3474 lines
115 KiB
Scheme
3474 lines
115 KiB
Scheme
;;; Ypsilon Scheme System
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;;; Copyright (c) 2004-2008 Y.FUJITA, LittleWing Company Limited.
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;;; See license.txt for terms and conditions of use.
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(library (gl)
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(export GL_FALSE
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GL_TRUE
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GL_BYTE
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GL_UNSIGNED_BYTE
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GL_SHORT
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GL_UNSIGNED_SHORT
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GL_INT
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GL_UNSIGNED_INT
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GL_FLOAT
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GL_2_BYTES
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GL_3_BYTES
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GL_4_BYTES
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GL_DOUBLE
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GL_POINTS
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GL_LINES
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GL_LINE_LOOP
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GL_LINE_STRIP
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GL_TRIANGLES
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GL_TRIANGLE_STRIP
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GL_TRIANGLE_FAN
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GL_QUADS
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GL_QUAD_STRIP
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GL_POLYGON
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GL_VERTEX_ARRAY
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GL_NORMAL_ARRAY
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GL_COLOR_ARRAY
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GL_INDEX_ARRAY
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GL_TEXTURE_COORD_ARRAY
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GL_EDGE_FLAG_ARRAY
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GL_VERTEX_ARRAY_SIZE
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GL_VERTEX_ARRAY_TYPE
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GL_VERTEX_ARRAY_STRIDE
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GL_NORMAL_ARRAY_TYPE
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GL_NORMAL_ARRAY_STRIDE
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GL_COLOR_ARRAY_SIZE
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GL_COLOR_ARRAY_TYPE
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GL_COLOR_ARRAY_STRIDE
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GL_INDEX_ARRAY_TYPE
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GL_INDEX_ARRAY_STRIDE
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GL_TEXTURE_COORD_ARRAY_SIZE
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GL_TEXTURE_COORD_ARRAY_TYPE
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GL_TEXTURE_COORD_ARRAY_STRIDE
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GL_EDGE_FLAG_ARRAY_STRIDE
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GL_VERTEX_ARRAY_POINTER
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GL_NORMAL_ARRAY_POINTER
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GL_COLOR_ARRAY_POINTER
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GL_INDEX_ARRAY_POINTER
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GL_TEXTURE_COORD_ARRAY_POINTER
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GL_EDGE_FLAG_ARRAY_POINTER
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GL_V2F
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GL_V3F
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GL_C4UB_V2F
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GL_C4UB_V3F
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GL_C3F_V3F
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GL_N3F_V3F
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GL_C4F_N3F_V3F
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GL_T2F_V3F
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GL_T4F_V4F
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GL_T2F_C4UB_V3F
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GL_T2F_C3F_V3F
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GL_T2F_N3F_V3F
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GL_T2F_C4F_N3F_V3F
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GL_T4F_C4F_N3F_V4F
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GL_MATRIX_MODE
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GL_MODELVIEW
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GL_PROJECTION
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GL_TEXTURE
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GL_POINT_SMOOTH
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GL_POINT_SIZE
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GL_POINT_SIZE_GRANULARITY
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GL_POINT_SIZE_RANGE
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GL_LINE_SMOOTH
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GL_LINE_STIPPLE
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GL_LINE_STIPPLE_PATTERN
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GL_LINE_STIPPLE_REPEAT
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GL_LINE_WIDTH
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GL_LINE_WIDTH_GRANULARITY
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GL_LINE_WIDTH_RANGE
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GL_POINT
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GL_LINE
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GL_FILL
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GL_CW
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GL_CCW
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GL_FRONT
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GL_BACK
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GL_POLYGON_MODE
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GL_POLYGON_SMOOTH
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GL_POLYGON_STIPPLE
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GL_EDGE_FLAG
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GL_CULL_FACE
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GL_CULL_FACE_MODE
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GL_FRONT_FACE
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GL_POLYGON_OFFSET_FACTOR
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GL_POLYGON_OFFSET_UNITS
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GL_POLYGON_OFFSET_POINT
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GL_POLYGON_OFFSET_LINE
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GL_POLYGON_OFFSET_FILL
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GL_COMPILE
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GL_COMPILE_AND_EXECUTE
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GL_LIST_BASE
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GL_LIST_INDEX
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GL_LIST_MODE
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GL_NEVER
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GL_LESS
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GL_EQUAL
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GL_LEQUAL
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GL_GREATER
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GL_NOTEQUAL
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GL_GEQUAL
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GL_ALWAYS
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GL_DEPTH_TEST
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GL_DEPTH_BITS
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GL_DEPTH_CLEAR_VALUE
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GL_DEPTH_FUNC
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GL_DEPTH_RANGE
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GL_DEPTH_WRITEMASK
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GL_DEPTH_COMPONENT
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GL_LIGHTING
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GL_LIGHT0
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GL_LIGHT1
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GL_LIGHT2
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GL_LIGHT3
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GL_LIGHT4
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GL_LIGHT5
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GL_LIGHT6
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GL_LIGHT7
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GL_SPOT_EXPONENT
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GL_SPOT_CUTOFF
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GL_CONSTANT_ATTENUATION
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GL_LINEAR_ATTENUATION
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GL_QUADRATIC_ATTENUATION
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GL_AMBIENT
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GL_DIFFUSE
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GL_SPECULAR
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GL_SHININESS
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GL_EMISSION
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GL_POSITION
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GL_SPOT_DIRECTION
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GL_AMBIENT_AND_DIFFUSE
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GL_COLOR_INDEXES
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GL_LIGHT_MODEL_TWO_SIDE
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GL_LIGHT_MODEL_LOCAL_VIEWER
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GL_LIGHT_MODEL_AMBIENT
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GL_FRONT_AND_BACK
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GL_SHADE_MODEL
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GL_FLAT
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GL_SMOOTH
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GL_COLOR_MATERIAL
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GL_COLOR_MATERIAL_FACE
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GL_COLOR_MATERIAL_PARAMETER
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GL_NORMALIZE
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GL_CLIP_PLANE0
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GL_CLIP_PLANE1
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GL_CLIP_PLANE2
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GL_CLIP_PLANE3
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GL_CLIP_PLANE4
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GL_CLIP_PLANE5
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GL_ACCUM_RED_BITS
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GL_ACCUM_GREEN_BITS
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GL_ACCUM_BLUE_BITS
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GL_ACCUM_ALPHA_BITS
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GL_ACCUM_CLEAR_VALUE
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GL_ACCUM
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GL_ADD
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GL_LOAD
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GL_MULT
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GL_RETURN
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GL_ALPHA_TEST
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GL_ALPHA_TEST_REF
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GL_ALPHA_TEST_FUNC
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GL_BLEND
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GL_BLEND_SRC
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GL_BLEND_DST
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GL_ZERO
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GL_ONE
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GL_SRC_COLOR
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GL_ONE_MINUS_SRC_COLOR
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GL_SRC_ALPHA
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GL_ONE_MINUS_SRC_ALPHA
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GL_DST_ALPHA
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GL_ONE_MINUS_DST_ALPHA
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GL_DST_COLOR
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GL_ONE_MINUS_DST_COLOR
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GL_SRC_ALPHA_SATURATE
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GL_FEEDBACK
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GL_RENDER
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GL_SELECT
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GL_2D
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GL_3D
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GL_3D_COLOR
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GL_3D_COLOR_TEXTURE
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GL_4D_COLOR_TEXTURE
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GL_POINT_TOKEN
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GL_LINE_TOKEN
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GL_LINE_RESET_TOKEN
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GL_POLYGON_TOKEN
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GL_BITMAP_TOKEN
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GL_DRAW_PIXEL_TOKEN
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GL_COPY_PIXEL_TOKEN
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GL_PASS_THROUGH_TOKEN
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GL_FEEDBACK_BUFFER_POINTER
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GL_FEEDBACK_BUFFER_SIZE
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GL_FEEDBACK_BUFFER_TYPE
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GL_SELECTION_BUFFER_POINTER
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GL_SELECTION_BUFFER_SIZE
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GL_FOG
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GL_FOG_MODE
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GL_FOG_DENSITY
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GL_FOG_COLOR
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GL_FOG_INDEX
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GL_FOG_START
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GL_FOG_END
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GL_LINEAR
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GL_EXP
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GL_EXP2
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GL_LOGIC_OP
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GL_INDEX_LOGIC_OP
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GL_COLOR_LOGIC_OP
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GL_LOGIC_OP_MODE
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GL_CLEAR
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GL_SET
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GL_COPY
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GL_COPY_INVERTED
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GL_NOOP
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GL_INVERT
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GL_AND
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GL_NAND
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GL_OR
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GL_NOR
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GL_XOR
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GL_EQUIV
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GL_AND_REVERSE
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GL_AND_INVERTED
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GL_OR_REVERSE
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GL_OR_INVERTED
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GL_STENCIL_BITS
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GL_STENCIL_TEST
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GL_STENCIL_CLEAR_VALUE
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GL_STENCIL_FUNC
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GL_STENCIL_VALUE_MASK
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GL_STENCIL_FAIL
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GL_STENCIL_PASS_DEPTH_FAIL
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GL_STENCIL_PASS_DEPTH_PASS
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GL_STENCIL_REF
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GL_STENCIL_WRITEMASK
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GL_STENCIL_INDEX
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GL_KEEP
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GL_REPLACE
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GL_INCR
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GL_DECR
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GL_NONE
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GL_LEFT
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GL_RIGHT
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GL_FRONT_LEFT
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GL_FRONT_RIGHT
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GL_BACK_LEFT
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GL_BACK_RIGHT
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GL_AUX0
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GL_AUX1
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GL_AUX2
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GL_AUX3
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GL_COLOR_INDEX
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GL_RED
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GL_GREEN
