
* PutPixel --
*
* Set a single pixel in an image.
*
* Results:
* None.
*
* Side effects:
* None.
*
*----------------------------------------------------------------------
*/
static int
PutPixel(image, x, y, pixel)
XImage *image;
int x, y;
unsigned long pixel;
{
char *destPtr = &(image->data[(y * image->bytes_per_line)
+ (x * (image->bits_per_pixel >> 3))]);
destPtr[0] = GetBValue(pixel);
destPtr[1] = GetGValue(pixel);
destPtr[2] = GetRValue(pixel);
return 0;
}
/*
*----------------------------------------------------------------------
*
* XCreateImage --
*
* Allocates storage for a new XImage.
*
* Results:
* Returns a newly allocated XImage.
*
* Side effects:
* None.
*
*----------------------------------------------------------------------
*/
XImage *
XCreateImage(display, visual, depth, format, offset, data, width, height,
bitmap_pad, bytes_per_line)
Display* display;
Visual* visual;
unsigned int depth;
int format;
int offset;
char* data;
unsigned int width;
unsigned int height;
int bitmap_pad;
int bytes_per_line;
{
XImage* imagePtr = (XImage *) ckalloc(sizeof(XImage));
imagePtr->width = width;
imagePtr->height = height;
imagePtr->xoffset = offset;
imagePtr->format = format;
imagePtr->data = data;
imagePtr->byte_order = LSBFirst;
imagePtr->bitmap_unit = 32;
imagePtr->bitmap_bit_order = LSBFirst;
imagePtr->bitmap_pad = bitmap_pad;
imagePtr->depth = depth;
/*
* Round to the nearest word boundary.
*/
imagePtr->bytes_per_line = bytes_per_line ? bytes_per_line
: ((depth * width + 31) >> 3) & ~3;
/*
* If the screen supports TrueColor, then we use 3 bytes per pixel, and
* we have to install our own pixel routine.
*/
if (visual->class == TrueColor) {
imagePtr->bits_per_pixel = 24;
imagePtr->f.put_pixel = PutPixel;
} else {
imagePtr->bits_per_pixel = 8;
imagePtr->f.put_pixel = NULL;
}
imagePtr->red_mask = visual->red_mask;
imagePtr->green_mask = visual->green_mask;
imagePtr->blue_mask = visual->blue_mask;
imagePtr->f.create_image = NULL;
imagePtr->f.destroy_image = NULL;
imagePtr->f.get_pixel = NULL;
imagePtr->f.sub_image = NULL;
imagePtr->f.add_pixel = NULL;
return imagePtr;
}