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289 lines
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<!-- Generated from TeX source by tex2page, v 4o4,
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Revised^5 Report on the Algorithmic Language Scheme
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<link rel="stylesheet" type="text/css" href="r5rs-Z-C.css" title=default>
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<p><div class=navigation>[Go to <span><a href="r5rs.html">first</a>, <a href="r5rs-Z-H-3.html">previous</a></span><span>, <a href="r5rs-Z-H-5.html">next</a></span> page<span>; </span><span><a href="r5rs-Z-H-2.html#%_toc_start">contents</a></span><span><span>; </span><a href="r5rs-Z-H-15.html#%_index_start">index</a></span>]</div><p>
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<a name="%_chap_1"></a>
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<h1 class=chapter>
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<div class=chapterheading><a href="r5rs-Z-H-2.html#%_toc_%_chap_1">Chapter 1</a></div><p>
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<a href="r5rs-Z-H-2.html#%_toc_%_chap_1">Overview of Scheme</a></h1><p>
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<a name="%_sec_1.1"></a>
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<h2><a href="r5rs-Z-H-2.html#%_toc_%_sec_1.1">1.1 Semantics</a></h2><p>
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<p>
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This section gives an overview of Scheme's semantics. A
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detailed informal semantics is the subject of
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chapters <a href="r5rs-Z-H-6.html#%_chap_3">3</a> through <a href="r5rs-Z-H-9.html#%_chap_6">6</a>. For reference
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purposes, section <a href="r5rs-Z-H-10.html#%_sec_7.2">7.2</a> provides a formal
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semantics of Scheme.<p>
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Following Algol, Scheme is a statically scoped programming
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language. Each use of a variable is associated with a lexically
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apparent binding of that variable.<p>
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Scheme has latent as opposed to manifest types. Types
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are associated with values (also called objects<a name="%_idx_2"></a>) rather than
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with variables. (Some authors refer to languages with latent types as
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weakly typed or dynamically typed languages.) Other languages with
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latent types are APL, Snobol, and other dialects of Lisp. Languages
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with manifest types (sometimes referred to as strongly typed or
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statically typed languages) include Algol 60, Pascal, and C.<p>
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All objects created in the course of a Scheme computation, including
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procedures and continuations, have unlimited extent.
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No Scheme object is ever destroyed. The reason that
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implementations of Scheme do not (usually!) run out of storage is that
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they are permitted to reclaim the storage occupied by an object if
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they can prove that the object cannot possibly matter to any future
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computation. Other languages in which most objects have unlimited
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extent include APL and other Lisp dialects.<p>
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Implementations of Scheme are required to be properly tail-recursive.
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This allows the execution of an iterative computation in constant space,
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even if the iterative computation is described by a syntactically
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recursive procedure. Thus with a properly tail-recursive implementation,
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iteration can be expressed using the ordinary procedure-call
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mechanics, so that special iteration constructs are useful only as
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syntactic sugar. See section <a href="r5rs-Z-H-6.html#%_sec_3.5">3.5</a>.<p>
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Scheme procedures are objects in their own right. Procedures can be
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created dynamically, stored in data structures, returned as results of
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procedures, and so on. Other languages with these properties include
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Common Lisp and ML. <p>
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One distinguishing feature of Scheme is that continuations, which
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in most other languages only operate behind the scenes, also have
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``first-class'' status. Continuations are useful for implementing a
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wide variety of advanced control constructs, including non-local exits,
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backtracking, and coroutines. See section <a href="r5rs-Z-H-9.html#%_sec_6.4">6.4</a>.<p>
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Arguments to Scheme procedures are always passed by value, which
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means that the actual argument expressions are evaluated before the
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procedure gains control, whether the procedure needs the result of the
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evaluation or not. ML, C, and APL are three other languages that always
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pass arguments by value.
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This is distinct from the lazy-evaluation semantics of Haskell,
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or the call-by-name semantics of Algol 60, where an argument
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expression is not evaluated unless its value is needed by the
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procedure.<p>
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<p>
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Scheme's model of arithmetic is designed to remain as independent as
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possible of the particular ways in which numbers are represented within a
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computer. In Scheme, every integer is a rational number, every rational is a
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real, and every real is a complex number. Thus the distinction between integer
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and real arithmetic, so important to many programming languages, does not
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appear in Scheme. In its place is a distinction between exact arithmetic,
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which corresponds to the mathematical ideal, and inexact arithmetic on
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approximations. As in Common Lisp, exact arithmetic is not limited to
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integers.<p>
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<a name="%_sec_1.2"></a>
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<h2><a href="r5rs-Z-H-2.html#%_toc_%_sec_1.2">1.2 Syntax</a></h2><p>
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Scheme, like most dialects of Lisp, employs a fully parenthesized prefix
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notation for programs and (other) data; the grammar of Scheme generates a
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sublanguage of the language used for data. An important
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consequence of this simple, uniform representation is the susceptibility of
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Scheme programs and data to uniform treatment by other Scheme programs.