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GL_BLUE
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GL_ALPHA
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GL_LUMINANCE
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GL_LUMINANCE_ALPHA
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GL_ALPHA_BITS
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GL_RED_BITS
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GL_GREEN_BITS
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GL_BLUE_BITS
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GL_INDEX_BITS
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GL_SUBPIXEL_BITS
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GL_AUX_BUFFERS
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GL_READ_BUFFER
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GL_DRAW_BUFFER
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GL_DOUBLEBUFFER
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GL_STEREO
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GL_BITMAP
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GL_COLOR
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GL_DEPTH
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GL_STENCIL
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GL_DITHER
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GL_RGB
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GL_RGBA
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GL_MAX_LIST_NESTING
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GL_MAX_EVAL_ORDER
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GL_MAX_LIGHTS
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GL_MAX_CLIP_PLANES
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GL_MAX_TEXTURE_SIZE
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GL_MAX_PIXEL_MAP_TABLE
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GL_MAX_ATTRIB_STACK_DEPTH
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GL_MAX_MODELVIEW_STACK_DEPTH
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GL_MAX_NAME_STACK_DEPTH
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GL_MAX_PROJECTION_STACK_DEPTH
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GL_MAX_TEXTURE_STACK_DEPTH
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GL_MAX_VIEWPORT_DIMS
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GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
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GL_ATTRIB_STACK_DEPTH
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GL_CLIENT_ATTRIB_STACK_DEPTH
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GL_COLOR_CLEAR_VALUE
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GL_COLOR_WRITEMASK
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GL_CURRENT_INDEX
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GL_CURRENT_COLOR
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GL_CURRENT_NORMAL
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GL_CURRENT_RASTER_COLOR
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GL_CURRENT_RASTER_DISTANCE
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GL_CURRENT_RASTER_INDEX
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GL_CURRENT_RASTER_POSITION
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GL_CURRENT_RASTER_TEXTURE_COORDS
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GL_CURRENT_RASTER_POSITION_VALID
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GL_CURRENT_TEXTURE_COORDS
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GL_INDEX_CLEAR_VALUE
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GL_INDEX_MODE
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GL_INDEX_WRITEMASK
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GL_MODELVIEW_MATRIX
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GL_MODELVIEW_STACK_DEPTH
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GL_NAME_STACK_DEPTH
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GL_PROJECTION_MATRIX
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GL_PROJECTION_STACK_DEPTH
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GL_RENDER_MODE
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GL_RGBA_MODE
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GL_TEXTURE_MATRIX
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GL_TEXTURE_STACK_DEPTH
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GL_VIEWPORT
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GL_AUTO_NORMAL
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GL_MAP1_COLOR_4
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GL_MAP1_INDEX
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GL_MAP1_NORMAL
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GL_MAP1_TEXTURE_COORD_1
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GL_MAP1_TEXTURE_COORD_2
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GL_MAP1_TEXTURE_COORD_3
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GL_MAP1_TEXTURE_COORD_4
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GL_MAP1_VERTEX_3
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GL_MAP1_VERTEX_4
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GL_MAP2_COLOR_4
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GL_MAP2_INDEX
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GL_MAP2_NORMAL
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GL_MAP2_TEXTURE_COORD_1
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GL_MAP2_TEXTURE_COORD_2
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GL_MAP2_TEXTURE_COORD_3
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GL_MAP2_TEXTURE_COORD_4
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GL_MAP2_VERTEX_3
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GL_MAP2_VERTEX_4
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GL_MAP1_GRID_DOMAIN
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GL_MAP1_GRID_SEGMENTS
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GL_MAP2_GRID_DOMAIN
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GL_MAP2_GRID_SEGMENTS
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GL_COEFF
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GL_ORDER
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GL_DOMAIN
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GL_PERSPECTIVE_CORRECTION_HINT
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GL_POINT_SMOOTH_HINT
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GL_LINE_SMOOTH_HINT
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GL_POLYGON_SMOOTH_HINT
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GL_FOG_HINT
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GL_DONT_CARE
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GL_FASTEST
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GL_NICEST
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GL_SCISSOR_BOX
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GL_SCISSOR_TEST
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GL_MAP_COLOR
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GL_MAP_STENCIL
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GL_INDEX_SHIFT
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GL_INDEX_OFFSET
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GL_RED_SCALE
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GL_RED_BIAS
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GL_GREEN_SCALE
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GL_GREEN_BIAS
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GL_BLUE_SCALE
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GL_BLUE_BIAS
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GL_ALPHA_SCALE
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GL_ALPHA_BIAS
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GL_DEPTH_SCALE
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GL_DEPTH_BIAS
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GL_PIXEL_MAP_S_TO_S_SIZE
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GL_PIXEL_MAP_I_TO_I_SIZE
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GL_PIXEL_MAP_I_TO_R_SIZE
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GL_PIXEL_MAP_I_TO_G_SIZE
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GL_PIXEL_MAP_I_TO_B_SIZE
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GL_PIXEL_MAP_I_TO_A_SIZE
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GL_PIXEL_MAP_R_TO_R_SIZE
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GL_PIXEL_MAP_G_TO_G_SIZE
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GL_PIXEL_MAP_B_TO_B_SIZE
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GL_PIXEL_MAP_A_TO_A_SIZE
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GL_PIXEL_MAP_S_TO_S
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GL_PIXEL_MAP_I_TO_I
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GL_PIXEL_MAP_I_TO_R
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GL_PIXEL_MAP_I_TO_G
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GL_PIXEL_MAP_I_TO_B
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GL_PIXEL_MAP_I_TO_A
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GL_PIXEL_MAP_R_TO_R
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GL_PIXEL_MAP_G_TO_G
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GL_PIXEL_MAP_B_TO_B
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GL_PIXEL_MAP_A_TO_A
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GL_PACK_ALIGNMENT
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GL_PACK_LSB_FIRST
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GL_PACK_ROW_LENGTH
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GL_PACK_SKIP_PIXELS
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GL_PACK_SKIP_ROWS
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GL_PACK_SWAP_BYTES
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GL_UNPACK_ALIGNMENT
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GL_UNPACK_LSB_FIRST
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GL_UNPACK_ROW_LENGTH
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GL_UNPACK_SKIP_PIXELS
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GL_UNPACK_SKIP_ROWS
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GL_UNPACK_SWAP_BYTES
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GL_ZOOM_X
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GL_ZOOM_Y
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GL_TEXTURE_ENV
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GL_TEXTURE_ENV_MODE
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GL_TEXTURE_1D
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GL_TEXTURE_2D
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GL_TEXTURE_WRAP_S
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GL_TEXTURE_WRAP_T
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GL_TEXTURE_MAG_FILTER
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GL_TEXTURE_MIN_FILTER
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GL_TEXTURE_ENV_COLOR
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GL_TEXTURE_GEN_S
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GL_TEXTURE_GEN_T
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GL_TEXTURE_GEN_MODE
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GL_TEXTURE_BORDER_COLOR
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GL_TEXTURE_WIDTH
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GL_TEXTURE_HEIGHT
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GL_TEXTURE_BORDER
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GL_TEXTURE_COMPONENTS
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GL_TEXTURE_RED_SIZE
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GL_TEXTURE_GREEN_SIZE
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GL_TEXTURE_BLUE_SIZE
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GL_TEXTURE_ALPHA_SIZE
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GL_TEXTURE_LUMINANCE_SIZE
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GL_TEXTURE_INTENSITY_SIZE
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GL_NEAREST_MIPMAP_NEAREST
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GL_NEAREST_MIPMAP_LINEAR
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GL_LINEAR_MIPMAP_NEAREST
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GL_LINEAR_MIPMAP_LINEAR
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GL_OBJECT_LINEAR
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GL_OBJECT_PLANE
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GL_EYE_LINEAR
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GL_EYE_PLANE
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GL_SPHERE_MAP
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GL_DECAL
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GL_MODULATE
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GL_NEAREST
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GL_REPEAT
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GL_CLAMP
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GL_S
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GL_T
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GL_R
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GL_Q
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GL_TEXTURE_GEN_R
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GL_TEXTURE_GEN_Q
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GL_VENDOR
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GL_RENDERER
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GL_VERSION
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GL_EXTENSIONS
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GL_NO_ERROR
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GL_INVALID_ENUM
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GL_INVALID_VALUE
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GL_INVALID_OPERATION
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GL_STACK_OVERFLOW
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GL_STACK_UNDERFLOW
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GL_OUT_OF_MEMORY
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GL_CURRENT_BIT
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GL_POINT_BIT
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GL_LINE_BIT
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GL_POLYGON_BIT
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GL_POLYGON_STIPPLE_BIT
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GL_PIXEL_MODE_BIT
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GL_LIGHTING_BIT
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GL_FOG_BIT
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GL_DEPTH_BUFFER_BIT
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GL_ACCUM_BUFFER_BIT
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GL_STENCIL_BUFFER_BIT
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GL_VIEWPORT_BIT
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GL_TRANSFORM_BIT
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GL_ENABLE_BIT
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GL_COLOR_BUFFER_BIT
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GL_HINT_BIT
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GL_EVAL_BIT
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GL_LIST_BIT
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GL_TEXTURE_BIT
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GL_SCISSOR_BIT
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GL_ALL_ATTRIB_BITS
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GL_PROXY_TEXTURE_1D
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GL_PROXY_TEXTURE_2D
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GL_TEXTURE_PRIORITY
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GL_TEXTURE_RESIDENT
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GL_TEXTURE_BINDING_1D
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GL_TEXTURE_BINDING_2D
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GL_TEXTURE_INTERNAL_FORMAT
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GL_ALPHA4
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GL_ALPHA8
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GL_ALPHA12
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GL_ALPHA16
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GL_LUMINANCE4
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GL_LUMINANCE8
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GL_LUMINANCE12
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GL_LUMINANCE16
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GL_LUMINANCE4_ALPHA4
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GL_LUMINANCE6_ALPHA2
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GL_LUMINANCE8_ALPHA8
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GL_LUMINANCE12_ALPHA4
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GL_LUMINANCE12_ALPHA12
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GL_LUMINANCE16_ALPHA16
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GL_INTENSITY
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GL_INTENSITY4
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GL_INTENSITY8
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GL_INTENSITY12
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GL_INTENSITY16
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GL_R3_G3_B2
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GL_RGB4
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GL_RGB5
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GL_RGB8
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GL_RGB10
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GL_RGB12
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GL_RGB16
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GL_RGBA2
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GL_RGBA4
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GL_RGB5_A1
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GL_RGBA8
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GL_RGB10_A2
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GL_RGBA12
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GL_RGBA16
