81 lines
2.5 KiB
Plaintext
81 lines
2.5 KiB
Plaintext
'\" Color=Green
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'\"
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'\"
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.so STk-man.macros
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.TH make-image n 3.2 STk "STk procedure"
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.BS
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'\" Note: do not modify the .SH NAME line immediately below!
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.SH NAME
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create\-image, find\-image, change\-image, free\-image \- an easier way to manipulate Tk images
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.SH PACKAGE
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Tk
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.SH SYNOPSIS
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(\fBmake-image\fR key \fIcreate image ?options?\fR)
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.br
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(\fBfind-image\fR key)
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.br
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(\fBchange-image\fR key \fIcreate image options\fR)
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.br
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(\fBfree-image\fR key)
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.BE
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.SH DESCRIPTION
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.PP
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\fBmake-image\fR is a STk procedure which simplifies Tk images
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creation by providing a homogeneous way to create an image,
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independently of its coding format. The first argument of
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\fBmake-image\fR is a string which identifies the image; if an image
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with this key has been already loaded in memory, it will not be loaded
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again and \fBmake-image\fR will return it. If no option is given,
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the identifying image key is taken as a file name (the file is searched
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using the variable \fB*image\-path*\fR, which must contain a set of
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prefix pathnames to prepend to the given filename).
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If options are passed to the \fBmake-image\fR procedure they must follow
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the convention of the options passed in \fBimage create\fR just after the
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image format. If the image cannot be created, this procedure returns \fB#f\fR.
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.LP
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Hereafter is a simple usage of this procedure:
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.LP
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.CS
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(require "image")
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(require "pixmap")
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(define img1 (make-image "a pixmap" :file "exit.xpm"))
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(define img2 (make-image "a bitmap" :file "default.xbm"))
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(define img3 (make-image "a pixmap"))
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(define img4 (make-image "x.xpm"))
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.CE
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In this case, \fIimg3\fR is identical to \fIimg1\fR since they use the same key.
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\fIImg4\fR is the image associated to the file "x.xpm" found according to
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the *image-path* varaiable.
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.PP
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\fBfind-image\fR returns the image associated to the given \fIkey\fR or
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\fB#f\fR if this image has not been loaded yet.
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.PP
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\fBchange-image\fR changes the content of an image previously created with
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\fBmake-image\fR. Options are the identical to \fBmake-image\fR
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options.
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.LP
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Example:
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.CS
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(button '.b1 :image img1)
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(button '.b2 :image img2)
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(button '.b3 :image img1) ; .b3 content is identical to .b1
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(pack .b1 .b2 .b3)
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(change-image "a pixmap" :file "default.xbm")
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.CE
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After the execution of \fBchange-image\fR, both \fI.b1\fR and \fI.b3\fR
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graphical contents are changed.
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.PP
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\fBdelete-image\fR removes the image with the given key of the cache.
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The memory used by this image is returned to the system. See the
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discussion about how this image is displayed in \fBimage delete\fR.
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.SH "SEE ALSO"
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bitmap, image, jpeg, photo, pixmap
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