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For example, the <tt>eval</tt> procedure evaluates a Scheme program expressed
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as data.<p>
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The <tt>read</tt> procedure performs syntactic as well as lexical decomposition of
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the data it reads. The <tt>read</tt> procedure parses its input as data
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(section <a href="r5rs-Z-H-10.html#%_sec_7.1.2">7.1.2</a>), not as program.<p>
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The formal syntax of Scheme is described in section <a href="r5rs-Z-H-10.html#%_sec_7.1">7.1</a>.<p>
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<a name="%_sec_1.3"></a>
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<h2><a href="r5rs-Z-H-2.html#%_toc_%_sec_1.3">1.3 Notation and terminology</a></h2><p>
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<a name="%_sec_1.3.1"></a>
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<h3><a href="r5rs-Z-H-2.html#%_toc_%_sec_1.3.1">1.3.1 Primitive, library, and optional features</a></h3><p>
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<p>
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It is required that every implementation of Scheme support all
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features that are not marked as being <a name="%_idx_4"></a><em>optional</em>. Implementations are
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free to omit optional features of Scheme or to add extensions,
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provided the extensions are not in conflict with the language reported
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here. In particular, implementations must support portable code by
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providing a syntactic mode that preempts no lexical conventions of this
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report.<p>
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To aid in understanding and implementing Scheme, some features are marked
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as <a name="%_idx_6"></a><em>library</em>. These can be easily implemented in terms of the other,
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primitive, features. They are redundant in the strict sense of
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the word, but they capture common patterns of usage, and are therefore
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provided as convenient abbreviations.<p>
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<a name="%_sec_1.3.2"></a>
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<h3><a href="r5rs-Z-H-2.html#%_toc_%_sec_1.3.2">1.3.2 Error situations and unspecified behavior</a></h3><p>
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<a name="%_idx_8"></a>
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When speaking of an error situation, this report uses the phrase ``an
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error is signalled'' to indicate that implementations must detect and
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report the error. If such wording does not appear in the discussion of
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an error, then implementations are not required to detect or report the
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error, though they are encouraged to do so. An error situation that
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implementations are not required to detect is usually referred to simply
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as ``an error.''<p>
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For example, it is an error for a procedure to be passed an argument that
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the procedure is not explicitly specified to handle, even though such
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domain errors are seldom mentioned in this report. Implementations may
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extend a procedure's domain of definition to include such arguments.<p>
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This report uses the phrase ``may report a violation of an
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implementation restriction'' to indicate circumstances under which an
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implementation is permitted to report that it is unable to continue
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execution of a correct program because of some restriction imposed by the
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implementation. Implementation restrictions are of course discouraged,
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but implementations are encouraged to report violations of implementation
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restrictions.<a name="%_idx_10"></a><p>
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For example, an implementation may report a violation of an
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implementation restriction if it does not have enough storage to run a
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program.<p>
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If the value of an expression is said to be ``unspecified,'' then
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the expression must evaluate to some object without signalling an error,
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but the value depends on the implementation; this report explicitly does
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not say what value should be returned. <a name="%_idx_12"></a><p>
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<p>
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<p>
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<a name="%_sec_1.3.3"></a>
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<h3><a href="r5rs-Z-H-2.html#%_toc_%_sec_1.3.3">1.3.3 Entry format</a></h3><p>
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Chapters <a href="r5rs-Z-H-7.html#%_chap_4">4</a> and <a href="r5rs-Z-H-9.html#%_chap_6">6</a> are organized
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into entries. Each entry describes one language feature or a group of
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related features, where a feature is either a syntactic construct or a
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built-in procedure. An entry begins with one or more header lines of the form<p>
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<div align=left><u><i>category</i>:</u> <tt><i>template</i></tt> </div>
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<p>
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for required, primitive features, or<p>
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<div align=left><u><i>qualifier</i> <i>category</i>:</u> <tt><i>template</i></tt> </div>
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<p>
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where <i>qualifier</i> is either ``library'' or ``optional'' as defined
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in section <a href="#%_sec_1.3.1">1.3.1</a>.<p>
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If <i>category</i> is ``syntax'', the entry describes an expression
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type, and the template gives the syntax of the expression type.
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Components of expressions are designated by syntactic variables, which
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are written using angle brackets, for example, <expression>,
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<variable>. Syntactic variables should be understood to denote segments of
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program text; for example, <expression> stands for any string of
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characters which is a syntactically valid expression. The notation
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<p>
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<thing<sub>1</sub>> <tt>...</tt>
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<p>
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indicates zero or more occurrences of a <thing>, and
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<p>
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<thing<sub>1</sub>> <thing<sub>2</sub>> <tt>...</tt>
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<p>
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indicates one or more occurrences of a <thing>.<p>
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If <i>category</i> is ``procedure'', then the entry describes a procedure, and
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the header line gives a template for a call to the procedure. Argument
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names in the template are <i>italicized</i>. Thus the header line<p>
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<div align=left><u>procedure:</u> <tt>(vector-ref <i>vector</i> <i>k</i>)</tt> </div>
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<p>
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indicates that the built-in procedure <tt>vector-ref</tt> takes
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two arguments, a vector <i>vector</i> and an exact non-negative integer
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<i>k</i> (see below). The header lines<p>
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<div align=left><u>procedure:</u> <tt>(make-vector <i>k</i>)</tt> </div>
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<div align=left><u>procedure:</u> <tt>(make-vector <i>k</i> <i>fill</i>)</tt> </div>
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<p>
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indicate that the <tt>make-vector</tt> procedure must be defined to take
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either one or two arguments.<p>
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It is an error for an operation to be presented with an argument that it
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is not specified to handle. For succinctness, we follow the convention
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that if an argument name is also the name of a type listed in
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section <a href="r5rs-Z-H-6.html#%_sec_3.2">3.2</a>, then that argument must be of the named type.