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GL_CLIENT_PIXEL_STORE_BIT
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GL_CLIENT_VERTEX_ARRAY_BIT
|
|
GL_ALL_CLIENT_ATTRIB_BITS
|
|
GL_CLIENT_ALL_ATTRIB_BITS
|
|
GL_RESCALE_NORMAL
|
|
GL_CLAMP_TO_EDGE
|
|
GL_MAX_ELEMENTS_VERTICES
|
|
GL_MAX_ELEMENTS_INDICES
|
|
GL_BGR
|
|
GL_BGRA
|
|
GL_UNSIGNED_BYTE_3_3_2
|
|
GL_UNSIGNED_BYTE_2_3_3_REV
|
|
GL_UNSIGNED_SHORT_5_6_5
|
|
GL_UNSIGNED_SHORT_5_6_5_REV
|
|
GL_UNSIGNED_SHORT_4_4_4_4
|
|
GL_UNSIGNED_SHORT_4_4_4_4_REV
|
|
GL_UNSIGNED_SHORT_5_5_5_1
|
|
GL_UNSIGNED_SHORT_1_5_5_5_REV
|
|
GL_UNSIGNED_INT_8_8_8_8
|
|
GL_UNSIGNED_INT_8_8_8_8_REV
|
|
GL_UNSIGNED_INT_10_10_10_2
|
|
GL_UNSIGNED_INT_2_10_10_10_REV
|
|
GL_LIGHT_MODEL_COLOR_CONTROL
|
|
GL_SINGLE_COLOR
|
|
GL_SEPARATE_SPECULAR_COLOR
|
|
GL_TEXTURE_MIN_LOD
|
|
GL_TEXTURE_MAX_LOD
|
|
GL_TEXTURE_BASE_LEVEL
|
|
GL_TEXTURE_MAX_LEVEL
|
|
GL_SMOOTH_POINT_SIZE_RANGE
|
|
GL_SMOOTH_POINT_SIZE_GRANULARITY
|
|
GL_SMOOTH_LINE_WIDTH_RANGE
|
|
GL_SMOOTH_LINE_WIDTH_GRANULARITY
|
|
GL_ALIASED_POINT_SIZE_RANGE
|
|
GL_ALIASED_LINE_WIDTH_RANGE
|
|
GL_PACK_SKIP_IMAGES
|
|
GL_PACK_IMAGE_HEIGHT
|
|
GL_UNPACK_SKIP_IMAGES
|
|
GL_UNPACK_IMAGE_HEIGHT
|
|
GL_TEXTURE_3D
|
|
GL_PROXY_TEXTURE_3D
|
|
GL_TEXTURE_DEPTH
|
|
GL_TEXTURE_WRAP_R
|
|
GL_MAX_3D_TEXTURE_SIZE
|
|
GL_TEXTURE_BINDING_3D
|
|
GL_CONSTANT_COLOR
|
|
GL_ONE_MINUS_CONSTANT_COLOR
|
|
GL_CONSTANT_ALPHA
|
|
GL_ONE_MINUS_CONSTANT_ALPHA
|
|
GL_COLOR_TABLE
|
|
GL_POST_CONVOLUTION_COLOR_TABLE
|
|
GL_POST_COLOR_MATRIX_COLOR_TABLE
|
|
GL_PROXY_COLOR_TABLE
|
|
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
|
|
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
|
|
GL_COLOR_TABLE_SCALE
|
|
GL_COLOR_TABLE_BIAS
|
|
GL_COLOR_TABLE_FORMAT
|
|
GL_COLOR_TABLE_WIDTH
|
|
GL_COLOR_TABLE_RED_SIZE
|
|
GL_COLOR_TABLE_GREEN_SIZE
|
|
GL_COLOR_TABLE_BLUE_SIZE
|
|
GL_COLOR_TABLE_ALPHA_SIZE
|
|
GL_COLOR_TABLE_LUMINANCE_SIZE
|
|
GL_COLOR_TABLE_INTENSITY_SIZE
|
|
GL_CONVOLUTION_1D
|
|
GL_CONVOLUTION_2D
|
|
GL_SEPARABLE_2D
|
|
GL_CONVOLUTION_BORDER_MODE
|
|
GL_CONVOLUTION_FILTER_SCALE
|
|
GL_CONVOLUTION_FILTER_BIAS
|
|
GL_REDUCE
|
|
GL_CONVOLUTION_FORMAT
|
|
GL_CONVOLUTION_WIDTH
|
|
GL_CONVOLUTION_HEIGHT
|
|
GL_MAX_CONVOLUTION_WIDTH
|
|
GL_MAX_CONVOLUTION_HEIGHT
|
|
GL_POST_CONVOLUTION_RED_SCALE
|
|
GL_POST_CONVOLUTION_GREEN_SCALE
|
|
GL_POST_CONVOLUTION_BLUE_SCALE
|
|
GL_POST_CONVOLUTION_ALPHA_SCALE
|
|
GL_POST_CONVOLUTION_RED_BIAS
|
|
GL_POST_CONVOLUTION_GREEN_BIAS
|
|
GL_POST_CONVOLUTION_BLUE_BIAS
|
|
GL_POST_CONVOLUTION_ALPHA_BIAS
|
|
GL_CONSTANT_BORDER
|
|
GL_REPLICATE_BORDER
|
|
GL_CONVOLUTION_BORDER_COLOR
|
|
GL_COLOR_MATRIX
|
|
GL_COLOR_MATRIX_STACK_DEPTH
|
|
GL_MAX_COLOR_MATRIX_STACK_DEPTH
|
|
GL_POST_COLOR_MATRIX_RED_SCALE
|
|
GL_POST_COLOR_MATRIX_GREEN_SCALE
|
|
GL_POST_COLOR_MATRIX_BLUE_SCALE
|
|
GL_POST_COLOR_MATRIX_ALPHA_SCALE
|
|
GL_POST_COLOR_MATRIX_RED_BIAS
|
|
GL_POST_COLOR_MATRIX_GREEN_BIAS
|
|
GL_POST_COLOR_MATRIX_BLUE_BIAS
|
|
GL_POST_COLOR_MATRIX_ALPHA_BIAS
|
|
GL_HISTOGRAM
|
|
GL_PROXY_HISTOGRAM
|
|
GL_HISTOGRAM_WIDTH
|
|
GL_HISTOGRAM_FORMAT
|
|
GL_HISTOGRAM_RED_SIZE
|
|
GL_HISTOGRAM_GREEN_SIZE
|
|
GL_HISTOGRAM_BLUE_SIZE
|
|
GL_HISTOGRAM_ALPHA_SIZE
|
|
GL_HISTOGRAM_LUMINANCE_SIZE
|
|
GL_HISTOGRAM_SINK
|
|
GL_MINMAX
|
|
GL_MINMAX_FORMAT
|
|
GL_MINMAX_SINK
|
|
GL_TABLE_TOO_LARGE
|
|
GL_BLEND_EQUATION
|
|
GL_MIN
|
|
GL_MAX
|
|
GL_FUNC_ADD
|
|
GL_FUNC_SUBTRACT
|
|
GL_FUNC_REVERSE_SUBTRACT
|
|
GL_BLEND_COLOR
|
|
GL_TEXTURE0
|
|
GL_TEXTURE1
|
|
GL_TEXTURE2
|
|
GL_TEXTURE3
|
|
GL_TEXTURE4
|
|
GL_TEXTURE5
|
|
GL_TEXTURE6
|
|
GL_TEXTURE7
|
|
GL_TEXTURE8
|
|
GL_TEXTURE9
|
|
GL_TEXTURE10
|
|
GL_TEXTURE11
|
|
GL_TEXTURE12
|
|
GL_TEXTURE13
|
|
GL_TEXTURE14
|
|
GL_TEXTURE15
|
|
GL_TEXTURE16
|
|
GL_TEXTURE17
|
|
GL_TEXTURE18
|
|
GL_TEXTURE19
|
|
GL_TEXTURE20
|
|
GL_TEXTURE21
|
|
GL_TEXTURE22
|
|
GL_TEXTURE23
|
|
GL_TEXTURE24
|
|
GL_TEXTURE25
|
|
GL_TEXTURE26
|
|
GL_TEXTURE27
|
|
GL_TEXTURE28
|
|
GL_TEXTURE29
|
|
GL_TEXTURE30
|
|
GL_TEXTURE31
|
|
GL_ACTIVE_TEXTURE
|
|
GL_CLIENT_ACTIVE_TEXTURE
|
|
GL_MAX_TEXTURE_UNITS
|
|
GL_NORMAL_MAP
|
|
GL_REFLECTION_MAP
|
|
GL_TEXTURE_CUBE_MAP
|
|
GL_TEXTURE_BINDING_CUBE_MAP
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_X
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
|
|
GL_PROXY_TEXTURE_CUBE_MAP
|
|
GL_MAX_CUBE_MAP_TEXTURE_SIZE
|
|
GL_COMPRESSED_ALPHA
|
|
GL_COMPRESSED_LUMINANCE
|
|
GL_COMPRESSED_LUMINANCE_ALPHA
|
|
GL_COMPRESSED_INTENSITY
|
|
GL_COMPRESSED_RGB
|
|
GL_COMPRESSED_RGBA
|
|
GL_TEXTURE_COMPRESSION_HINT
|
|
GL_TEXTURE_COMPRESSED_IMAGE_SIZE
|
|
GL_TEXTURE_COMPRESSED
|
|
GL_NUM_COMPRESSED_TEXTURE_FORMATS
|
|
GL_COMPRESSED_TEXTURE_FORMATS
|
|
GL_MULTISAMPLE
|
|
GL_SAMPLE_ALPHA_TO_COVERAGE
|
|
GL_SAMPLE_ALPHA_TO_ONE
|
|
GL_SAMPLE_COVERAGE
|
|
GL_SAMPLE_BUFFERS
|
|
GL_SAMPLES
|
|
GL_SAMPLE_COVERAGE_VALUE
|
|
GL_SAMPLE_COVERAGE_INVERT
|
|
GL_MULTISAMPLE_BIT
|
|
GL_TRANSPOSE_MODELVIEW_MATRIX
|
|
GL_TRANSPOSE_PROJECTION_MATRIX
|
|
GL_TRANSPOSE_TEXTURE_MATRIX
|
|
GL_TRANSPOSE_COLOR_MATRIX
|
|
GL_COMBINE
|
|
GL_COMBINE_RGB
|
|
GL_COMBINE_ALPHA
|
|
GL_SOURCE0_RGB
|
|
GL_SOURCE1_RGB
|
|
GL_SOURCE2_RGB
|
|
GL_SOURCE0_ALPHA
|
|
GL_SOURCE1_ALPHA
|
|
GL_SOURCE2_ALPHA
|
|
GL_OPERAND0_RGB
|
|
GL_OPERAND1_RGB
|
|
GL_OPERAND2_RGB
|
|
GL_OPERAND0_ALPHA
|
|
GL_OPERAND1_ALPHA
|
|
GL_OPERAND2_ALPHA
|
|
GL_RGB_SCALE
|
|
GL_ADD_SIGNED
|
|
GL_INTERPOLATE
|
|
GL_SUBTRACT
|
|
GL_CONSTANT
|
|
GL_PRIMARY_COLOR
|
|
GL_PREVIOUS
|
|
GL_DOT3_RGB
|
|
GL_DOT3_RGBA
|
|
GL_CLAMP_TO_BORDER
|
|
GL_TEXTURE0_ARB
|
|
GL_TEXTURE1_ARB
|
|
GL_TEXTURE2_ARB
|
|
GL_TEXTURE3_ARB
|
|
GL_TEXTURE4_ARB
|
|
GL_TEXTURE5_ARB
|
|
GL_TEXTURE6_ARB
|
|
GL_TEXTURE7_ARB
|
|
GL_TEXTURE8_ARB
|
|
GL_TEXTURE9_ARB
|
|
GL_TEXTURE10_ARB
|
|
GL_TEXTURE11_ARB
|
|
GL_TEXTURE12_ARB
|
|
GL_TEXTURE13_ARB
|
|
GL_TEXTURE14_ARB
|
|
GL_TEXTURE15_ARB
|
|
GL_TEXTURE16_ARB
|
|
GL_TEXTURE17_ARB
|
|
GL_TEXTURE18_ARB
|
|
GL_TEXTURE19_ARB
|
|
GL_TEXTURE20_ARB
|
|
GL_TEXTURE21_ARB
|
|
GL_TEXTURE22_ARB
|
|
GL_TEXTURE23_ARB
|
|
GL_TEXTURE24_ARB
|
|
GL_TEXTURE25_ARB
|
|
GL_TEXTURE26_ARB
|
|
GL_TEXTURE27_ARB
|
|
GL_TEXTURE28_ARB
|
|
GL_TEXTURE29_ARB
|
|
GL_TEXTURE30_ARB
|
|
GL_TEXTURE31_ARB
|
|
GL_ACTIVE_TEXTURE_ARB
|
|
GL_CLIENT_ACTIVE_TEXTURE_ARB
|
|
GL_MAX_TEXTURE_UNITS_ARB
|
|
|
|
glClearIndex
|
|
glClearColor
|
|
glClear
|
|
glIndexMask
|
|
glColorMask
|
|
glAlphaFunc
|
|
glBlendFunc
|
|
glLogicOp
|
|
glCullFace
|
|
glFrontFace
|
|
glPointSize
|
|
glLineWidth
|
|
glLineStipple
|
|
glPolygonMode
|
|
glPolygonOffset
|
|
glPolygonStipple
|
|
glGetPolygonStipple
|
|
glEdgeFlag
|
|
glEdgeFlagv
|
|
glScissor
|
|
glClipPlane
|
|
glGetClipPlane
|
|
glDrawBuffer
|
|
glReadBuffer
|
|
glEnable
|
|
glDisable
|
|
glIsEnabled
|
|
glEnableClientState
|
|
glDisableClientState
|
|
glGetBooleanv
|
|
glGetDoublev
|
|
glGetFloatv
|
|
glGetIntegerv
|
|
glPushAttrib
|
|
glPopAttrib
|
|
glPushClientAttrib
|
|
glPopClientAttrib
|
|
glRenderMode
|
|
glGetError
|
|
glGetString
|
|
glFinish
|
|
glFlush
|
|
glHint
|
|
glClearDepth
|
|
glDepthFunc
|
|
glDepthMask
|
|
glDepthRange
|
|
glClearAccum
|
|
glAccum
|
|
glMatrixMode
|
|
glOrtho
|
|
glFrustum
|
|
glViewport
|
|
glPushMatrix
|
|
glPopMatrix
|
|
glLoadIdentity
|
|
glLoadMatrixd
|
|
glLoadMatrixf
|
|
glMultMatrixd
|
|
glMultMatrixf
|
|
glRotated
|
|
glRotatef
|
|
glScaled
|
|
glScalef
|
|
glTranslated
|
|
glTranslatef
|
|
glIsList
|
|
glDeleteLists
|
|
glGenLists
|
|
glNewList
|
|
glEndList
|
|
glCallList
|
|
glCallLists
|
|
glListBase
|
|
glBegin
|
|
glEnd
|
|
glVertex2d
|
|
glVertex2f
|
|
glVertex2i
|
|
glVertex2s
|
|
glVertex3d
|
|
glVertex3f
|
|
glVertex3i
|
|
glVertex3s
|
|
glVertex4d
|
|
glVertex4f
|
|
glVertex4i
|
|
glVertex4s
|
|
glVertex2dv
|
|
glVertex2fv
|
|
glVertex2iv
|
|
glVertex2sv
|
|
glVertex3dv
|
|
glVertex3fv
|
|
glVertex3iv
|
|
glVertex3sv
|
|
glVertex4dv
|
|
glVertex4fv
|
|
glVertex4iv
|
|
glVertex4sv
|
|
glNormal3b
|
|
glNormal3d
|
|
glNormal3f
|
|
glNormal3i
|
|
glNormal3s
|
|
glNormal3bv
|
|
glNormal3dv
|
|
glNormal3fv
|
|
glNormal3iv
|
|
glNormal3sv
|
|
glIndexd
|
|
glIndexf
|
|
glIndexi
|
|
glIndexs
|
|
glIndexub
|
|
glIndexdv
|
|
glIndexfv
|
|
glIndexiv
|
|
glIndexsv
|
|
glIndexubv
|
|
glColor3b
|
|
glColor3d
|
|
glColor3f
|
|
glColor3i
|
|
glColor3s
|
|
glColor3ub
|
|
glColor3ui
|
|
glColor3us
|
|
glColor4b
|
|
glColor4d
|
|
glColor4f
|
|
glColor4i
|
|
glColor4s
|
|
glColor4ub
|
|
glColor4ui
|
|
glColor4us
|
|
glColor3bv
|
|
glColor3dv
|
|
glColor3fv
|
|
glColor3iv
|
|
glColor3sv
|
|
glColor3ubv
|
|
glColor3uiv
|
|
glColor3usv
|
|
glColor4bv
|
|
glColor4dv
|
|
glColor4fv
|
|
glColor4iv
|
|
glColor4sv
|
|
glColor4ubv
|
|
glColor4uiv
|
|
glColor4usv
|
|
glTexCoord1d
|
|
glTexCoord1f
|
|
glTexCoord1i
|
|
glTexCoord1s
|
|
glTexCoord2d
|
|
glTexCoord2f
|
|
glTexCoord2i
|
|
glTexCoord2s
|
|
glTexCoord3d
|
|
glTexCoord3f
|
|
glTexCoord3i
|
|
glTexCoord3s
|
|
glTexCoord4d
|
|
glTexCoord4f
|
|
glTexCoord4i
|
|
glTexCoord4s
|
|
glTexCoord1dv
|
|
glTexCoord1fv
|
|
glTexCoord1iv
|
|
glTexCoord1sv
|
|
glTexCoord2dv
|
|
glTexCoord2fv
|
|
glTexCoord2iv
|
|
glTexCoord2sv
|
|
glTexCoord3dv
|
|
glTexCoord3fv
|
|
glTexCoord3iv
|
|
glTexCoord3sv
|
|
glTexCoord4dv
|
|
glTexCoord4fv
|
|
glTexCoord4iv
|
|
glTexCoord4sv
|
|
glRasterPos2d
|
|
glRasterPos2f
|
|
glRasterPos2i
|
|
glRasterPos2s
|
|
glRasterPos3d
|
|
glRasterPos3f
|
|
glRasterPos3i
|
|
glRasterPos3s
|
|
glRasterPos4d
|
|
glRasterPos4f
|
|
glRasterPos4i
|
|
glRasterPos4s
|
|
glRasterPos2dv
|
|
glRasterPos2fv
|
|
glRasterPos2iv
|
|
glRasterPos2sv
|
|
glRasterPos3dv
|
|
glRasterPos3fv
|
|
glRasterPos3iv
|
|
glRasterPos3sv
|
|
glRasterPos4dv
|
|
glRasterPos4fv
|
|
glRasterPos4iv
|
|
glRasterPos4sv
|
|
glRectd
|
|
glRectf
|
|
glRecti
|
|
glRects
|
|
glRectdv
|
|
glRectfv
|
|
glRectiv
|
|
glRectsv
|
|
glVertexPointer
|
|
glNormalPointer
|
|
glColorPointer
|
|
glIndexPointer
|
|
glTexCoordPointer
|
|
glEdgeFlagPointer
|
|
glGetPointerv
|
|
glArrayElement
|
|
glDrawArrays
|
|
glDrawElements
|
|
glInterleavedArrays
|
|
glShadeModel
|
|
glLightf
|
|
glLighti
|
|
glLightfv
|
|
glLightiv
|
|
glGetLightfv
|
|
glGetLightiv
|
|
glLightModelf
|
|
glLightModeli
|
|
glLightModelfv
|
|
glLightModeliv
|
|
glMaterialf
|
|
glMateriali
|
|
glMaterialfv
|
|
glMaterialiv
|
|
glGetMaterialfv
|
|
glGetMaterialiv
|
|
glColorMaterial
|
|
glPixelZoom
|
|
glPixelStoref
|
|
glPixelStorei
|
|
glPixelTransferf
|
|
glPixelTransferi
|
|
glPixelMapfv
|
|
glPixelMapuiv
|
|
glPixelMapusv
|
|
glGetPixelMapfv
|
|
glGetPixelMapuiv
|
|
glGetPixelMapusv
|
|
glBitmap
|
|
glReadPixels
|
|
glDrawPixels
|
|
glCopyPixels
|
|
glStencilFunc
|
|
glStencilMask
|
|
glStencilOp
|
|
glClearStencil
|
|
glTexGend
|
|
glTexGenf
|
|
glTexGeni
|
|
glTexGendv
|
|
glTexGenfv
|
|
glTexGeniv
|
|
glGetTexGendv
|
|
glGetTexGenfv
|
|
glGetTexGeniv
|
|
glTexEnvf
|
|
glTexEnvi
|
|
glTexEnvfv
|
|
glTexEnviv
|
|
glGetTexEnvfv
|
|
glGetTexEnviv
|
|
glTexParameterf
|
|
glTexParameteri
|
|
glTexParameterfv
|
|
glTexParameteriv
|
|
glGetTexParameterfv
|
|
glGetTexParameteriv
|
|
glGetTexLevelParameterfv
|
|
glGetTexLevelParameteriv
|
|
glTexImage1D
|
|
glTexImage2D
|
|
glGetTexImage
|
|
glGenTextures
|
|
glDeleteTextures
|
|
glBindTexture
|
|
glPrioritizeTextures
|
|
glAreTexturesResident
|
|
glIsTexture
|
|
glTexSubImage1D
|
|
glTexSubImage2D
|
|
glCopyTexImage1D
|
|
glCopyTexImage2D
|
|
glCopyTexSubImage1D
|
|
glCopyTexSubImage2D
|
|
glMap1d
|
|
glMap1f
|
|
glMap2d
|
|
glMap2f
|
|
glGetMapdv
|
|
glGetMapfv
|
|
glGetMapiv
|
|
glEvalCoord1d
|
|
glEvalCoord1f
|
|
glEvalCoord1dv
|
|
glEvalCoord1fv
|
|
glEvalCoord2d
|
|
glEvalCoord2f
|
|
glEvalCoord2dv
|
|
glEvalCoord2fv
|
|
glMapGrid1d
|
|
glMapGrid1f
|
|
glMapGrid2d
|
|
glMapGrid2f
|
|
glEvalPoint1
|
|
glEvalPoint2
|
|
glEvalMesh1
|
|
glEvalMesh2
|
|
glFogf
|
|
glFogi
|
|
glFogfv
|
|
glFogiv
|
|
glFeedbackBuffer
|
|
glPassThrough
|
|
glSelectBuffer
|
|
glInitNames
|
|
glLoadName
|
|
glPushName
|
|
glPopName
|
|
glDrawRangeElements
|
|
glTexImage3D
|
|
glTexSubImage3D
|
|
glCopyTexSubImage3D
|
|
glColorTable
|
|
glColorSubTable
|
|
glColorTableParameteriv
|
|
glColorTableParameterfv
|
|
glCopyColorSubTable
|
|
glCopyColorTable
|
|
glGetColorTable
|
|
glGetColorTableParameterfv
|
|
glGetColorTableParameteriv
|
|
glBlendEquation
|
|
glBlendColor
|
|
glHistogram
|
|
glResetHistogram
|
|
glGetHistogram
|
|
glGetHistogramParameterfv
|
|
glGetHistogramParameteriv
|
|
glMinmax
|
|
glResetMinmax
|
|
glGetMinmax
|
|
glGetMinmaxParameterfv
|
|
glGetMinmaxParameteriv
|
|
glConvolutionFilter1D
|
|
glConvolutionFilter2D
|
|
glConvolutionParameterf
|
|
glConvolutionParameterfv
|
|
glConvolutionParameteri
|
|
glConvolutionParameteriv
|
|
glCopyConvolutionFilter1D
|
|
glCopyConvolutionFilter2D
|
|
glGetConvolutionFilter
|
|
glGetConvolutionParameterfv
|
|
glGetConvolutionParameteriv
|
|
glSeparableFilter2D
|
|
glGetSeparableFilter
|
|
glActiveTexture
|
|
glClientActiveTexture
|
|
glCompressedTexImage1D
|
|
glCompressedTexImage2D
|
|
glCompressedTexImage3D
|
|
glCompressedTexSubImage1D
|
|
glCompressedTexSubImage2D
|
|
glCompressedTexSubImage3D
|
|
glGetCompressedTexImage
|
|
glMultiTexCoord1d
|
|
glMultiTexCoord1dv
|
|
glMultiTexCoord1f
|
|
glMultiTexCoord1fv
|
|
glMultiTexCoord1i
|
|
glMultiTexCoord1iv
|
|
glMultiTexCoord1s
|
|
glMultiTexCoord1sv
|
|
glMultiTexCoord2d
|
|
glMultiTexCoord2dv
|
|
glMultiTexCoord2f
|
|
glMultiTexCoord2fv
|
|
glMultiTexCoord2i
|
|
glMultiTexCoord2iv
|
|
glMultiTexCoord2s
|
|
glMultiTexCoord2sv
|
|
glMultiTexCoord3d
|
|
glMultiTexCoord3dv
|
|
glMultiTexCoord3f
|
|
glMultiTexCoord3fv
|
|
glMultiTexCoord3i
|
|
glMultiTexCoord3iv
|
|
glMultiTexCoord3s
|
|
glMultiTexCoord3sv
|
|
glMultiTexCoord4d
|
|
glMultiTexCoord4dv
|
|
glMultiTexCoord4f
|
|
glMultiTexCoord4fv
|
|
glMultiTexCoord4i
|
|
glMultiTexCoord4iv
|
|
glMultiTexCoord4s
|
|
glMultiTexCoord4sv
|
|
glLoadTransposeMatrixd
|
|
glLoadTransposeMatrixf
|
|
glMultTransposeMatrixd
|
|
glMultTransposeMatrixf
|
|
glSampleCoverage
|
|
glActiveTextureARB
|
|
glClientActiveTextureARB
|
|
glMultiTexCoord1dARB
|
|
glMultiTexCoord1dvARB
|
|
glMultiTexCoord1fARB
|
|
glMultiTexCoord1fvARB
|
|
glMultiTexCoord1iARB
|
|
glMultiTexCoord1ivARB
|
|
glMultiTexCoord1sARB
|
|
glMultiTexCoord1svARB
|
|
glMultiTexCoord2dARB
|
|
glMultiTexCoord2dvARB
|
|
glMultiTexCoord2fARB
|
|
glMultiTexCoord2fvARB
|
|
glMultiTexCoord2iARB
|
|
glMultiTexCoord2ivARB
|
|
glMultiTexCoord2sARB
|
|
glMultiTexCoord2svARB
|
|
glMultiTexCoord3dARB
|
|
glMultiTexCoord3dvARB
|
|
glMultiTexCoord3fARB
|
|
glMultiTexCoord3fvARB
|
|
glMultiTexCoord3iARB
|
|
glMultiTexCoord3ivARB
|
|
glMultiTexCoord3sARB
|
|
glMultiTexCoord3svARB
|
|
glMultiTexCoord4dARB
|
|
glMultiTexCoord4dvARB
|
|
glMultiTexCoord4fARB
|
|
glMultiTexCoord4fvARB
|
|
glMultiTexCoord4iARB
|
|
glMultiTexCoord4ivARB
|
|
glMultiTexCoord4sARB
|
|
glMultiTexCoord4svARB)
|
|
|
|
(import (rnrs) (ypsilon-compat))
|
|
|
|
(define libGL (cond (on-darwin (load-shared-object "OpenGL.framework/OpenGL"))
|
|
(on-windows (load-shared-object "opengl32.dll"))
|
|
(on-linux (load-shared-object "libGL.so.1"))
|
|
(on-freebsd (load-shared-object "libGL.so.1"))
|
|
(else (assertion-violation #f "can not locate OpenGL library, unknown operating system"))))
|
|
|
|
;;;; Boolean values
|
|
(define GL_FALSE #x0)
|
|
(define GL_TRUE #x1)
|
|
;;;; Data types
|
|
(define GL_BYTE #x1400)
|
|
(define GL_UNSIGNED_BYTE #x1401)
|
|
(define GL_SHORT #x1402)
|
|
(define GL_UNSIGNED_SHORT #x1403)
|
|
(define GL_INT #x1404)
|
|
(define GL_UNSIGNED_INT #x1405)
|
|
(define GL_FLOAT #x1406)
|
|
(define GL_2_BYTES #x1407)
|
|
(define GL_3_BYTES #x1408)
|
|
(define GL_4_BYTES #x1409)
|
|
(define GL_DOUBLE #x140A)
|
|
;;;; Primitives
|
|
(define GL_POINTS #x0000)
|
|
(define GL_LINES #x0001)
|
|
(define GL_LINE_LOOP #x0002)
|
|
(define GL_LINE_STRIP #x0003)
|
|
(define GL_TRIANGLES #x0004)
|
|
(define GL_TRIANGLE_STRIP #x0005)
|
|
(define GL_TRIANGLE_FAN #x0006)
|
|
(define GL_QUADS #x0007)
|
|
(define GL_QUAD_STRIP #x0008)
|
|
(define GL_POLYGON #x0009)
|
|
;;;; Vertex Arrays
|
|
(define GL_VERTEX_ARRAY #x8074)
|
|
(define GL_NORMAL_ARRAY #x8075)
|
|
(define GL_COLOR_ARRAY #x8076)
|
|
(define GL_INDEX_ARRAY #x8077)
|
|
(define GL_TEXTURE_COORD_ARRAY #x8078)
|
|
(define GL_EDGE_FLAG_ARRAY #x8079)
|
|
(define GL_VERTEX_ARRAY_SIZE #x807A)
|
|
(define GL_VERTEX_ARRAY_TYPE #x807B)
|
|
(define GL_VERTEX_ARRAY_STRIDE #x807C)
|
|
(define GL_NORMAL_ARRAY_TYPE #x807E)
|
|
(define GL_NORMAL_ARRAY_STRIDE #x807F)
|
|
(define GL_COLOR_ARRAY_SIZE #x8081)
|
|
(define GL_COLOR_ARRAY_TYPE #x8082)
|
|
(define GL_COLOR_ARRAY_STRIDE #x8083)
|
|
(define GL_INDEX_ARRAY_TYPE #x8085)
|
|
(define GL_INDEX_ARRAY_STRIDE #x8086)
|
|
(define GL_TEXTURE_COORD_ARRAY_SIZE #x8088)
|
|
(define GL_TEXTURE_COORD_ARRAY_TYPE #x8089)
|
|
(define GL_TEXTURE_COORD_ARRAY_STRIDE #x808A)
|
|
(define GL_EDGE_FLAG_ARRAY_STRIDE #x808C)
|
|
(define GL_VERTEX_ARRAY_POINTER #x808E)
|
|
(define GL_NORMAL_ARRAY_POINTER #x808F)
|
|
(define GL_COLOR_ARRAY_POINTER #x8090)
|
|
(define GL_INDEX_ARRAY_POINTER #x8091)
|
|
(define GL_TEXTURE_COORD_ARRAY_POINTER #x8092)
|
|
(define GL_EDGE_FLAG_ARRAY_POINTER #x8093)
|
|
(define GL_V2F #x2A20)
|
|
(define GL_V3F #x2A21)
|
|
(define GL_C4UB_V2F #x2A22)
|
|
(define GL_C4UB_V3F #x2A23)
|
|
(define GL_C3F_V3F #x2A24)
|
|
(define GL_N3F_V3F #x2A25)
|
|
(define GL_C4F_N3F_V3F #x2A26)
|
|
(define GL_T2F_V3F #x2A27)
|
|
(define GL_T4F_V4F #x2A28)
|
|
(define GL_T2F_C4UB_V3F #x2A29)
|
|
(define GL_T2F_C3F_V3F #x2A2A)
|
|
(define GL_T2F_N3F_V3F #x2A2B)
|
|
(define GL_T2F_C4F_N3F_V3F #x2A2C)
|
|
(define GL_T4F_C4F_N3F_V4F #x2A2D)
|
|
;;;; Matrix Mode
|
|
(define GL_MATRIX_MODE #x0BA0)
|
|
(define GL_MODELVIEW #x1700)
|
|
(define GL_PROJECTION #x1701)
|
|
(define GL_TEXTURE #x1702)
|
|
;;;; Points
|
|
(define GL_POINT_SMOOTH #x0B10)
|
|
(define GL_POINT_SIZE #x0B11)
|
|
(define GL_POINT_SIZE_GRANULARITY #x0B13)
|
|
(define GL_POINT_SIZE_RANGE #x0B12)
|
|
;;;; Lines
|
|
(define GL_LINE_SMOOTH #x0B20)
|
|
(define GL_LINE_STIPPLE #x0B24)
|
|
(define GL_LINE_STIPPLE_PATTERN #x0B25)
|
|
(define GL_LINE_STIPPLE_REPEAT #x0B26)
|
|
(define GL_LINE_WIDTH #x0B21)
|
|
(define GL_LINE_WIDTH_GRANULARITY #x0B23)
|
|
(define GL_LINE_WIDTH_RANGE #x0B22)
|
|
;;;; Polygons
|
|
(define GL_POINT #x1B00)
|
|
(define GL_LINE #x1B01)
|
|
(define GL_FILL #x1B02)
|
|
(define GL_CW #x0900)
|
|
(define GL_CCW #x0901)
|
|
(define GL_FRONT #x0404)
|
|
(define GL_BACK #x0405)
|
|
(define GL_POLYGON_MODE #x0B40)
