65 lines
2.0 KiB
Scheme
65 lines
2.0 KiB
Scheme
;;; TRIANGL -- Board game benchmark.
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(library (rnrs-benchmarks triangl)
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(export main)
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(import (rnrs) (rnrs-benchmarks))
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(define *board*
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(list->vector '(1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1)))
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(define *sequence*
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(list->vector '(0 0 0 0 0 0 0 0 0 0 0 0 0 0)))
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(define *a*
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(list->vector '(1 2 4 3 5 6 1 3 6 2 5 4 11 12
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13 7 8 4 4 7 11 8 12 13 6 10
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15 9 14 13 13 14 15 9 10
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6 6)))
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(define *b*
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(list->vector '(2 4 7 5 8 9 3 6 10 5 9 8
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12 13 14 8 9 5 2 4 7 5 8
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9 3 6 10 5 9 8 12 13 14
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8 9 5 5)))
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(define *c*
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(list->vector '(4 7 11 8 12 13 6 10 15 9 14 13
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13 14 15 9 10 6 1 2 4 3 5 6 1
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3 6 2 5 4 11 12 13 7 8 4 4)))
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(define *answer* '())
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(define (attempt i depth)
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(cond ((= depth 14)
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(set! *answer*
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(cons (cdr (vector->list *sequence*)) *answer*))
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#t)
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((and (= 1 (vector-ref *board* (vector-ref *a* i)))
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(= 1 (vector-ref *board* (vector-ref *b* i)))
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(= 0 (vector-ref *board* (vector-ref *c* i))))
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(vector-set! *board* (vector-ref *a* i) 0)
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(vector-set! *board* (vector-ref *b* i) 0)
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(vector-set! *board* (vector-ref *c* i) 1)
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(vector-set! *sequence* depth i)
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(do ((j 0 (+ j 1))
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(depth (+ depth 1)))
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((or (= j 36) (attempt j depth)) #f))
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(vector-set! *board* (vector-ref *a* i) 1)
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(vector-set! *board* (vector-ref *b* i) 1)
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(vector-set! *board* (vector-ref *c* i) 0) #f)
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(else #f)))
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(define (test i depth)
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(set! *answer* '())
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(attempt i depth)
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(car *answer*))
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(define (main . args)
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(run-benchmark
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"triangl"
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triangl-iters
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(lambda (result) (equal? result '(22 34 31 15 7 1 20 17 25 6 5 13 32)))
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(lambda (i depth) (lambda () (test i depth)))
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22
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1)))
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