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For example, the header line for <tt>vector-ref</tt> given above dictates that the
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first argument to <tt>vector-ref</tt> must be a vector. The following naming
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conventions also imply type restrictions:
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<p><div align=left><table><tr><td>
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<table border=0><tr><td valign=top ><i>obj</i></td><td valign=top >any object</td></tr>
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<tr><td valign=top ><em>l</em><em>i</em><em>s</em><em>t</em>, <em>l</em><em>i</em><em>s</em><em>t</em><sub>1</sub>, <tt>...</tt> <em>l</em><em>i</em><em>s</em><em>t</em><sub><em>j</em></sub>, <tt>...</tt></td><td valign=top >list (see section <a href="r5rs-Z-H-9.html#%_sec_6.3.2">6.3.2</a>)</td></tr>
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<tr><td valign=top ><em>z</em>, <em>z</em><sub>1</sub>, <tt>...</tt> <em>z</em><sub><em>j</em></sub>, <tt>...</tt></td><td valign=top >complex number</td></tr>
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<tr><td valign=top ><em>x</em>, <em>x</em><sub>1</sub>, <tt>...</tt> <em>x</em><sub><em>j</em></sub>, <tt>...</tt></td><td valign=top >real number</td></tr>
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<tr><td valign=top ><em>y</em>, <em>y</em><sub>1</sub>, <tt>...</tt> <em>y</em><sub><em>j</em></sub>, <tt>...</tt></td><td valign=top >real number</td></tr>
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<tr><td valign=top ><em>q</em>, <em>q</em><sub>1</sub>, <tt>...</tt> <em>q</em><sub><em>j</em></sub>, <tt>...</tt></td><td valign=top >rational number</td></tr>
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<tr><td valign=top ><em>n</em>, <em>n</em><sub>1</sub>, <tt>...</tt> <em>n</em><sub><em>j</em></sub>, <tt>...</tt></td><td valign=top >integer</td></tr>
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<tr><td valign=top ><em>k</em>, <em>k</em><sub>1</sub>, <tt>...</tt> <em>k</em><sub><em>j</em></sub>, <tt>...</tt></td><td valign=top >exact non-negative integer</td></tr>
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<tr><td valign=top ></td></tr></table>
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</td></tr></table></div><p><p>
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<p>
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<a name="%_sec_1.3.4"></a>
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<h3><a href="r5rs-Z-H-2.html#%_toc_%_sec_1.3.4">1.3.4 Evaluation examples</a></h3><p>
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The symbol ``===>'' used in program examples should be read
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``evaluates to.'' For example,<p>
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<tt><p>(* 5 8) ===> 40<p></tt><p>
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means that the expression <tt>(* 5 8)</tt> evaluates to the object <tt>40</tt>.
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Or, more precisely: the expression given by the sequence of characters
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``<tt>(* 5 8)</tt>'' evaluates, in the initial environment, to an object
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that may be represented externally by the sequence of characters ``<tt>40</tt>''. See section <a href="r5rs-Z-H-6.html#%_sec_3.3">3.3</a> for a discussion of external
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representations of objects.<p>
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<a name="%_sec_1.3.5"></a>
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<h3><a href="r5rs-Z-H-2.html#%_toc_%_sec_1.3.5">1.3.5 Naming conventions</a></h3><p>
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By convention, the names of procedures that always return a boolean
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value usually end
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in ``<tt>?</tt>''. Such procedures are called predicates.<p>
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By convention, the names of procedures that store values into previously
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allocated locations (see section <a href="r5rs-Z-H-6.html#%_sec_3.4">3.4</a>) usually end in
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``<tt>!</tt>''.
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Such procedures are called mutation procedures.
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By convention, the value returned by a mutation procedure is unspecified.<p>
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By convention, ``<tt>-></tt>'' appears within the names of procedures that
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take an object of one type and return an analogous object of another type.
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For example, <tt>list->vector</tt> takes a list and returns a vector whose
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elements are the same as those of the list.<p>
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<p>
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<p><div class=navigation>[Go to <span><a href="r5rs.html">first</a>, <a href="r5rs-Z-H-3.html">previous</a></span><span>, <a href="r5rs-Z-H-5.html">next</a></span> page<span>; </span><span><a href="r5rs-Z-H-2.html#%_toc_start">contents</a></span><span><span>; </span><a href="r5rs-Z-H-15.html#%_index_start">index</a></span>]</div><p>
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</body>
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</html>
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