|
|
(define GL_POLYGON_SMOOTH #x0B41)
|
|
(define GL_POLYGON_STIPPLE #x0B42)
|
|
(define GL_EDGE_FLAG #x0B43)
|
|
(define GL_CULL_FACE #x0B44)
|
|
(define GL_CULL_FACE_MODE #x0B45)
|
|
(define GL_FRONT_FACE #x0B46)
|
|
(define GL_POLYGON_OFFSET_FACTOR #x8038)
|
|
(define GL_POLYGON_OFFSET_UNITS #x2A00)
|
|
(define GL_POLYGON_OFFSET_POINT #x2A01)
|
|
(define GL_POLYGON_OFFSET_LINE #x2A02)
|
|
(define GL_POLYGON_OFFSET_FILL #x8037)
|
|
;;;; Display Lists
|
|
(define GL_COMPILE #x1300)
|
|
(define GL_COMPILE_AND_EXECUTE #x1301)
|
|
(define GL_LIST_BASE #x0B32)
|
|
(define GL_LIST_INDEX #x0B33)
|
|
(define GL_LIST_MODE #x0B30)
|
|
;;;; Depth buffer
|
|
(define GL_NEVER #x0200)
|
|
(define GL_LESS #x0201)
|
|
(define GL_EQUAL #x0202)
|
|
(define GL_LEQUAL #x0203)
|
|
(define GL_GREATER #x0204)
|
|
(define GL_NOTEQUAL #x0205)
|
|
(define GL_GEQUAL #x0206)
|
|
(define GL_ALWAYS #x0207)
|
|
(define GL_DEPTH_TEST #x0B71)
|
|
(define GL_DEPTH_BITS #x0D56)
|
|
(define GL_DEPTH_CLEAR_VALUE #x0B73)
|
|
(define GL_DEPTH_FUNC #x0B74)
|
|
(define GL_DEPTH_RANGE #x0B70)
|
|
(define GL_DEPTH_WRITEMASK #x0B72)
|
|
(define GL_DEPTH_COMPONENT #x1902)
|
|
;;;; Lighting
|
|
(define GL_LIGHTING #x0B50)
|
|
(define GL_LIGHT0 #x4000)
|
|
(define GL_LIGHT1 #x4001)
|
|
(define GL_LIGHT2 #x4002)
|
|
(define GL_LIGHT3 #x4003)
|
|
(define GL_LIGHT4 #x4004)
|
|
(define GL_LIGHT5 #x4005)
|
|
(define GL_LIGHT6 #x4006)
|
|
(define GL_LIGHT7 #x4007)
|
|
(define GL_SPOT_EXPONENT #x1205)
|
|
(define GL_SPOT_CUTOFF #x1206)
|
|
(define GL_CONSTANT_ATTENUATION #x1207)
|
|
(define GL_LINEAR_ATTENUATION #x1208)
|
|
(define GL_QUADRATIC_ATTENUATION #x1209)
|
|
(define GL_AMBIENT #x1200)
|
|
(define GL_DIFFUSE #x1201)
|
|
(define GL_SPECULAR #x1202)
|
|
(define GL_SHININESS #x1601)
|
|
(define GL_EMISSION #x1600)
|
|
(define GL_POSITION #x1203)
|
|
(define GL_SPOT_DIRECTION #x1204)
|
|
(define GL_AMBIENT_AND_DIFFUSE #x1602)
|
|
(define GL_COLOR_INDEXES #x1603)
|
|
(define GL_LIGHT_MODEL_TWO_SIDE #x0B52)
|
|
(define GL_LIGHT_MODEL_LOCAL_VIEWER #x0B51)
|
|
(define GL_LIGHT_MODEL_AMBIENT #x0B53)
|
|
(define GL_FRONT_AND_BACK #x0408)
|
|
(define GL_SHADE_MODEL #x0B54)
|
|
(define GL_FLAT #x1D00)
|
|
(define GL_SMOOTH #x1D01)
|
|
(define GL_COLOR_MATERIAL #x0B57)
|
|
(define GL_COLOR_MATERIAL_FACE #x0B55)
|
|
(define GL_COLOR_MATERIAL_PARAMETER #x0B56)
|
|
(define GL_NORMALIZE #x0BA1)
|
|
;;;; User clipping planes
|
|
(define GL_CLIP_PLANE0 #x3000)
|
|
(define GL_CLIP_PLANE1 #x3001)
|
|
(define GL_CLIP_PLANE2 #x3002)
|
|
(define GL_CLIP_PLANE3 #x3003)
|
|
(define GL_CLIP_PLANE4 #x3004)
|
|
(define GL_CLIP_PLANE5 #x3005)
|
|
;;;; Accumulation buffer
|
|
(define GL_ACCUM_RED_BITS #x0D58)
|
|
(define GL_ACCUM_GREEN_BITS #x0D59)
|
|
(define GL_ACCUM_BLUE_BITS #x0D5A)
|
|
(define GL_ACCUM_ALPHA_BITS #x0D5B)
|
|
(define GL_ACCUM_CLEAR_VALUE #x0B80)
|
|
(define GL_ACCUM #x0100)
|
|
(define GL_ADD #x0104)
|
|
(define GL_LOAD #x0101)
|
|
(define GL_MULT #x0103)
|
|
(define GL_RETURN #x0102)
|
|
;;;; Alpha testing
|
|
(define GL_ALPHA_TEST #x0BC0)
|
|
(define GL_ALPHA_TEST_REF #x0BC2)
|
|
(define GL_ALPHA_TEST_FUNC #x0BC1)
|
|
;;;; Blending
|
|
(define GL_BLEND #x0BE2)
|
|
(define GL_BLEND_SRC #x0BE1)
|
|
(define GL_BLEND_DST #x0BE0)
|
|
(define GL_ZERO #x0)
|
|
(define GL_ONE #x1)
|
|
(define GL_SRC_COLOR #x0300)
|
|
(define GL_ONE_MINUS_SRC_COLOR #x0301)
|
|
(define GL_SRC_ALPHA #x0302)
|
|
(define GL_ONE_MINUS_SRC_ALPHA #x0303)
|
|
(define GL_DST_ALPHA #x0304)
|
|
(define GL_ONE_MINUS_DST_ALPHA #x0305)
|
|
(define GL_DST_COLOR #x0306)
|
|
(define GL_ONE_MINUS_DST_COLOR #x0307)
|
|
(define GL_SRC_ALPHA_SATURATE #x0308)
|
|
;;;; Render Mode
|
|
(define GL_FEEDBACK #x1C01)
|
|
(define GL_RENDER #x1C00)
|
|
(define GL_SELECT #x1C02)
|
|
;;;; Feedback
|
|
(define GL_2D #x0600)
|
|
(define GL_3D #x0601)
|
|
(define GL_3D_COLOR #x0602)
|
|
(define GL_3D_COLOR_TEXTURE #x0603)
|
|
(define GL_4D_COLOR_TEXTURE #x0604)
|
|
(define GL_POINT_TOKEN #x0701)
|
|
(define GL_LINE_TOKEN #x0702)
|
|
(define GL_LINE_RESET_TOKEN #x0707)
|
|
(define GL_POLYGON_TOKEN #x0703)
|
|
(define GL_BITMAP_TOKEN #x0704)
|
|
(define GL_DRAW_PIXEL_TOKEN #x0705)
|
|
(define GL_COPY_PIXEL_TOKEN #x0706)
|
|
(define GL_PASS_THROUGH_TOKEN #x0700)
|
|
(define GL_FEEDBACK_BUFFER_POINTER #x0DF0)
|
|
(define GL_FEEDBACK_BUFFER_SIZE #x0DF1)
|
|
(define GL_FEEDBACK_BUFFER_TYPE #x0DF2)
|
|
;;;; Selection
|
|
(define GL_SELECTION_BUFFER_POINTER #x0DF3)
|
|
(define GL_SELECTION_BUFFER_SIZE #x0DF4)
|
|
;;;; Fog
|
|
(define GL_FOG #x0B60)
|
|
(define GL_FOG_MODE #x0B65)
|
|
(define GL_FOG_DENSITY #x0B62)
|
|
(define GL_FOG_COLOR #x0B66)
|
|
(define GL_FOG_INDEX #x0B61)
|
|
(define GL_FOG_START #x0B63)
|
|
(define GL_FOG_END #x0B64)
|
|
(define GL_LINEAR #x2601)
|
|
(define GL_EXP #x0800)
|
|
(define GL_EXP2 #x0801)
|
|
;;;; Logic Ops
|
|
(define GL_LOGIC_OP #x0BF1)
|
|
(define GL_INDEX_LOGIC_OP #x0BF1)
|
|
(define GL_COLOR_LOGIC_OP #x0BF2)
|
|
(define GL_LOGIC_OP_MODE #x0BF0)
|
|
(define GL_CLEAR #x1500)
|
|
(define GL_SET #x150F)
|
|
(define GL_COPY #x1503)
|
|
(define GL_COPY_INVERTED #x150C)
|
|
(define GL_NOOP #x1505)
|
|
(define GL_INVERT #x150A)
|
|
(define GL_AND #x1501)
|
|
(define GL_NAND #x150E)
|
|
(define GL_OR #x1507)
|
|
(define GL_NOR #x1508)
|
|
(define GL_XOR #x1506)
|
|
(define GL_EQUIV #x1509)
|
|
(define GL_AND_REVERSE #x1502)
|
|
(define GL_AND_INVERTED #x1504)
|
|
(define GL_OR_REVERSE #x150B)
|
|
(define GL_OR_INVERTED #x150D)
|
|
;;;; Stencil
|
|
(define GL_STENCIL_BITS #x0D57)
|
|
(define GL_STENCIL_TEST #x0B90)
|
|
(define GL_STENCIL_CLEAR_VALUE #x0B91)
|
|
(define GL_STENCIL_FUNC #x0B92)
|
|
(define GL_STENCIL_VALUE_MASK #x0B93)
|
|
(define GL_STENCIL_FAIL #x0B94)
|
|
(define GL_STENCIL_PASS_DEPTH_FAIL #x0B95)
|
|
(define GL_STENCIL_PASS_DEPTH_PASS #x0B96)
|
|
(define GL_STENCIL_REF #x0B97)
|
|
(define GL_STENCIL_WRITEMASK #x0B98)
|
|
(define GL_STENCIL_INDEX #x1901)
|
|
(define GL_KEEP #x1E00)
|
|
(define GL_REPLACE #x1E01)
|
|
(define GL_INCR #x1E02)
|
|
(define GL_DECR #x1E03)
|
|
;;;; Buffers, Pixel Drawing/Reading
|
|
(define GL_NONE #x0)
|
|
(define GL_LEFT #x0406)
|
|
(define GL_RIGHT #x0407)
|
|
;;;;GL_FRONT 0x0404
|
|
;;;;GL_BACK 0x0405
|
|
;;;;GL_FRONT_AND_BACK 0x0408
|
|
(define GL_FRONT_LEFT #x0400)
|
|
(define GL_FRONT_RIGHT #x0401)
|
|
(define GL_BACK_LEFT #x0402)
|
|
(define GL_BACK_RIGHT #x0403)
|
|
(define GL_AUX0 #x0409)
|
|
(define GL_AUX1 #x040A)
|
|
(define GL_AUX2 #x040B)
|
|
(define GL_AUX3 #x040C)
|
|
(define GL_COLOR_INDEX #x1900)
|
|
(define GL_RED #x1903)
|
|
(define GL_GREEN #x1904)
|
|
(define GL_BLUE #x1905)
|
|
(define GL_ALPHA #x1906)
|
|
(define GL_LUMINANCE #x1909)
|
|
(define GL_LUMINANCE_ALPHA #x190A)
|
|
(define GL_ALPHA_BITS #x0D55)
|
|
(define GL_RED_BITS #x0D52)
|
|
(define GL_GREEN_BITS #x0D53)
|
|
(define GL_BLUE_BITS #x0D54)
|
|
(define GL_INDEX_BITS #x0D51)
|
|
(define GL_SUBPIXEL_BITS #x0D50)
|
|
(define GL_AUX_BUFFERS #x0C00)
|
|
(define GL_READ_BUFFER #x0C02)
|
|
(define GL_DRAW_BUFFER #x0C01)
|
|
(define GL_DOUBLEBUFFER #x0C32)
|
|
(define GL_STEREO #x0C33)
|
|
(define GL_BITMAP #x1A00)
|
|
(define GL_COLOR #x1800)
|
|
(define GL_DEPTH #x1801)
|
|
(define GL_STENCIL #x1802)
|
|
(define GL_DITHER #x0BD0)
|
|
(define GL_RGB #x1907)
|
|
(define GL_RGBA #x1908)
|
|
;;;; Implementation limits
|
|
(define GL_MAX_LIST_NESTING #x0B31)
|
|
(define GL_MAX_EVAL_ORDER #x0D30)
|
|
(define GL_MAX_LIGHTS #x0D31)
|
|
(define GL_MAX_CLIP_PLANES #x0D32)
|
|
(define GL_MAX_TEXTURE_SIZE #x0D33)
|
|
(define GL_MAX_PIXEL_MAP_TABLE #x0D34)
|
|
(define GL_MAX_ATTRIB_STACK_DEPTH #x0D35)
|
|
(define GL_MAX_MODELVIEW_STACK_DEPTH #x0D36)
|
|
(define GL_MAX_NAME_STACK_DEPTH #x0D37)
|
|
(define GL_MAX_PROJECTION_STACK_DEPTH #x0D38)
|
|
(define GL_MAX_TEXTURE_STACK_DEPTH #x0D39)
|
|
(define GL_MAX_VIEWPORT_DIMS #x0D3A)
|
|
(define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH #x0D3B)
|
|
;;;; Gets
|
|
(define GL_ATTRIB_STACK_DEPTH #x0BB0)
|
|
(define GL_CLIENT_ATTRIB_STACK_DEPTH #x0BB1)
|
|
(define GL_COLOR_CLEAR_VALUE #x0C22)
|
|
(define GL_COLOR_WRITEMASK #x0C23)
|
|
(define GL_CURRENT_INDEX #x0B01)
|
|
(define GL_CURRENT_COLOR #x0B00)
|
|
(define GL_CURRENT_NORMAL #x0B02)
|
|
(define GL_CURRENT_RASTER_COLOR #x0B04)
|
|
(define GL_CURRENT_RASTER_DISTANCE #x0B09)
|
|
(define GL_CURRENT_RASTER_INDEX #x0B05)
|
|
(define GL_CURRENT_RASTER_POSITION #x0B07)
|
|
(define GL_CURRENT_RASTER_TEXTURE_COORDS #x0B06)
|
|
(define GL_CURRENT_RASTER_POSITION_VALID #x0B08)
|
|
(define GL_CURRENT_TEXTURE_COORDS #x0B03)
|
|
(define GL_INDEX_CLEAR_VALUE #x0C20)
|
|
(define GL_INDEX_MODE #x0C30)
|
|
(define GL_INDEX_WRITEMASK #x0C21)
|
|
(define GL_MODELVIEW_MATRIX #x0BA6)
|
|
(define GL_MODELVIEW_STACK_DEPTH #x0BA3)
|
|
(define GL_NAME_STACK_DEPTH #x0D70)
|
|
(define GL_PROJECTION_MATRIX #x0BA7)
|
|
(define GL_PROJECTION_STACK_DEPTH #x0BA4)
|
|
(define GL_RENDER_MODE #x0C40)
|
|
(define GL_RGBA_MODE #x0C31)
|
|
(define GL_TEXTURE_MATRIX #x0BA8)
|
|
(define GL_TEXTURE_STACK_DEPTH #x0BA5)
|
|
(define GL_VIEWPORT #x0BA2)
|
|
;;;; Evaluators
|
|
(define GL_AUTO_NORMAL #x0D80)
|
|
(define GL_MAP1_COLOR_4 #x0D90)
|
|
(define GL_MAP1_INDEX #x0D91)
|
|
(define GL_MAP1_NORMAL #x0D92)
|
|
(define GL_MAP1_TEXTURE_COORD_1 #x0D93)
|
|
(define GL_MAP1_TEXTURE_COORD_2 #x0D94)
|
|
(define GL_MAP1_TEXTURE_COORD_3 #x0D95)
|
|
(define GL_MAP1_TEXTURE_COORD_4 #x0D96)
|
|
(define GL_MAP1_VERTEX_3 #x0D97)
|
|
(define GL_MAP1_VERTEX_4 #x0D98)
|
|
(define GL_MAP2_COLOR_4 #x0DB0)
|
|
(define GL_MAP2_INDEX #x0DB1)
|
|
(define GL_MAP2_NORMAL #x0DB2)
|
|
(define GL_MAP2_TEXTURE_COORD_1 #x0DB3)
|
|
(define GL_MAP2_TEXTURE_COORD_2 #x0DB4)
|
|
(define GL_MAP2_TEXTURE_COORD_3 #x0DB5)
|
|
(define GL_MAP2_TEXTURE_COORD_4 #x0DB6)
|
|
(define GL_MAP2_VERTEX_3 #x0DB7)
|
|
(define GL_MAP2_VERTEX_4 #x0DB8)
|
|
(define GL_MAP1_GRID_DOMAIN #x0DD0)
|
|
(define GL_MAP1_GRID_SEGMENTS #x0DD1)
|
|
(define GL_MAP2_GRID_DOMAIN #x0DD2)
|
|
(define GL_MAP2_GRID_SEGMENTS #x0DD3)
|
|
(define GL_COEFF #x0A00)
|
|
(define GL_ORDER #x0A01)
|
|
(define GL_DOMAIN #x0A02)
|
|
;;;; Hints
|
|
(define GL_PERSPECTIVE_CORRECTION_HINT #x0C50)
|
|
(define GL_POINT_SMOOTH_HINT #x0C51)
|
|
(define GL_LINE_SMOOTH_HINT #x0C52)
|
|
(define GL_POLYGON_SMOOTH_HINT #x0C53)
|
|
(define GL_FOG_HINT #x0C54)
|
|
(define GL_DONT_CARE #x1100)
|
|
(define GL_FASTEST #x1101)
|
|
(define GL_NICEST #x1102)
|
|
;;;; Scissor box
|
|
(define GL_SCISSOR_BOX #x0C10)
|
|
(define GL_SCISSOR_TEST #x0C11)
|
|
;;;; Pixel Mode / Transfer
|
|
(define GL_MAP_COLOR #x0D10)
|
|
(define GL_MAP_STENCIL #x0D11)
|
|
(define GL_INDEX_SHIFT #x0D12)
|
|
(define GL_INDEX_OFFSET #x0D13)
|
|
(define GL_RED_SCALE #x0D14)
|
|
(define GL_RED_BIAS #x0D15)
|
|
(define GL_GREEN_SCALE #x0D18)
|
|
(define GL_GREEN_BIAS #x0D19)
|
|
(define GL_BLUE_SCALE #x0D1A)
|
|
(define GL_BLUE_BIAS #x0D1B)
|
|
(define GL_ALPHA_SCALE #x0D1C)
|
|
(define GL_ALPHA_BIAS #x0D1D)
|
|
(define GL_DEPTH_SCALE #x0D1E)
|
|
(define GL_DEPTH_BIAS #x0D1F)
|
|
(define GL_PIXEL_MAP_S_TO_S_SIZE #x0CB1)
|
|
(define GL_PIXEL_MAP_I_TO_I_SIZE #x0CB0)
|
|
(define GL_PIXEL_MAP_I_TO_R_SIZE #x0CB2)
|
|
(define GL_PIXEL_MAP_I_TO_G_SIZE #x0CB3)
|
|
(define GL_PIXEL_MAP_I_TO_B_SIZE #x0CB4)
|
|
(define GL_PIXEL_MAP_I_TO_A_SIZE #x0CB5)
|
|
(define GL_PIXEL_MAP_R_TO_R_SIZE #x0CB6)
|
|
(define GL_PIXEL_MAP_G_TO_G_SIZE #x0CB7)
|
|
(define GL_PIXEL_MAP_B_TO_B_SIZE #x0CB8)
|
|
(define GL_PIXEL_MAP_A_TO_A_SIZE #x0CB9)
|
|
(define GL_PIXEL_MAP_S_TO_S #x0C71)
|
|
(define GL_PIXEL_MAP_I_TO_I #x0C70)
|
|
(define GL_PIXEL_MAP_I_TO_R #x0C72)
|
|
(define GL_PIXEL_MAP_I_TO_G #x0C73)
|
|
(define GL_PIXEL_MAP_I_TO_B #x0C74)
|
|
(define GL_PIXEL_MAP_I_TO_A #x0C75)
|
|
(define GL_PIXEL_MAP_R_TO_R #x0C76)
|
|
(define GL_PIXEL_MAP_G_TO_G #x0C77)
|
|
(define GL_PIXEL_MAP_B_TO_B #x0C78)
|
|
(define GL_PIXEL_MAP_A_TO_A #x0C79)
|
|
(define GL_PACK_ALIGNMENT #x0D05)
|
|
(define GL_PACK_LSB_FIRST #x0D01)
|
|
(define GL_PACK_ROW_LENGTH #x0D02)
|
|
(define GL_PACK_SKIP_PIXELS #x0D04)
|
|
(define GL_PACK_SKIP_ROWS #x0D03)
|
|
(define GL_PACK_SWAP_BYTES #x0D00)
|
|
(define GL_UNPACK_ALIGNMENT #x0CF5)
|
|
(define GL_UNPACK_LSB_FIRST #x0CF1)
|
|
(define GL_UNPACK_ROW_LENGTH #x0CF2)
|
|
(define GL_UNPACK_SKIP_PIXELS #x0CF4)
|
|
(define GL_UNPACK_SKIP_ROWS #x0CF3)
|
|
(define GL_UNPACK_SWAP_BYTES #x0CF0)
|
|
(define GL_ZOOM_X #x0D16)
|
|
(define GL_ZOOM_Y #x0D17)
|
|
;;;; Texture mapping
|
|
(define GL_TEXTURE_ENV #x2300)
|
|
(define GL_TEXTURE_ENV_MODE #x2200)
|
|
(define GL_TEXTURE_1D #x0DE0)
|
|
(define GL_TEXTURE_2D #x0DE1)
|
|
(define GL_TEXTURE_WRAP_S #x2802)
|
|
(define GL_TEXTURE_WRAP_T #x2803)
|
|
(define GL_TEXTURE_MAG_FILTER #x2800)
|
|
(define GL_TEXTURE_MIN_FILTER #x2801)
|
|
(define GL_TEXTURE_ENV_COLOR #x2201)
|
|
(define GL_TEXTURE_GEN_S #x0C60)
|
|
(define GL_TEXTURE_GEN_T #x0C61)
|
|
(define GL_TEXTURE_GEN_MODE #x2500)
|
|
(define GL_TEXTURE_BORDER_COLOR #x1004)
|
|
(define GL_TEXTURE_WIDTH #x1000)
|
|
(define GL_TEXTURE_HEIGHT #x1001)
|
|
(define GL_TEXTURE_BORDER #x1005)
|
|
(define GL_TEXTURE_COMPONENTS #x1003)
|
|
(define GL_TEXTURE_RED_SIZE #x805C)
|
|
(define GL_TEXTURE_GREEN_SIZE #x805D)
|
|
(define GL_TEXTURE_BLUE_SIZE #x805E)
|
|
(define GL_TEXTURE_ALPHA_SIZE #x805F)
|
|
(define GL_TEXTURE_LUMINANCE_SIZE #x8060)
|
|
(define GL_TEXTURE_INTENSITY_SIZE #x8061)
|
|
(define GL_NEAREST_MIPMAP_NEAREST #x2700)
|
|
(define GL_NEAREST_MIPMAP_LINEAR #x2702)
|
|
(define GL_LINEAR_MIPMAP_NEAREST #x2701)
|
|
(define GL_LINEAR_MIPMAP_LINEAR #x2703)
|
|
(define GL_OBJECT_LINEAR #x2401)
|
|
(define GL_OBJECT_PLANE #x2501)
|
|
(define GL_EYE_LINEAR #x2400)
|
|
(define GL_EYE_PLANE #x2502)
|
|
(define GL_SPHERE_MAP #x2402)
|
|
(define GL_DECAL #x2101)
|
|
(define GL_MODULATE #x2100)
|
|
(define GL_NEAREST #x2600)
|
|
(define GL_REPEAT #x2901)
|
|
(define GL_CLAMP #x2900)
|
|
(define GL_S #x2000)
|
|
(define GL_T #x2001)
|
|
(define GL_R #x2002)
|
|
(define GL_Q #x2003)
|
|
(define GL_TEXTURE_GEN_R #x0C62)
|
|
(define GL_TEXTURE_GEN_Q #x0C63)
|
|
;;;; Utility
|
|
(define GL_VENDOR #x1F00)
|
|
(define GL_RENDERER #x1F01)
|
|
(define GL_VERSION #x1F02)
|
|
(define GL_EXTENSIONS #x1F03)
|
|
;;;; Errors
|
|
(define GL_NO_ERROR #x0)
|
|
(define GL_INVALID_ENUM #x0500)
|
|
(define GL_INVALID_VALUE #x0501)
|
|
(define GL_INVALID_OPERATION #x0502)
|
|
(define GL_STACK_OVERFLOW #x0503)
|
|
(define GL_STACK_UNDERFLOW #x0504)
|
|
(define GL_OUT_OF_MEMORY #x0505)
|
|
;;;; glPush/PopAttrib bits
|
|
(define GL_CURRENT_BIT #x00000001)
|
|
(define GL_POINT_BIT #x00000002)
|
|
(define GL_LINE_BIT #x00000004)
|
|
(define GL_POLYGON_BIT #x00000008)
|
|
(define GL_POLYGON_STIPPLE_BIT #x00000010)
|
|
(define GL_PIXEL_MODE_BIT #x00000020)
|
|
(define GL_LIGHTING_BIT #x00000040)
|
|
(define GL_FOG_BIT #x00000080)
|
|
(define GL_DEPTH_BUFFER_BIT #x00000100)
|
|
(define GL_ACCUM_BUFFER_BIT #x00000200)
|
|
(define GL_STENCIL_BUFFER_BIT #x00000400)
|
|
(define GL_VIEWPORT_BIT #x00000800)
|
|
(define GL_TRANSFORM_BIT #x00001000)
|
|
(define GL_ENABLE_BIT #x00002000)
|
|
(define GL_COLOR_BUFFER_BIT #x00004000)
|
|
(define GL_HINT_BIT #x00008000)
|
|
(define GL_EVAL_BIT #x00010000)
|
|
(define GL_LIST_BIT #x00020000)
|
|
(define GL_TEXTURE_BIT #x00040000)
|
|
(define GL_SCISSOR_BIT #x00080000)
|
|
(define GL_ALL_ATTRIB_BITS #x000FFFFF)
|
|
;;;; OpenGL 1.1
|
|
(define GL_PROXY_TEXTURE_1D #x8063)
|
|
(define GL_PROXY_TEXTURE_2D #x8064)
|
|
(define GL_TEXTURE_PRIORITY #x8066)
|
|
(define GL_TEXTURE_RESIDENT #x8067)
|
|
(define GL_TEXTURE_BINDING_1D #x8068)
|
|
(define GL_TEXTURE_BINDING_2D #x8069)
|
|
(define GL_TEXTURE_INTERNAL_FORMAT #x1003)
|
|
(define GL_ALPHA4 #x803B)
|
|
(define GL_ALPHA8 #x803C)
|
|
(define GL_ALPHA12 #x803D)
|
|
(define GL_ALPHA16 #x803E)
|
|
(define GL_LUMINANCE4 #x803F)
|
|
(define GL_LUMINANCE8 #x8040)
|
|
(define GL_LUMINANCE12 #x8041)
|
|
(define GL_LUMINANCE16 #x8042)
|
|
(define GL_LUMINANCE4_ALPHA4 #x8043)
|
|
(define GL_LUMINANCE6_ALPHA2 #x8044)
|
|
(define GL_LUMINANCE8_ALPHA8 #x8045)
|
|
(define GL_LUMINANCE12_ALPHA4 #x8046)
|
|
(define GL_LUMINANCE12_ALPHA12 #x8047)
|
|
(define GL_LUMINANCE16_ALPHA16 #x8048)
|
|
(define GL_INTENSITY #x8049)
|
|
(define GL_INTENSITY4 #x804A)
|
|
(define GL_INTENSITY8 #x804B)
|
|
(define GL_INTENSITY12 #x804C)
|
|
(define GL_INTENSITY16 #x804D)
|
|
(define GL_R3_G3_B2 #x2A10)
|
|
(define GL_RGB4 #x804F)
|
|
(define GL_RGB5 #x8050)
|
|
(define GL_RGB8 #x8051)
|
|
(define GL_RGB10 #x8052)
|
|
(define GL_RGB12 #x8053)
|
|
(define GL_RGB16 #x8054)
|
|
(define GL_RGBA2 #x8055)
|
|
(define GL_RGBA4 #x8056)
|
|
(define GL_RGB5_A1 #x8057)
|
|
(define GL_RGBA8 #x8058)
|
|
(define GL_RGB10_A2 #x8059)
|
|
(define GL_RGBA12 #x805A)
|
|
(define GL_RGBA16 #x805B)
|
|
(define GL_CLIENT_PIXEL_STORE_BIT #x00000001)
|
|
(define GL_CLIENT_VERTEX_ARRAY_BIT #x00000002)
|
|
(define GL_ALL_CLIENT_ATTRIB_BITS #xFFFFFFFF)
|
|
(define GL_CLIENT_ALL_ATTRIB_BITS #xFFFFFFFF)
|
|
;;;; OpenGL 1.2
|
|
(define GL_RESCALE_NORMAL #x803A)
|
|
(define GL_CLAMP_TO_EDGE #x812F)
|
|
(define GL_MAX_ELEMENTS_VERTICES #x80E8)
|
|
(define GL_MAX_ELEMENTS_INDICES #x80E9)
|
|
(define GL_BGR #x80E0)
|
|
(define GL_BGRA #x80E1)
|
|
(define GL_UNSIGNED_BYTE_3_3_2 #x8032)
|
|
(define GL_UNSIGNED_BYTE_2_3_3_REV #x8362)
|
|
(define GL_UNSIGNED_SHORT_5_6_5 #x8363)
|
|
(define GL_UNSIGNED_SHORT_5_6_5_REV #x8364)
|
|
(define GL_UNSIGNED_SHORT_4_4_4_4 #x8033)
|
|
(define GL_UNSIGNED_SHORT_4_4_4_4_REV #x8365)
|
|
(define GL_UNSIGNED_SHORT_5_5_5_1 #x8034)
|
|
(define GL_UNSIGNED_SHORT_1_5_5_5_REV #x8366)
|
|
(define GL_UNSIGNED_INT_8_8_8_8 #x8035)
|
|
(define GL_UNSIGNED_INT_8_8_8_8_REV #x8367)
|
|
(define GL_UNSIGNED_INT_10_10_10_2 #x8036)
|
|
(define GL_UNSIGNED_INT_2_10_10_10_REV #x8368)
|
|
(define GL_LIGHT_MODEL_COLOR_CONTROL #x81F8)
|
|
(define GL_SINGLE_COLOR #x81F9)
|
|
(define GL_SEPARATE_SPECULAR_COLOR #x81FA)
|
|
(define GL_TEXTURE_MIN_LOD #x813A)
|
|
(define GL_TEXTURE_MAX_LOD #x813B)
|
|
(define GL_TEXTURE_BASE_LEVEL #x813C)
|
|
(define GL_TEXTURE_MAX_LEVEL #x813D)
|
|
(define GL_SMOOTH_POINT_SIZE_RANGE #x0B12)
|
|
(define GL_SMOOTH_POINT_SIZE_GRANULARITY #x0B13)
|
|
(define GL_SMOOTH_LINE_WIDTH_RANGE #x0B22)
|
|
(define GL_SMOOTH_LINE_WIDTH_GRANULARITY #x0B23)
|
|
(define GL_ALIASED_POINT_SIZE_RANGE #x846D)
|
|
(define GL_ALIASED_LINE_WIDTH_RANGE #x846E)
|
|
(define GL_PACK_SKIP_IMAGES #x806B)
|
|
(define GL_PACK_IMAGE_HEIGHT #x806C)
|
|
(define GL_UNPACK_SKIP_IMAGES #x806D)
|
|
(define GL_UNPACK_IMAGE_HEIGHT #x806E)
|
|
(define GL_TEXTURE_3D #x806F)
|
|
(define GL_PROXY_TEXTURE_3D #x8070)
|
|
(define GL_TEXTURE_DEPTH #x8071)
|
|
(define GL_TEXTURE_WRAP_R #x8072)
|
|
(define GL_MAX_3D_TEXTURE_SIZE #x8073)
|
|
(define GL_TEXTURE_BINDING_3D #x806A)
|
|
;;;; GL_ARB_imaging
|
|
(define GL_CONSTANT_COLOR #x8001)
|
|
(define GL_ONE_MINUS_CONSTANT_COLOR #x8002)
|
|
(define GL_CONSTANT_ALPHA #x8003)
|
|
(define GL_ONE_MINUS_CONSTANT_ALPHA #x8004)
|
|
(define GL_COLOR_TABLE #x80D0)
|
|
(define GL_POST_CONVOLUTION_COLOR_TABLE #x80D1)
|
|
(define GL_POST_COLOR_MATRIX_COLOR_TABLE #x80D2)
|
|
(define GL_PROXY_COLOR_TABLE #x80D3)
|
|
(define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE #x80D4)
|
|
(define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE #x80D5)
|
|
(define GL_COLOR_TABLE_SCALE #x80D6)
|
|
(define GL_COLOR_TABLE_BIAS #x80D7)
|
|
(define GL_COLOR_TABLE_FORMAT #x80D8)
|
|
(define GL_COLOR_TABLE_WIDTH #x80D9)
|
|
(define GL_COLOR_TABLE_RED_SIZE #x80DA)
|
|
(define GL_COLOR_TABLE_GREEN_SIZE #x80DB)
|
|
(define GL_COLOR_TABLE_BLUE_SIZE #x80DC)
|
|
(define GL_COLOR_TABLE_ALPHA_SIZE #x80DD)
|
|
(define GL_COLOR_TABLE_LUMINANCE_SIZE #x80DE)
|
|
(define GL_COLOR_TABLE_INTENSITY_SIZE #x80DF)
|
|
(define GL_CONVOLUTION_1D #x8010)
|
|
(define GL_CONVOLUTION_2D #x8011)
|
|
(define GL_SEPARABLE_2D #x8012)
|
|
(define GL_CONVOLUTION_BORDER_MODE #x8013)
|
|
(define GL_CONVOLUTION_FILTER_SCALE #x8014)
|
|
(define GL_CONVOLUTION_FILTER_BIAS #x8015)
|
|
(define GL_REDUCE #x8016)
|
|
(define GL_CONVOLUTION_FORMAT #x8017)
|
|
(define GL_CONVOLUTION_WIDTH #x8018)
|
|
(define GL_CONVOLUTION_HEIGHT #x8019)
|
|
(define GL_MAX_CONVOLUTION_WIDTH #x801A)
|
|
(define GL_MAX_CONVOLUTION_HEIGHT #x801B)
|
|
(define GL_POST_CONVOLUTION_RED_SCALE #x801C)
|
|
(define GL_POST_CONVOLUTION_GREEN_SCALE #x801D)
|
|
(define GL_POST_CONVOLUTION_BLUE_SCALE #x801E)
|
|
(define GL_POST_CONVOLUTION_ALPHA_SCALE #x801F)
|
|
(define GL_POST_CONVOLUTION_RED_BIAS #x8020)
|
|
(define GL_POST_CONVOLUTION_GREEN_BIAS #x8021)
|
|
(define GL_POST_CONVOLUTION_BLUE_BIAS #x8022)
|
|
(define GL_POST_CONVOLUTION_ALPHA_BIAS #x8023)
|
|
(define GL_CONSTANT_BORDER #x8151)
|
|
(define GL_REPLICATE_BORDER #x8153)
|
|
(define GL_CONVOLUTION_BORDER_COLOR #x8154)
|
|
(define GL_COLOR_MATRIX #x80B1)
|
|
(define GL_COLOR_MATRIX_STACK_DEPTH #x80B2)
|
|
(define GL_MAX_COLOR_MATRIX_STACK_DEPTH #x80B3)
|
|
(define GL_POST_COLOR_MATRIX_RED_SCALE #x80B4)
|
|
(define GL_POST_COLOR_MATRIX_GREEN_SCALE #x80B5)
|
|
(define GL_POST_COLOR_MATRIX_BLUE_SCALE #x80B6)
|
|
(define GL_POST_COLOR_MATRIX_ALPHA_SCALE #x80B7)
|
|
(define GL_POST_COLOR_MATRIX_RED_BIAS #x80B8)
|
|
(define GL_POST_COLOR_MATRIX_GREEN_BIAS #x80B9)
|
|
(define GL_POST_COLOR_MATRIX_BLUE_BIAS #x80BA)
|
|
(define GL_POST_COLOR_MATRIX_ALPHA_BIAS #x80BB)
|
|
(define GL_HISTOGRAM #x8024)
|
|
(define GL_PROXY_HISTOGRAM #x8025)
|
|
(define GL_HISTOGRAM_WIDTH #x8026)
|
|
(define GL_HISTOGRAM_FORMAT #x8027)
|
|
(define GL_HISTOGRAM_RED_SIZE #x8028)
|
|
(define GL_HISTOGRAM_GREEN_SIZE #x8029)
|
|
(define GL_HISTOGRAM_BLUE_SIZE #x802A)
|
|
(define GL_HISTOGRAM_ALPHA_SIZE #x802B)
|
|
(define GL_HISTOGRAM_LUMINANCE_SIZE #x802C)
|
|
(define GL_HISTOGRAM_SINK #x802D)
|
|
(define GL_MINMAX #x802E)
|
|
(define GL_MINMAX_FORMAT #x802F)
|
|
(define GL_MINMAX_SINK #x8030)
|
|
(define GL_TABLE_TOO_LARGE #x8031)
|
|
(define GL_BLEND_EQUATION #x8009)
|
|
(define GL_MIN #x8007)
|
|
(define GL_MAX #x8008)
|
|
(define GL_FUNC_ADD #x8006)
|
|
(define GL_FUNC_SUBTRACT #x800A)
|
|
(define GL_FUNC_REVERSE_SUBTRACT #x800B)
|
|
(define GL_BLEND_COLOR #x8005)
|
|
;;;; OpenGL 1.3
|
|
;;;; multitexture
|
|
(define GL_TEXTURE0 #x84C0)
|
|
(define GL_TEXTURE1 #x84C1)
|
|
(define GL_TEXTURE2 #x84C2)
|
|
(define GL_TEXTURE3 #x84C3)
|
|
(define GL_TEXTURE4 #x84C4)
|
|
(define GL_TEXTURE5 #x84C5)
|
|
(define GL_TEXTURE6 #x84C6)
|
|
(define GL_TEXTURE7 #x84C7)
|
|
(define GL_TEXTURE8 #x84C8)
|
|
(define GL_TEXTURE9 #x84C9)
|
|
(define GL_TEXTURE10 #x84CA)
|
|
(define GL_TEXTURE11 #x84CB)
|
|
(define GL_TEXTURE12 #x84CC)
|
|
(define GL_TEXTURE13 #x84CD)
|
|
(define GL_TEXTURE14 #x84CE)
|
|
(define GL_TEXTURE15 #x84CF)
|
|
(define GL_TEXTURE16 #x84D0)
|
|
(define GL_TEXTURE17 #x84D1)
|
|
(define GL_TEXTURE18 #x84D2)
|
|
(define GL_TEXTURE19 #x84D3)
|
|
(define GL_TEXTURE20 #x84D4)
|
|
(define GL_TEXTURE21 #x84D5)
|
|
(define GL_TEXTURE22 #x84D6)
|
|
(define GL_TEXTURE23 #x84D7)
|
|
(define GL_TEXTURE24 #x84D8)
|
|
(define GL_TEXTURE25 #x84D9)
|
|
(define GL_TEXTURE26 #x84DA)
|
|
(define GL_TEXTURE27 #x84DB)
|
|
(define GL_TEXTURE28 #x84DC)
|
|
(define GL_TEXTURE29 #x84DD)
|
|
(define GL_TEXTURE30 #x84DE)
|
|
(define GL_TEXTURE31 #x84DF)
|
|
(define GL_ACTIVE_TEXTURE #x84E0)
|
|
(define GL_CLIENT_ACTIVE_TEXTURE #x84E1)
|
|
(define GL_MAX_TEXTURE_UNITS #x84E2)
|
|
;;;; texture_cube_map
|
|
(define GL_NORMAL_MAP #x8511)
|
|
(define GL_REFLECTION_MAP #x8512)
|
|
(define GL_TEXTURE_CUBE_MAP #x8513)
|
|
(define GL_TEXTURE_BINDING_CUBE_MAP #x8514)
|
|
(define GL_TEXTURE_CUBE_MAP_POSITIVE_X #x8515)
|
|
(define GL_TEXTURE_CUBE_MAP_NEGATIVE_X #x8516)
|
|
(define GL_TEXTURE_CUBE_MAP_POSITIVE_Y #x8517)
|
|
(define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y #x8518)
|
|
(define GL_TEXTURE_CUBE_MAP_POSITIVE_Z #x8519)
|
|
(define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z #x851A)
|
|
(define GL_PROXY_TEXTURE_CUBE_MAP #x851B)
|
|
(define GL_MAX_CUBE_MAP_TEXTURE_SIZE #x851C)
|
|
;;;; texture_compression
|
|
(define GL_COMPRESSED_ALPHA #x84E9)
|
|
(define GL_COMPRESSED_LUMINANCE #x84EA)
|
|
(define GL_COMPRESSED_LUMINANCE_ALPHA #x84EB)
|
|
(define GL_COMPRESSED_INTENSITY #x84EC)
|
|
(define GL_COMPRESSED_RGB #x84ED)
|
|
(define GL_COMPRESSED_RGBA #x84EE)
|
|
(define GL_TEXTURE_COMPRESSION_HINT #x84EF)
|
|
(define GL_TEXTURE_COMPRESSED_IMAGE_SIZE #x86A0)
|
|
(define GL_TEXTURE_COMPRESSED #x86A1)
|
|
(define GL_NUM_COMPRESSED_TEXTURE_FORMATS #x86A2)
|
|
(define GL_COMPRESSED_TEXTURE_FORMATS #x86A3)
|
|
;;;; multisample
|
|
(define GL_MULTISAMPLE #x809D)
|
|
(define GL_SAMPLE_ALPHA_TO_COVERAGE #x809E)
|
|
(define GL_SAMPLE_ALPHA_TO_ONE #x809F)
|
|
(define GL_SAMPLE_COVERAGE #x80A0)
|
|
(define GL_SAMPLE_BUFFERS #x80A8)
|
|
(define GL_SAMPLES #x80A9)
|
|
(define GL_SAMPLE_COVERAGE_VALUE #x80AA)
|
|
(define GL_SAMPLE_COVERAGE_INVERT #x80AB)
|
|
(define GL_MULTISAMPLE_BIT #x20000000)
|
|
;;;; transpose_matrix
|
|
(define GL_TRANSPOSE_MODELVIEW_MATRIX #x84E3)
|
|
(define GL_TRANSPOSE_PROJECTION_MATRIX #x84E4)
|
|
(define GL_TRANSPOSE_TEXTURE_MATRIX #x84E5)
|
|
(define GL_TRANSPOSE_COLOR_MATRIX #x84E6)
|
|
;;;; texture_env_combine
|
|
(define GL_COMBINE #x8570)
|
|
(define GL_COMBINE_RGB #x8571)
|
|
(define GL_COMBINE_ALPHA #x8572)
|
|
(define GL_SOURCE0_RGB #x8580)
|
|
(define GL_SOURCE1_RGB #x8581)
|
|
(define GL_SOURCE2_RGB #x8582)
|
|
(define GL_SOURCE0_ALPHA #x8588)
|
|
(define GL_SOURCE1_ALPHA #x8589)
|
|
(define GL_SOURCE2_ALPHA #x858A)
|
|
(define GL_OPERAND0_RGB #x8590)
|
|
(define GL_OPERAND1_RGB #x8591)
|
|
(define GL_OPERAND2_RGB #x8592)
|
|
(define GL_OPERAND0_ALPHA #x8598)
|
|
(define GL_OPERAND1_ALPHA #x8599)
|
|
(define GL_OPERAND2_ALPHA #x859A)
|
|
(define GL_RGB_SCALE #x8573)
|
|
(define GL_ADD_SIGNED #x8574)
|
|
(define GL_INTERPOLATE #x8575)
|
|
(define GL_SUBTRACT #x84E7)
|
|
(define GL_CONSTANT #x8576)
|
|
(define GL_PRIMARY_COLOR #x8577)
|
|
(define GL_PREVIOUS #x8578)
|
|
;;;; texture_env_dot3
|
|
(define GL_DOT3_RGB #x86AE)
|
|
(define GL_DOT3_RGBA #x86AF)
|
|
;;;; texture_border_clamp
|
|
(define GL_CLAMP_TO_BORDER #x812D)
|
|
;;;; GL_ARB_multitexture: ARB extension 1 and OpenGL 1.2.1
|
|
(define GL_TEXTURE0_ARB #x84C0)
|
|
(define GL_TEXTURE1_ARB #x84C1)
|
|
(define GL_TEXTURE2_ARB #x84C2)
|
|
(define GL_TEXTURE3_ARB #x84C3)
|
|
(define GL_TEXTURE4_ARB #x84C4)
|
|
(define GL_TEXTURE5_ARB #x84C5)
|
|
(define GL_TEXTURE6_ARB #x84C6)
|
|
(define GL_TEXTURE7_ARB #x84C7)
|
|
(define GL_TEXTURE8_ARB #x84C8)
|
|
(define GL_TEXTURE9_ARB #x84C9)
|
|
(define GL_TEXTURE10_ARB #x84CA)
|
|
(define GL_TEXTURE11_ARB #x84CB)
|
|
(define GL_TEXTURE12_ARB #x84CC)
|
|
(define GL_TEXTURE13_ARB #x84CD)
|
|
(define GL_TEXTURE14_ARB #x84CE)
|
|
(define GL_TEXTURE15_ARB #x84CF)
|
|
(define GL_TEXTURE16_ARB #x84D0)
|
|
(define GL_TEXTURE17_ARB #x84D1)
|
|
(define GL_TEXTURE18_ARB #x84D2)
|
|
(define GL_TEXTURE19_ARB #x84D3)
|
|
(define GL_TEXTURE20_ARB #x84D4)
|
|
(define GL_TEXTURE21_ARB #x84D5)
|
|
(define GL_TEXTURE22_ARB #x84D6)
|
|
(define GL_TEXTURE23_ARB #x84D7)
|
|
(define GL_TEXTURE24_ARB #x84D8)
|
|
(define GL_TEXTURE25_ARB #x84D9)
|
|
(define GL_TEXTURE26_ARB #x84DA)
|
|
(define GL_TEXTURE27_ARB #x84DB)
|
|
(define GL_TEXTURE28_ARB #x84DC)
|
|
(define GL_TEXTURE29_ARB #x84DD)
|
|
(define GL_TEXTURE30_ARB #x84DE)
|
|
(define GL_TEXTURE31_ARB #x84DF)
|
|
(define GL_ACTIVE_TEXTURE_ARB #x84E0)
|
|
(define GL_CLIENT_ACTIVE_TEXTURE_ARB #x84E1)
|
|
(define GL_MAX_TEXTURE_UNITS_ARB #x84E2)
|
|
|
|
(define-syntax define-function
|
|
(syntax-rules ()
|
|
((_ ret name args)
|
|
(define name (c-function libGL "OpenGL library" ret __stdcall name args)))))
|
|
|
|
;; void glClearIndex( GLfloat c )
|
|
(define-function void glClearIndex (float))
|
|
|
|
;; void glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
|
|
(define-function void glClearColor (float float float float))
|
|
|
|
;; void glClear( GLbitfield mask )
|
|
(define-function void glClear (int))
|
|
|
|
;; void glIndexMask( GLuint mask )
|
|
(define-function void glIndexMask (int))
|
|
|
|
;; void glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
|
|
(define-function void glColorMask (int int int int))
|
|
|
|
;; void glAlphaFunc( GLenum func, GLclampf ref )
|
|
(define-function void glAlphaFunc (int float))
|
|
|
|
;; void glBlendFunc( GLenum sfactor, GLenum dfactor )
|
|
(define-function void glBlendFunc (int int))
|
|
|
|
;; void glLogicOp( GLenum opcode )
|
|
(define-function void glLogicOp (int))
|
|
|
|
;; void glCullFace( GLenum mode )
|
|
(define-function void glCullFace (int))
|
|
|
|
;; void glFrontFace( GLenum mode )
|
|
(define-function void glFrontFace (int))
|
|
|
|
;; void glPointSize( GLfloat size )
|
|
(define-function void glPointSize (float))
|
|
|
|
;; void glLineWidth( GLfloat width )
|
|
(define-function void glLineWidth (float))
|
|
|
|
;; void glLineStipple( GLint factor, GLushort pattern )
|
|
(define-function void glLineStipple (int int))
|
|
|
|
;; void glPolygonMode( GLenum face, GLenum mode )
|
|
(define-function void glPolygonMode (int int))
|
|
|
|
;; void glPolygonOffset( GLfloat factor, GLfloat units )
|
|
(define-function void glPolygonOffset (float float))
|
|
|
|
;; void glPolygonStipple( const GLubyte *mask )
|
|
(define-function void glPolygonStipple (byte*))
|
|
|
|
;; void glGetPolygonStipple( GLubyte *mask )
|
|
(define-function void glGetPolygonStipple (byte*))
|
|
|
|
;; void glEdgeFlag( GLboolean flag )
|
|
(define-function void glEdgeFlag (int))
|
|
|
|
;; void glEdgeFlagv( const GLboolean *flag )
|
|
(define-function void glEdgeFlagv (byte*))
|
|
|
|
;; void glScissor( GLint x, GLint y, GLsizei width, GLsizei height)
|
|
(define-function void glScissor (int int int int))
|
|
|
|
;; void glClipPlane( GLenum plane, const GLdouble *equation )
|
|
(define-function void glClipPlane (int byte*))
|
|
|
|
;; void glGetClipPlane( GLenum plane, GLdouble *equation )
|
|
(define-function void glGetClipPlane (int byte*))
|
|
|
|
;; void glDrawBuffer( GLenum mode )
|
|
(define-function void glDrawBuffer (int))
|
|
|
|
;; void glReadBuffer( GLenum mode )
|
|
(define-function void glReadBuffer (int))
|
|
|
|
;; void glEnable( GLenum cap )
|
|
(define-function void glEnable (int))
|
|
|
|
;; void glDisable( GLenum cap )
|
|
(define-function void glDisable (int))
|
|
|
|
;; GLboolean glIsEnabled( GLenum cap )
|
|
(define-function int glIsEnabled (int))
|
|
|
|
;; void glEnableClientState( GLenum cap ) /* 1.1 */
|
|
(define-function void glEnableClientState (int))
|
|
|
|
;; void glDisableClientState( GLenum cap ) /* 1.1 */
|
|
(define-function void glDisableClientState (int))
|
|
|
|
;; void glGetBooleanv( GLenum pname, GLboolean *params )
|
|
(define-function void glGetBooleanv (int byte*))
|
|
|
|
;; void glGetDoublev( GLenum pname, GLdouble *params )
|
|
(define-function void glGetDoublev (int byte*))
|
|
|
|
;; void glGetFloatv( GLenum pname, GLfloat *params )
|
|
(define-function void glGetFloatv (int byte*))
|
|
|
|
;; void glGetIntegerv( GLenum pname, GLint *params )
|
|
(define-function void glGetIntegerv (int byte*))
|
|
|
|
;; void glPushAttrib( GLbitfield mask )
|
|
(define-function void glPushAttrib (int))
|
|
|
|
;; void glPopAttrib( void )
|
|
(define-function void glPopAttrib ())
|
|
|
|
;; void glPushClientAttrib( GLbitfield mask ) /* 1.1 */
|
|
(define-function void glPushClientAttrib (int))
|
|
|
|
;; void glPopClientAttrib( void ) /* 1.1 */
|
|
(define-function void glPopClientAttrib ())
|
|
|
|
;; GLint glRenderMode( GLenum mode )
|
|
(define-function int glRenderMode (int))
|
|
|
|
;; GLenum glGetError( void )
|
|
(define-function int glGetError ())
|
|
|
|
;; const GLubyte * glGetString( GLenum name )
|
|
(define-function char* glGetString (int))
|
|
|
|
;; void glFinish( void )
|
|
(define-function void glFinish ())
|
|
|
|
;; void glFlush( void )
|
|
(define-function void glFlush ())
|
|
|
|
;; void glHint( GLenum target, GLenum mode )
|
|
(define-function void glHint (int int))
|
|
|
|
;;;; Depth Buffer
|
|
|
|
;; void glClearDepth( GLclampd depth )
|
|
(define-function void glClearDepth (double))
|
|
|
|
;; void glDepthFunc( GLenum func )
|
|
(define-function void glDepthFunc (int))
|
|
|
|
;; void glDepthMask( GLboolean flag )
|
|
(define-function void glDepthMask (int))
|
|
|
|
;; void glDepthRange( GLclampd near_val, GLclampd far_val )
|
|
(define-function void glDepthRange (double double))
|
|
|
|
;;;; Accumulation Buffer
|
|
|
|
;; void glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
|
|
(define-function void glClearAccum (float float float float))
|
|
|
|
;; void glAccum( GLenum op, GLfloat value )
|
|
(define-function void glAccum (int float))
|
|
|
|
;;;; Transformation
|
|
|
|
;; void glMatrixMode( GLenum mode )
|
|
(define-function void glMatrixMode (int))
|
|
|
|
;; void glOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val )
|
|
(define-function void glOrtho (double double double double double double))
|
|
|
|
;; void glFrustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val )
|
|
(define-function void glFrustum (double double double double double double))
|
|
|
|
;; void glViewport( GLint x, GLint y, GLsizei width, GLsizei height )
|
|
(define-function void glViewport (int int int int))
|
|
|
|
;; void glPushMatrix( void )
|
|
(define-function void glPushMatrix ())
|
|
|
|
;; void glPopMatrix( void )
|
|
(define-function void glPopMatrix ())
|
|
|
|
;; void glLoadIdentity( void )
|
|
(define-function void glLoadIdentity ())
|
|
|
|
;; void glLoadMatrixd( const GLdouble *m )
|
|
(define-function void glLoadMatrixd (byte*))
|
|
|
|
;; void glLoadMatrixf( const GLfloat *m )
|
|
(define-function void glLoadMatrixf (byte*))
|
|
|
|
;; void glMultMatrixd( const GLdouble *m )
|
|
(define-function void glMultMatrixd (byte*))
|
|
|
|
;; void glMultMatrixf( const GLfloat *m )
|
|
(define-function void glMultMatrixf (byte*))
|
|
|
|
;; void glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
|
|
(define-function void glRotated (double double double double))
|
|
|
|
;; void glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
|
|
(define-function void glRotatef (float float float float))
|
|
|
|
;; void glScaled( GLdouble x, GLdouble y, GLdouble z )
|
|
(define-function void glScaled (double double double))
|
|
|
|
;; void glScalef( GLfloat x, GLfloat y, GLfloat z )
|
|
(define-function void glScalef (float float float))
|
|
|
|
;; void glTranslated( GLdouble x, GLdouble y, GLdouble z )
|
|
(define-function void glTranslated (double double double))
|
|
|
|
;; void glTranslatef( GLfloat x, GLfloat y, GLfloat z )
|
|
(define-function void glTranslatef (float float float))
|
|
|
|
;;;; Display Lists
|
|
|
|
;; GLboolean glIsList( GLuint list )
|
|
(define-function int glIsList (int))
|
|
|
|
;; void glDeleteLists( GLuint list, GLsizei range )
|
|
(define-function void glDeleteLists (int int))
|
|
|
|
;; GLuint glGenLists( GLsizei range )
|
|
(define-function int glGenLists (int))
|
|
|
|
;; void glNewList( GLuint list, GLenum mode )
|
|
(define-function void glNewList (int int))
|
|
|
|
;; void glEndList( void )
|
|
(define-function void glEndList ())
|
|
|
|
;; void glCallList( GLuint list )
|
|
(define-function void glCallList (int))
|
|
|
|
;; void glCallLists( GLsizei n, GLenum type, const GLvoid *lists )
|
|
(define-function void glCallLists (int int byte*))
|
|
|
|
;; void glListBase( GLuint base )
|
|
(define-function void glListBase (int))
|
|
|
|
;;;; Drawing Functions
|
|
|
|
;; void glBegin( GLenum mode )
|
|
(define-function void glBegin (int))
|
|
|
|
;; void glEnd( void )
|
|
(define-function void glEnd ())
|
|
|
|
;; void glVertex2d( GLdouble x, GLdouble y )
|
|
(define-function void glVertex2d (double double))
|
|
|
|
;; void glVertex2f( GLfloat x, GLfloat y )
|
|
(define-function void glVertex2f (float float))
|
|
|
|
;; void glVertex2i( GLint x, GLint y )
|
|
(define-function void glVertex2i (int int))
|
|
|
|
;; void glVertex2s( GLshort x, GLshort y )
|
|
(define-function void glVertex2s (int int))
|
|
|
|
;; void glVertex3d( GLdouble x, GLdouble y, GLdouble z )
|
|
(define-function void glVertex3d (double double double))
|
|
|
|
;; void glVertex3f( GLfloat x, GLfloat y, GLfloat z )
|
|
(define-function void glVertex3f (float float float))
|
|
|
|
;; void glVertex3i( GLint x, GLint y, GLint z )
|
|
(define-function void glVertex3i (int int int))
|
|
|
|
;; void glVertex3s( GLshort x, GLshort y, GLshort z )
|
|
(define-function void glVertex3s (int int int))
|
|
|
|
;; void glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
|
|
(define-function void glVertex4d (double double double double))
|
|
|
|
;; void glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
|
|
(define-function void glVertex4f (float float float float))
|
|
|
|
;; void glVertex4i( GLint x, GLint y, GLint z, GLint w )
|
|
(define-function void glVertex4i (int int int int))
|
|
|
|
;; void glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w )
|
|
(define-function void glVertex4s (int int int int))
|
|
|
|
;; void glVertex2dv( const GLdouble *v )
|
|
(define-function void glVertex2dv (byte*))
|
|
|
|
;; void glVertex2fv( const GLfloat *v )
|
|
(define-function void glVertex2fv (byte*))
|
|
|
|
;; void glVertex2iv( const GLint *v )
|
|
(define-function void glVertex2iv (byte*))
|
|
|
|
;; void glVertex2sv( const GLshort *v )
|
|
(define-function void glVertex2sv (byte*))
|
|
|
|
;; void glVertex3dv( const GLdouble *v )
|
|
(define-function void glVertex3dv (byte*))
|
|
|
|
;; void glVertex3fv( const GLfloat *v )
|
|
(define-function void glVertex3fv (byte*))
|
|
|
|
;; void glVertex3iv( const GLint *v )
|
|
(define-function void glVertex3iv (byte*))
|
|
|
|
;; void glVertex3sv( const GLshort *v )
|
|
(define-function void glVertex3sv (byte*))
|
|
|
|
;; void glVertex4dv( const GLdouble *v )
|
|
(define-function void glVertex4dv (byte*))
|
|
|
|
;; void glVertex4fv( const GLfloat *v )
|
|
(define-function void glVertex4fv (byte*))
|
|
|
|
;; void glVertex4iv( const GLint *v )
|
|
(define-function void glVertex4iv (byte*))
|
|
|
|
;; void glVertex4sv( const GLshort *v )
|
|
(define-function void glVertex4sv (byte*))
|
|
|
|
;; void glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz )
|
|
(define-function void glNormal3b (int int int))
|
|
|
|
;; void glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz )
|
|
(define-function void glNormal3d (double double double))
|
|
|
|
;; void glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz )
|
|
(define-function void glNormal3f (float float float))
|
|
|
|
;; void glNormal3i( GLint nx, GLint ny, GLint nz )
|
|
(define-function void glNormal3i (int int int))
|
|
|
|
;; void glNormal3s( GLshort nx, GLshort ny, GLshort nz )
|
|
(define-function void glNormal3s (int int int))
|
|
|
|
;; void glNormal3bv( const GLbyte *v )
|
|
(define-function void glNormal3bv (byte*))
|
|
|
|
;; void glNormal3dv( const GLdouble *v )
|
|
(define-function void glNormal3dv (byte*))
|
|
|
|
;; void glNormal3fv( const GLfloat *v )
|
|
(define-function void glNormal3fv (byte*))
|
|
|
|
;; void glNormal3iv( const GLint *v )
|
|
(define-function void glNormal3iv (byte*))
|
|
|
|
;; void glNormal3sv( const GLshort *v )
|
|
(define-function void glNormal3sv (byte*))
|
|
|
|
;; void glIndexd( GLdouble c )
|
|
(define-function void glIndexd (double))
|
|
|
|
;; void glIndexf( GLfloat c )
|
|
(define-function void glIndexf (float))
|
|
|
|
;; void glIndexi( GLint c )
|
|
(define-function void glIndexi (int))
|
|
|
|
;; void glIndexs( GLshort c )
|
|
(define-function void glIndexs (int))
|
|
|
|
;; void glIndexub( GLubyte c ) /* 1.1 */
|
|
(define-function void glIndexub (int))
|
|
|
|
;; void glIndexdv( const GLdouble *c )
|
|
(define-function void glIndexdv (byte*))
|
|
|
|
;; void glIndexfv( const GLfloat *c )
|
|
(define-function void glIndexfv (byte*))
|
|
|
|
;; void glIndexiv( const GLint *c )
|
|
(define-function void glIndexiv (byte*))
|
|
|
|
;; void glIndexsv( const GLshort *c )
|
|
(define-function void glIndexsv (byte*))
|
|
|
|
;; void glIndexubv( const GLubyte *c ) /* 1.1 */
|
|
(define-function void glIndexubv (byte*))
|
|
|
|
;; void glColor3b( GLbyte red, GLbyte green, GLbyte blue )
|
|
(define-function void glColor3b (int int int))
|
|
|
|
;; void glColor3d( GLdouble red, GLdouble green, GLdouble blue )
|
|
(define-function void glColor3d (double double double))
|
|
|
|
;; void glColor3f( GLfloat red, GLfloat green, GLfloat blue )
|
|
(define-function void glColor3f (float float float))
|
|
|
|
;; void glColor3i( GLint red, GLint green, GLint blue )
|
|
(define-function void glColor3i (int int int))
|
|
|
|
;; void glColor3s( GLshort red, GLshort green, GLshort blue )
|
|
(define-function void glColor3s (int int int))
|
|
|
|
;; void glColor3ub( GLubyte red, GLubyte green, GLubyte blue )
|
|
(define-function void glColor3ub (int int int))
|
|
|
|
;; void glColor3ui( GLuint red, GLuint green, GLuint blue )
|
|
(define-function void glColor3ui (int int int))
|
|
|
|
;; void glColor3us( GLushort red, GLushort green, GLushort blue )
|
|
(define-function void glColor3us (int int int))
|
|
|
|
;; void glColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha )
|
|
(define-function void glColor4b (int int int int))
|
|
|
|
;; void glColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha )
|
|
(define-function void glColor4d (double double double double))
|
|
|
|
;; void glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
|
|
(define-function void glColor4f (float float float float))
|
|
|
|
;; void glColor4i( GLint red, GLint green, GLint blue, GLint alpha )
|
|
(define-function void glColor4i (int int int int))
|
|
|
|
;; void glColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha )
|
|
(define-function void glColor4s (int int int int))
|
|
|
|
;; void glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
|
|
(define-function void glColor4ub (int int int int))
|
|
|
|
;; void glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha )
|
|
(define-function void glColor4ui (int int int int))
|
|
|
|
;; void glColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha )
|
|
(define-function void glColor4us (int int int int))
|
|
|
|
;; void glColor3bv( const GLbyte *v )
|
|
(define-function void glColor3bv (byte*))
|
|
|
|
;; void glColor3dv( const GLdouble *v )
|
|
(define-function void glColor3dv (byte*))
|
|
|
|
;; void glColor3fv( const GLfloat *v )
|
|
(define-function void glColor3fv (byte*))
|
|
|
|
;; void glColor3iv( const GLint *v )
|
|
(define-function void glColor3iv (byte*))
|
|
|
|
;; void glColor3sv( const GLshort *v )
|
|
(define-function void glColor3sv (byte*))
|
|
|
|
;; void glColor3ubv( const GLubyte *v )
|
|
(define-function void glColor3ubv (byte*))
|
|
|
|
;; void glColor3uiv( const GLuint *v )
|
|
(define-function void glColor3uiv (byte*))
|
|
|
|
;; void glColor3usv( const GLushort *v )
|
|
(define-function void glColor3usv (byte*))
|
|
|
|
;; void glColor4bv( const GLbyte *v )
|
|
(define-function void glColor4bv (byte*))
|
|
|
|
;; void glColor4dv( const GLdouble *v )
|
|
(define-function void glColor4dv (byte*))
|
|
|
|
;; void glColor4fv( const GLfloat *v )
|
|
(define-function void glColor4fv (byte*))
|
|
|
|
;; void glColor4iv( const GLint *v )
|
|
(define-function void glColor4iv (byte*))
|
|
|
|
;; void glColor4sv( const GLshort *v )
|
|
(define-function void glColor4sv (byte*))
|
|
|
|
;; void glColor4ubv( const GLubyte *v )
|
|
(define-function void glColor4ubv (byte*))
|
|
|
|
;; void glColor4uiv( const GLuint *v )
|
|
(define-function void glColor4uiv (byte*))
|
|
|
|
;; void glColor4usv( const GLushort *v )
|
|
(define-function void glColor4usv (byte*))
|
|
|
|
;; void glTexCoord1d( GLdouble s )
|
|
(define-function void glTexCoord1d (double))
|
|
|
|
;; void glTexCoord1f( GLfloat s )
|
|
(define-function void glTexCoord1f (float))
|
|
|
|
;; void glTexCoord1i( GLint s )
|
|
(define-function void glTexCoord1i (int))
|
|
|
|
;; void glTexCoord1s( GLshort s )
|
|
(define-function void glTexCoord1s (int))
|
|
|
|
;; void glTexCoord2d( GLdouble s, GLdouble t )
|
|
(define-function void glTexCoord2d (double double))
|
|
|
|
;; void glTexCoord2f( GLfloat s, GLfloat t )
|
|
(define-function void glTexCoord2f (float float))
|
|
|
|
;; void glTexCoord2i( GLint s, GLint t )
|
|
(define-function void glTexCoord2i (int int))
|
|
|
|
;; void glTexCoord2s( GLshort s, GLshort t )
|
|
(define-function void glTexCoord2s (int int))
|
|
|
|
;; void glTexCoord3d( GLdouble s, GLdouble t, GLdouble r )
|
|
(define-function void glTexCoord3d (double double double))
|
|
|
|
;; void glTexCoord3f( GLfloat s, GLfloat t, GLfloat r )
|
|
(define-function void glTexCoord3f (float float float))
|
|
|
|
;; void glTexCoord3i( GLint s, GLint t, GLint r )
|
|
(define-function void glTexCoord3i (int int int))
|
|
|
|
;; void glTexCoord3s( GLshort s, GLshort t, GLshort r )
|
|
(define-function void glTexCoord3s (int int int))
|
|
|
|
;; void glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q )
|
|
(define-function void glTexCoord4d (double double double double))
|
|
|
|
;; void glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q )
|
|
(define-function void glTexCoord4f (float float float float))
|
|
|
|
;; void glTexCoord4i( GLint s, GLint t, GLint r, GLint q )
|
|
(define-function void glTexCoord4i (int int int int))
|
|
|
|
;; void glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q )
|
|
(define-function void glTexCoord4s (int int int int))
|
|
|
|
;; void glTexCoord1dv( const GLdouble *v )
|
|
(define-function void glTexCoord1dv (byte*))
|
|
|
|
;; void glTexCoord1fv( const GLfloat *v )
|
|
(define-function void glTexCoord1fv (byte*))
|
|
|
|
;; void glTexCoord1iv( const GLint *v )
|
|
(define-function void glTexCoord1iv (byte*))
|
|
|
|
;; void glTexCoord1sv( const GLshort *v )
|
|
(define-function void glTexCoord1sv (byte*))
|
|
|
|
;; void glTexCoord2dv( const GLdouble *v )
|
|
(define-function void glTexCoord2dv (byte*))
|
|
|
|
;; void glTexCoord2fv( const GLfloat *v )
|
|
(define-function void glTexCoord2fv (byte*))
|
|
|
|
;; void glTexCoord2iv( const GLint *v )
|
|
(define-function void glTexCoord2iv (byte*))
|
|
|
|
;; void glTexCoord2sv( const GLshort *v )
|
|
(define-function void glTexCoord2sv (byte*))
|
|
|
|
;; void glTexCoord3dv( const GLdouble *v )
|
|
(define-function void glTexCoord3dv (byte*))
|
|
|
|
;; void glTexCoord3fv( const GLfloat *v )
|
|
(define-function void glTexCoord3fv (byte*))
|
|
|
|
;; void glTexCoord3iv( const GLint *v )
|
|
(define-function void glTexCoord3iv (byte*))
|
|
|
|
;; void glTexCoord3sv( const GLshort *v )
|
|
(define-function void glTexCoord3sv (byte*))
|
|
|
|
;; void glTexCoord4dv( const GLdouble *v )
|
|
(define-function void glTexCoord4dv (byte*))
|
|
|
|
;; void glTexCoord4fv( const GLfloat *v )
|
|
(define-function void glTexCoord4fv (byte*))
|
|
|
|
;; void glTexCoord4iv( const GLint *v )
|
|
(define-function void glTexCoord4iv (byte*))
|
|
|
|
;; void glTexCoord4sv( const GLshort *v )
|
|
(define-function void glTexCoord4sv (byte*))
|
|
|
|
;; void glRasterPos2d( GLdouble x, GLdouble y )
|
|
(define-function void glRasterPos2d (double double))
|
|
|
|
;; void glRasterPos2f( GLfloat x, GLfloat y )
|
|
(define-function void glRasterPos2f (float float))
|
|
|
|
;; void glRasterPos2i( GLint x, GLint y )
|
|
(define-function void glRasterPos2i (int int))
|
|
|
|
;; void glRasterPos2s( GLshort x, GLshort y )
|
|
(define-function void glRasterPos2s (int int))
|
|
|
|
;; void glRasterPos3d( GLdouble x, GLdouble y, GLdouble z )
|
|
(define-function void glRasterPos3d (double double double))
|
|
|
|
;; void glRasterPos3f( GLfloat x, GLfloat y, GLfloat z )
|
|
(define-function void glRasterPos3f (float float float))
|
|
|
|
;; void glRasterPos3i( GLint x, GLint y, GLint z )
|
|
(define-function void glRasterPos3i (int int int))
|
|
|
|
;; void glRasterPos3s( GLshort x, GLshort y, GLshort z )
|
|
(define-function void glRasterPos3s (int int int))
|
|
|
|
;; void glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
|
|
(define-function void glRasterPos4d (double double double double))
|
|
|
|
;; void glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
|
|
(define-function void glRasterPos4f (float float float float))
|
|
|
|
;; void glRasterPos4i( GLint x, GLint y, GLint z, GLint w )
|
|
(define-function void glRasterPos4i (int int int int))
|
|
|
|
;; void glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w )
|
|
(define-function void glRasterPos4s (int int int int))
|
|
|
|
;; void glRasterPos2dv( const GLdouble *v )
|
|
(define-function void glRasterPos2dv (byte*))
|
|
|
|
;; void glRasterPos2fv( const GLfloat *v )
|
|
(define-function void glRasterPos2fv (byte*))
|
|
|
|
;; void glRasterPos2iv( const GLint *v )
|
|
(define-function void glRasterPos2iv (byte*))
|
|
|
|
;; void glRasterPos2sv( const GLshort *v )
|
|
(define-function void glRasterPos2sv (byte*))
|
|
|
|
;; void glRasterPos3dv( const GLdouble *v )
|
|
(define-function void glRasterPos3dv (byte*))
|
|
|
|
;; void glRasterPos3fv( const GLfloat *v )
|
|
(define-function void glRasterPos3fv (byte*))
|
|
|
|
;; void glRasterPos3iv( const GLint *v )
|
|
(define-function void glRasterPos3iv (byte*))
|
|
|
|
;; void glRasterPos3sv( const GLshort *v )
|
|
(define-function void glRasterPos3sv (byte*))
|
|
|
|
;; void glRasterPos4dv( const GLdouble *v )
|
|
(define-function void glRasterPos4dv (byte*))
|
|
|
|
;; void glRasterPos4fv( const GLfloat *v )
|
|
(define-function void glRasterPos4fv (byte*))
|
|
|
|
;; void glRasterPos4iv( const GLint *v )
|
|
(define-function void glRasterPos4iv (byte*))
|
|
|
|
;; void glRasterPos4sv( const GLshort *v )
|
|
(define-function void glRasterPos4sv (byte*))
|
|
|
|
;; void glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 )
|
|
(define-function void glRectd (double double double double))
|
|
|
|
;; void glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
|
|
(define-function void glRectf (float float float float))
|
|
|
|
;; void glRecti( GLint x1, GLint y1, GLint x2, GLint y2 )
|
|
(define-function void glRecti (int int int int))
|
|
|
|
;; void glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 )
|
|
(define-function void glRects (int int int int))
|
|
|
|
;; void glRectdv( const GLdouble *v1, const GLdouble *v2 )
|
|
(define-function void glRectdv (byte* byte*))
|
|
|
|
;; void glRectfv( const GLfloat *v1, const GLfloat *v2 )
|
|
(define-function void glRectfv (byte* byte*))
|
|
|
|
;; void glRectiv( const GLint *v1, const GLint *v2 )
|
|
(define-function void glRectiv (byte* byte*))
|
|
|
|
;; void glRectsv( const GLshort *v1, const GLshort *v2 )
|
|
(define-function void glRectsv (byte* byte*))
|
|
|
|
;;;; Vertex Arrays 1.1
|
|
|
|
;; void glVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr )
|
|
(define-function void glVertexPointer (int int int byte*))
|
|
|
|
;; void glNormalPointer( GLenum type, GLsizei stride, const GLvoid *ptr )
|
|
(define-function void glNormalPointer (int int byte*))
|
|
|
|
;; void glColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr )
|
|
(define-function void glColorPointer (int int int byte*))
|
|
|
|
;; void glIndexPointer( GLenum type, GLsizei stride, const GLvoid *ptr )
|
|
(define-function void glIndexPointer (int int byte*))
|
|
|
|
;; void glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr )
|
|
(define-function void glTexCoordPointer (int int int byte*))
|
|
|
|
;; void glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr )
|
|
(define-function void glEdgeFlagPointer (int byte*))
|
|
|
|
;; void glGetPointerv( GLenum pname, GLvoid **params )
|
|
(define-function void glGetPointerv (int byte*))
|
|
|
|
;; void glArrayElement( GLint i )
|
|
(define-function void glArrayElement (int))
|
|
|
|
;; void glDrawArrays( GLenum mode, GLint first, GLsizei count )
|
|
(define-function void glDrawArrays (int int int))
|
|
|
|
;; void glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )
|
|
(define-function void glDrawElements (int int int byte*))
|
|
|
|
;; void glInterleavedArrays( GLenum format, GLsizei stride, const GLvoid *pointer )
|
|
(define-function void glInterleavedArrays (int int byte*))
|
|
|
|
;;;; Lighting
|
|
|
|
;; void glShadeModel( GLenum mode )
|
|
(define-function void glShadeModel (int))
|
|
|
|
;; void glLightf( GLenum light, GLenum pname, GLfloat param )
|
|
(define-function void glLightf (int int float))
|
|
|
|
;; void glLighti( GLenum light, GLenum pname, GLint param )
|
|
(define-function void glLighti (int int int))
|
|
|
|
;; void glLightfv( GLenum light, GLenum pname, const GLfloat *params )
|
|
(define-function void glLightfv (int int byte*))
|
|
|
|
;; void glLightiv( GLenum light, GLenum pname, const GLint *params )
|
|
(define-function void glLightiv (int int byte*))
|
|
|
|
;; void glGetLightfv( GLenum light, GLenum pname, GLfloat *params )
|
|
(define-function void glGetLightfv (int int byte*))
|
|
|
|
;; void glGetLightiv( GLenum light, GLenum pname, GLint *params )
|
|
(define-function void glGetLightiv (int int byte*))
|
|
|
|
;; void glLightModelf( GLenum pname, GLfloat param )
|
|
(define-function void glLightModelf (int float))
|
|
|
|
;; void glLightModeli( GLenum pname, GLint param )
|
|
(define-function void glLightModeli (int int))
|
|
|
|
;; void glLightModelfv( GLenum pname, const GLfloat *params )
|
|
(define-function void glLightModelfv (int byte*))
|
|
|
|
;; void glLightModeliv( GLenum pname, const GLint *params )
|
|
(define-function void glLightModeliv (int byte*))
|
|
|
|
;; void glMaterialf( GLenum face, GLenum pname, GLfloat param )
|
|
(define-function void glMaterialf (int int float))
|
|
|
|
;; void glMateriali( GLenum face, GLenum pname, GLint param )
|
|
(define-function void glMateriali (int int int))
|
|
|
|
;; void glMaterialfv( GLenum face, GLenum pname, const GLfloat *params )
|
|
(define-function void glMaterialfv (int int byte*))
|
|
|
|
;; void glMaterialiv( GLenum face, GLenum pname, const GLint *params )
|
|
(define-function void glMaterialiv (int int byte*))
|
|
|
|
;; void glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params )
|
|
(define-function void glGetMaterialfv (int int byte*))
|
|
|
|
;; void glGetMaterialiv( GLenum face, GLenum pname, GLint *params )
|
|
(define-function void glGetMaterialiv (int int byte*))
|
|
|
|
;; void glColorMaterial( GLenum face, GLenum mode )
|
|
(define-function void glColorMaterial (int int))
|
|
|
|
;;;; Raster functions
|
|
|
|
;; void glPixelZoom( GLfloat xfactor, GLfloat yfactor )
|
|
(define-function void glPixelZoom (float float))
|
|
|
|
;; void glPixelStoref( GLenum pname, GLfloat param )
|
|
(define-function void glPixelStoref (int float))
|
|
|
|
;; void glPixelStorei( GLenum pname, GLint param )
|
|
(define-function void glPixelStorei (int int))
|
|
|
|
;; void glPixelTransferf( GLenum pname, GLfloat param )
|
|
(define-function void glPixelTransferf (int float))
|
|
|
|
;; void glPixelTransferi( GLenum pname, GLint param )
|
|
(define-function void glPixelTransferi (int int))
|
|
|
|
;; void glPixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values )
|
|
(define-function void glPixelMapfv (int int byte*))
|
|
|
|
;; void glPixelMapuiv( GLenum map, GLsizei mapsize, const GLuint *values )
|
|
(define-function void glPixelMapuiv (int int byte*))
|
|
|
|
;; void glPixelMapusv( GLenum map, GLsizei mapsize, const GLushort *values )
|
|
(define-function void glPixelMapusv (int int byte*))
|
|
|
|
;; void glGetPixelMapfv( GLenum map, GLfloat *values )
|
|
(define-function void glGetPixelMapfv (int byte*))
|
|
|
|
;; void glGetPixelMapuiv( GLenum map, GLuint *values )
|
|
(define-function void glGetPixelMapuiv (int byte*))
|
|
|
|
;; void glGetPixelMapusv( GLenum map, GLushort *values )
|
|
(define-function void glGetPixelMapusv (int byte*))
|
|
|
|
;; void glBitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap )
|
|
(define-function void glBitmap (int int float float float float byte*))
|
|
|
|
;; void glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels )
|
|
(define-function void glReadPixels (int int int int int int byte*))
|
|
|
|
;; void glDrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )
|
|
(define-function void glDrawPixels (int int int int byte*))
|
|
|
|
;; void glCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type )
|
|
(define-function void glCopyPixels (int int int int int))
|
|
|
|
;;;; Stenciling
|
|
|
|
;; void glStencilFunc( GLenum func, GLint ref, GLuint mask )
|
|
(define-function void glStencilFunc (int int int))
|
|
|
|
;; void glStencilMask( GLuint mask )
|
|
(define-function void glStencilMask (int))
|
|
|
|
;; void glStencilOp( GLenum fail, GLenum zfail, GLenum zpass )
|
|
(define-function void glStencilOp (int int int))
|
|
|
|
;; void glClearStencil( GLint s )
|
|
(define-function void glClearStencil (int))
|
|
|
|
;;;; Texture mapping
|
|
|
|
;; void glTexGend( GLenum coord, GLenum pname, GLdouble param )
|
|
(define-function void glTexGend (int int double))
|
|
|
|
;; void glTexGenf( GLenum coord, GLenum pname, GLfloat param )
|
|
(define-function void glTexGenf (int int float))
|
|
|
|
;; void glTexGeni( GLenum coord, GLenum pname, GLint param )
|
|
(define-function void glTexGeni (int int int))
|
|
|
|
;; void glTexGendv( GLenum coord, GLenum pname, const GLdouble *params )
|
|
(define-function void glTexGendv (int int byte*))
|
|
|
|
;; void glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params )
|
|
(define-function void glTexGenfv (int int byte*))
|
|
|
|
;; void glTexGeniv( GLenum coord, GLenum pname, const GLint *params )
|
|
(define-function void glTexGeniv (int int byte*))
|
|
|
|
;; void glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params )
|
|
(define-function void glGetTexGendv (int int byte*))
|
|
|
|
;; void glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params )
|
|
(define-function void glGetTexGenfv (int int byte*))
|
|
|
|
;; void glGetTexGeniv( GLenum coord, GLenum pname, GLint *params )
|
|
(define-function void glGetTexGeniv (int int byte*))
|
|
|
|
;; void glTexEnvf( GLenum target, GLenum pname, GLfloat param )
|
|
(define-function void glTexEnvf (int int float))
|
|
|
|
;; void glTexEnvi( GLenum target, GLenum pname, GLint param )
|
|
(define-function void glTexEnvi (int int int))
|
|
|
|
;; void glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params )
|
|
(define-function void glTexEnvfv (int int byte*))
|
|
|
|
;; void glTexEnviv( GLenum target, GLenum pname, const GLint *params )
|
|
(define-function void glTexEnviv (int int byte*))
|
|
|
|
;; void glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params )
|
|
(define-function void glGetTexEnvfv (int int byte*))
|
|
|
|
;; void glGetTexEnviv( GLenum target, GLenum pname, GLint *params )
|
|
(define-function void glGetTexEnviv (int int byte*))
|
|
|
|
;; void glTexParameterf( GLenum target, GLenum pname, GLfloat param )
|
|
(define-function void glTexParameterf (int int float))
|
|
|
|
;; void glTexParameteri( GLenum target, GLenum pname, GLint param )
|
|
(define-function void glTexParameteri (int int int))
|
|
|
|
;; void glTexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
|
|
(define-function void glTexParameterfv (int int byte*))
|
|
|
|
;; void glTexParameteriv( GLenum target, GLenum pname, const GLint *params )
|
|
(define-function void glTexParameteriv (int int byte*))
|
|
|
|
;; void glGetTexParameterfv( GLenum target, GLenum pname, GLfloat *params)
|
|
(define-function void glGetTexParameterfv (int int byte*))
|
|
|
|
;; void glGetTexParameteriv( GLenum target, GLenum pname, GLint *params )
|
|
(define-function void glGetTexParameteriv (int int byte*))
|
|
|
|
;; void glGetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat *params )
|
|
(define-function void glGetTexLevelParameterfv (int int int byte*))
|
|
|
|
;; void glGetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint *params )
|
|
(define-function void glGetTexLevelParameteriv (int int int byte*))
|
|
|
|
;; void glTexImage1D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
|
|
(define-function void glTexImage1D (int int int int int int int byte*))
|
|
|
|
;; void glTexImage2D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
|
|
(define-function void glTexImage2D (int int int int int int int int byte*))
|
|
|
|
;; void glGetTexImage( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels )
|
|
(define-function void glGetTexImage (int int int int byte*))
|
|
|
|
;;;; 1.1 functions
|
|
|
|
;; void glGenTextures( GLsizei n, GLuint *textures )
|
|
(define-function void glGenTextures (int byte*))
|
|
|
|
;; void glDeleteTextures( GLsizei n, const GLuint *textures)
|
|
(define-function void glDeleteTextures (int byte*))
|
|
|
|
;; void glBindTexture( GLenum target, GLuint texture )
|
|
(define-function void glBindTexture (int int))
|
|
|
|
;; void glPrioritizeTextures( GLsizei n, const GLuint *textures, const GLclampf *priorities )
|
|
(define-function void glPrioritizeTextures (int byte* byte*))
|
|
|
|
;; GLboolean glAreTexturesResident( GLsizei n, const GLuint *textures, GLboolean *residences )
|
|
(define-function int glAreTexturesResident (int byte* byte*))
|
|
|
|
;; GLboolean glIsTexture( GLuint texture )
|
|
(define-function int glIsTexture (int))
|
|
|
|
;; void glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels )
|
|
(define-function void glTexSubImage1D (int int int int int int byte*))
|
|
|
|
;; void glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )
|
|
(define-function void glTexSubImage2D (int int int int int int int int byte*))
|
|
|
|
;; void glCopyTexImage1D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border )
|
|
(define-function void glCopyTexImage1D (int int int int int int int))
|
|
|
|
;; void glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
|
|
(define-function void glCopyTexImage2D (int int int int int int int int))
|
|
|
|
;; void glCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width )
|
|
(define-function void glCopyTexSubImage1D (int int int int int int))
|
|
|
|
;; void glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height )
|
|
(define-function void glCopyTexSubImage2D (int int int int int int int int))
|
|
|
|
;;;; Evaluators
|
|
|
|
;; void glMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points )
|
|
(define-function void glMap1d (int double double int int byte*))
|
|
|
|
;; void glMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points )
|
|
(define-function void glMap1f (int float float int int byte*))
|
|
|
|
;; void glMap2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points )
|
|
(define-function void glMap2d (int double double int int double double int int byte*))
|
|
|
|
;; void glMap2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points )
|
|
(define-function void glMap2f (int float float int int float float int int byte*))
|
|
|
|
;; void glGetMapdv( GLenum target, GLenum query, GLdouble *v )
|
|
(define-function void glGetMapdv (int int byte*))
|
|
|
|
;; void glGetMapfv( GLenum target, GLenum query, GLfloat *v )
|
|
(define-function void glGetMapfv (int int byte*))
|
|
|
|
;; void glGetMapiv( GLenum target, GLenum query, GLint *v )
|
|
(define-function void glGetMapiv (int int byte*))
|
|
|
|
;; void glEvalCoord1d( GLdouble u )
|
|
(define-function void glEvalCoord1d (double))
|
|
|
|
;; void glEvalCoord1f( GLfloat u )
|
|
(define-function void glEvalCoord1f (float))
|
|
|
|
;; void glEvalCoord1dv( const GLdouble *u )
|
|
(define-function void glEvalCoord1dv (byte*))
|
|
|
|
;; void glEvalCoord1fv( const GLfloat *u )
|
|
(define-function void glEvalCoord1fv (byte*))
|
|
|
|
;; void glEvalCoord2d( GLdouble u, GLdouble v )
|
|
(define-function void glEvalCoord2d (double double))
|
|
|
|
;; void glEvalCoord2f( GLfloat u, GLfloat v )
|
|
(define-function void glEvalCoord2f (float float))
|
|
|
|
;; void glEvalCoord2dv( const GLdouble *u )
|
|
(define-function void glEvalCoord2dv (byte*))
|
|
|
|
;; void glEvalCoord2fv( const GLfloat *u )
|
|
(define-function void glEvalCoord2fv (byte*))
|
|
|
|
;; void glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 )
|
|
(define-function void glMapGrid1d (int double double))
|
|
|
|
;; void glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 )
|
|
(define-function void glMapGrid1f (int float float))
|
|
|
|
;; void glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 )
|
|
(define-function void glMapGrid2d (int double double int double double))
|
|
|
|
;; void glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 )
|
|
(define-function void glMapGrid2f (int float float int float float))
|
|
|
|
;; void glEvalPoint1( GLint i )
|
|
(define-function void glEvalPoint1 (int))
|
|
|
|
;; void glEvalPoint2( GLint i, GLint j )
|
|
(define-function void glEvalPoint2 (int int))
|
|
|
|
;; void glEvalMesh1( GLenum mode, GLint i1, GLint i2 )
|
|
(define-function void glEvalMesh1 (int int int))
|
|
|
|
;; void glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
|
|
(define-function void glEvalMesh2 (int int int int int))
|
|
|
|
;;;; Fog
|
|
|
|
;; void glFogf( GLenum pname, GLfloat param )
|
|
(define-function void glFogf (int float))
|
|
|
|
;; void glFogi( GLenum pname, GLint param )
|
|
(define-function void glFogi (int int))
|
|
|
|
;; void glFogfv( GLenum pname, const GLfloat *params )
|
|
(define-function void glFogfv (int byte*))
|
|
|
|
;; void glFogiv( GLenum pname, const GLint *params )
|
|
(define-function void glFogiv (int byte*))
|
|
|
|
;;;; Selection and Feedback
|
|
|
|
;; void glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer )
|
|
(define-function void glFeedbackBuffer (int int byte*))
|
|
|
|
;; void glPassThrough( GLfloat token )
|
|
(define-function void glPassThrough (float))
|
|
|
|
;; void glSelectBuffer( GLsizei size, GLuint *buffer )
|
|
(define-function void glSelectBuffer (int byte*))
|
|
|
|
;; void glInitNames( void )
|
|
(define-function void glInitNames ())
|
|
|
|
;; void glLoadName( GLuint name )
|
|
(define-function void glLoadName (int))
|
|
|
|
;; void glPushName( GLuint name )
|
|
(define-function void glPushName (int))
|
|
|
|
;; void glPopName( void )
|
|
(define-function void glPopName ())
|
|
|
|
;;;; OpenGL 1.2
|
|
|
|
;; void glDrawRangeElements( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices )
|
|
(define-function void glDrawRangeElements (int int int int int byte*))
|
|
|
|
;; void glTexImage3D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
|
|
(define-function void glTexImage3D (int int int int int int int int int byte*))
|
|
|
|
;; void glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
|
|
(define-function void glTexSubImage3D (int int int int int int int int int int byte*))
|
|
|
|
;; void glCopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height )
|
|
(define-function void glCopyTexSubImage3D (int int int int int int int int int))
|
|
|
|
;;;; GL_ARB_imaging
|
|
|
|
;; void glColorTable( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table )
|
|
(define-function void glColorTable (int int int int int byte*))
|
|
|
|
;; void glColorSubTable( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data )
|
|
(define-function void glColorSubTable (int int int int int byte*))
|
|
|
|
;; void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
|
|
(define-function void glColorTableParameteriv (int int byte*))
|
|
|
|
;; void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
|
|
(define-function void glColorTableParameterfv (int int byte*))
|
|
|
|
;; void glCopyColorSubTable( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width )
|
|
(define-function void glCopyColorSubTable (int int int int int))
|
|
|
|
;; void glCopyColorTable( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width )
|
|
(define-function void glCopyColorTable (int int int int int))
|
|
|
|
;; void glGetColorTable( GLenum target, GLenum format, GLenum type, GLvoid *table )
|
|
(define-function void glGetColorTable (int int int byte*))
|
|
|
|
;; void glGetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params )
|
|
(define-function void glGetColorTableParameterfv (int int byte*))
|
|
|
|
;; void glGetColorTableParameteriv( GLenum target, GLenum pname, GLint *params )
|
|
(define-function void glGetColorTableParameteriv (int int byte*))
|
|
|
|
;; void glBlendEquation( GLenum mode )
|
|
(define-function void glBlendEquation (int))
|
|
|
|
;; void glBlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
|
|
(define-function void glBlendColor (float float float float))
|
|
|
|
;; void glHistogram( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink )
|
|
(define-function void glHistogram (int int int int))
|
|
|
|
;; void glResetHistogram( GLenum target )
|
|
(define-function void glResetHistogram (int))
|
|
|
|
;; void glGetHistogram( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values )
|
|
(define-function void glGetHistogram (int int int int byte*))
|
|
|
|
;; void glGetHistogramParameterfv( GLenum target, GLenum pname, GLfloat *params )
|
|
(define-function void glGetHistogramParameterfv (int int byte*))
|
|
|
|
;; void glGetHistogramParameteriv( GLenum target, GLenum pname, GLint *params )
|
|
(define-function void glGetHistogramParameteriv (int int byte*))
|
|
|
|
;; void glMinmax( GLenum target, GLenum internalformat, GLboolean sink )
|
|
(define-function void glMinmax (int int int))
|
|
|
|
;; void glResetMinmax( GLenum target )
|
|
(define-function void glResetMinmax (int))
|
|
|
|
;; void glGetMinmax( GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values )
|
|
(define-function void glGetMinmax (int int int int byte*))
|
|
|
|
;; void glGetMinmaxParameterfv( GLenum target, GLenum pname, GLfloat *params )
|
|
(define-function void glGetMinmaxParameterfv (int int byte*))
|
|
|
|
;; void glGetMinmaxParameteriv( GLenum target, GLenum pname, GLint *params )
|
|
(define-function void glGetMinmaxParameteriv (int int byte*))
|
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;; void glConvolutionFilter1D( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image )
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(define-function void glConvolutionFilter1D (int int int int int byte*))
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;; void glConvolutionFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image )
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(define-function void glConvolutionFilter2D (int int int int int int byte*))
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;; void glConvolutionParameterf( GLenum target, GLenum pname, GLfloat params )
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(define-function void glConvolutionParameterf (int int float))
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;; void glConvolutionParameterfv( GLenum target, GLenum pname, const GLfloat *params )
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(define-function void glConvolutionParameterfv (int int byte*))
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;; void glConvolutionParameteri( GLenum target, GLenum pname, GLint params )
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(define-function void glConvolutionParameteri (int int int))
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;; void glConvolutionParameteriv( GLenum target, GLenum pname, const GLint *params )
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(define-function void glConvolutionParameteriv (int int byte*))
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;; void glCopyConvolutionFilter1D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width )
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(define-function void glCopyConvolutionFilter1D (int int int int int))
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;; void glCopyConvolutionFilter2D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
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(define-function void glCopyConvolutionFilter2D (int int int int int int))
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;; void glGetConvolutionFilter( GLenum target, GLenum format, GLenum type, GLvoid *image )
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(define-function void glGetConvolutionFilter (int int int byte*))
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;; void glGetConvolutionParameterfv( GLenum target, GLenum pname, GLfloat *params )
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(define-function void glGetConvolutionParameterfv (int int byte*))
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;; void glGetConvolutionParameteriv( GLenum target, GLenum pname, GLint *params )
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(define-function void glGetConvolutionParameteriv (int int byte*))
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;; void glSeparableFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column )
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(define-function void glSeparableFilter2D (int int int int int int byte* byte*))
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;; void glGetSeparableFilter( GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span )
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(define-function void glGetSeparableFilter (int int int byte* byte* byte*))
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;; void glActiveTexture( GLenum texture )
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(define-function void glActiveTexture (int))
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;; void glClientActiveTexture( GLenum texture )
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(define-function void glClientActiveTexture (int))
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;; void glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data )
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(define-function void glCompressedTexImage1D (int int int int int int byte*))
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;; void glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data )
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(define-function void glCompressedTexImage2D (int int int int int int int byte*))
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;; void glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data )
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(define-function void glCompressedTexImage3D (int int int int int int int int byte*))
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;; void glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data )
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(define-function void glCompressedTexSubImage1D (int int int int int int byte*))
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;; void glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data )
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(define-function void glCompressedTexSubImage2D (int int int int int int int int byte*))
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;; void glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data )
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(define-function void glCompressedTexSubImage3D (int int int int int int int int int int byte*))
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;; void glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img )
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(define-function void glGetCompressedTexImage (int int byte*))
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;; void glMultiTexCoord1d( GLenum target, GLdouble s )
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(define-function void glMultiTexCoord1d (int double))
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;; void glMultiTexCoord1dv( GLenum target, const GLdouble *v )
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(define-function void glMultiTexCoord1dv (int byte*))
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;; void glMultiTexCoord1f( GLenum target, GLfloat s )
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(define-function void glMultiTexCoord1f (int float))
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;; void glMultiTexCoord1fv( GLenum target, const GLfloat *v )
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(define-function void glMultiTexCoord1fv (int byte*))
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;; void glMultiTexCoord1i( GLenum target, GLint s )
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(define-function void glMultiTexCoord1i (int int))
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;; void glMultiTexCoord1iv( GLenum target, const GLint *v )
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(define-function void glMultiTexCoord1iv (int byte*))
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;; void glMultiTexCoord1s( GLenum target, GLshort s )
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(define-function void glMultiTexCoord1s (int int))
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;; void glMultiTexCoord1sv( GLenum target, const GLshort *v )
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(define-function void glMultiTexCoord1sv (int byte*))
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;; void glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t )
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(define-function void glMultiTexCoord2d (int double double))
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;; void glMultiTexCoord2dv( GLenum target, const GLdouble *v )
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(define-function void glMultiTexCoord2dv (int byte*))
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;; void glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t )
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(define-function void glMultiTexCoord2f (int float float))
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;; void glMultiTexCoord2fv( GLenum target, const GLfloat *v )
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(define-function void glMultiTexCoord2fv (int byte*))
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;; void glMultiTexCoord2i( GLenum target, GLint s, GLint t )
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(define-function void glMultiTexCoord2i (int int int))
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;; void glMultiTexCoord2iv( GLenum target, const GLint *v )
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(define-function void glMultiTexCoord2iv (int byte*))
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;; void glMultiTexCoord2s( GLenum target, GLshort s, GLshort t )
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(define-function void glMultiTexCoord2s (int int int))
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;; void glMultiTexCoord2sv( GLenum target, const GLshort *v )
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(define-function void glMultiTexCoord2sv (int byte*))
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;; void glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r )
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(define-function void glMultiTexCoord3d (int double double double))
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;; void glMultiTexCoord3dv( GLenum target, const GLdouble *v )
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(define-function void glMultiTexCoord3dv (int byte*))
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;; void glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r )
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(define-function void glMultiTexCoord3f (int float float float))
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;; void glMultiTexCoord3fv( GLenum target, const GLfloat *v )
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(define-function void glMultiTexCoord3fv (int byte*))
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;; void glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r )
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(define-function void glMultiTexCoord3i (int int int int))
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;; void glMultiTexCoord3iv( GLenum target, const GLint *v )
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(define-function void glMultiTexCoord3iv (int byte*))
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;; void glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r )
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(define-function void glMultiTexCoord3s (int int int int))
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;; void glMultiTexCoord3sv( GLenum target, const GLshort *v )
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(define-function void glMultiTexCoord3sv (int byte*))
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;; void glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q )
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(define-function void glMultiTexCoord4d (int double double double double))
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;; void glMultiTexCoord4dv( GLenum target, const GLdouble *v )
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(define-function void glMultiTexCoord4dv (int byte*))
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;; void glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q )
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(define-function void glMultiTexCoord4f (int float float float float))
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;; void glMultiTexCoord4fv( GLenum target, const GLfloat *v )
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(define-function void glMultiTexCoord4fv (int byte*))
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;; void glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q )
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(define-function void glMultiTexCoord4i (int int int int int))
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;; void glMultiTexCoord4iv( GLenum target, const GLint *v )
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(define-function void glMultiTexCoord4iv (int byte*))
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;; void glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q )
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(define-function void glMultiTexCoord4s (int int int int int))
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;; void glMultiTexCoord4sv( GLenum target, const GLshort *v )
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(define-function void glMultiTexCoord4sv (int byte*))
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;; void glLoadTransposeMatrixd( const GLdouble *m ) /* void glLoadTransposeMatrixd( const GLdouble m[16] ) */
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(define-function void glLoadTransposeMatrixd (byte*))
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;; void glLoadTransposeMatrixf( const GLfloat *m ) /* void glLoadTransposeMatrixf( const GLfloat m[16] ) */
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(define-function void glLoadTransposeMatrixf (byte*))
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;; void glMultTransposeMatrixd( const GLdouble *m ) /* void glMultTransposeMatrixd( const GLdouble m[16] ) */
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(define-function void glMultTransposeMatrixd (byte*))
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;; void glMultTransposeMatrixf( const GLfloat *m ) /* void glMultTransposeMatrixf( const GLfloat m[16] ) */
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(define-function void glMultTransposeMatrixf (byte*))
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;; void glSampleCoverage( GLclampf value, GLboolean invert )
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(define-function void glSampleCoverage (float int))
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;;;; OpenGL 1.3
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;; void glActiveTextureARB(GLenum texture)
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(define-function void glActiveTextureARB (int))
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;; void glClientActiveTextureARB(GLenum texture)
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(define-function void glClientActiveTextureARB (int))
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;; void glMultiTexCoord1dARB(GLenum target, GLdouble s)
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(define-function void glMultiTexCoord1dARB (int double))
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;; void glMultiTexCoord1dvARB(GLenum target, const GLdouble *v)
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(define-function void glMultiTexCoord1dvARB (int byte*))
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;; void glMultiTexCoord1fARB(GLenum target, GLfloat s)
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(define-function void glMultiTexCoord1fARB (int float))
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;; void glMultiTexCoord1fvARB(GLenum target, const GLfloat *v)
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(define-function void glMultiTexCoord1fvARB (int byte*))
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;; void glMultiTexCoord1iARB(GLenum target, GLint s)
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(define-function void glMultiTexCoord1iARB (int int))
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;; void glMultiTexCoord1ivARB(GLenum target, const GLint *v)
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(define-function void glMultiTexCoord1ivARB (int byte*))
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;; void glMultiTexCoord1sARB(GLenum target, GLshort s)
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(define-function void glMultiTexCoord1sARB (int int))
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;; void glMultiTexCoord1svARB(GLenum target, const GLshort *v)
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(define-function void glMultiTexCoord1svARB (int byte*))
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;; void glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
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(define-function void glMultiTexCoord2dARB (int double double))
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;; void glMultiTexCoord2dvARB(GLenum target, const GLdouble *v)
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(define-function void glMultiTexCoord2dvARB (int byte*))
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;; void glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t)
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(define-function void glMultiTexCoord2fARB (int float float))
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;; void glMultiTexCoord2fvARB(GLenum target, const GLfloat *v)
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(define-function void glMultiTexCoord2fvARB (int byte*))
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;; void glMultiTexCoord2iARB(GLenum target, GLint s, GLint t)
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(define-function void glMultiTexCoord2iARB (int int int))
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;; void glMultiTexCoord2ivARB(GLenum target, const GLint *v)
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(define-function void glMultiTexCoord2ivARB (int byte*))
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;; void glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)
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(define-function void glMultiTexCoord2sARB (int int int))
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;; void glMultiTexCoord2svARB(GLenum target, const GLshort *v)
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(define-function void glMultiTexCoord2svARB (int byte*))
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;; void glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)
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(define-function void glMultiTexCoord3dARB (int double double double))
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;; void glMultiTexCoord3dvARB(GLenum target, const GLdouble *v)
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(define-function void glMultiTexCoord3dvARB (int byte*))
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;; void glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r)
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(define-function void glMultiTexCoord3fARB (int float float float))
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;; void glMultiTexCoord3fvARB(GLenum target, const GLfloat *v)
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(define-function void glMultiTexCoord3fvARB (int byte*))
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;; void glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
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(define-function void glMultiTexCoord3iARB (int int int int))
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;; void glMultiTexCoord3ivARB(GLenum target, const GLint *v)
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(define-function void glMultiTexCoord3ivARB (int byte*))
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;; void glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r)
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(define-function void glMultiTexCoord3sARB (int int int int))
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;; void glMultiTexCoord3svARB(GLenum target, const GLshort *v)
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(define-function void glMultiTexCoord3svARB (int byte*))
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;; void glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
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(define-function void glMultiTexCoord4dARB (int double double double double))
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;; void glMultiTexCoord4dvARB(GLenum target, const GLdouble *v)
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(define-function void glMultiTexCoord4dvARB (int byte*))
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;; void glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
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(define-function void glMultiTexCoord4fARB (int float float float float))
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;; void glMultiTexCoord4fvARB(GLenum target, const GLfloat *v)
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(define-function void glMultiTexCoord4fvARB (int byte*))
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;; void glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q)
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(define-function void glMultiTexCoord4iARB (int int int int int))
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;; void glMultiTexCoord4ivARB(GLenum target, const GLint *v)
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(define-function void glMultiTexCoord4ivARB (int byte*))
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;; void glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
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(define-function void glMultiTexCoord4sARB (int int int int int))
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;; void glMultiTexCoord4svARB(GLenum target, const GLshort *v)
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(define-function void glMultiTexCoord4svARB (int byte*))
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) ;[end]
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