ikarus/lab/ypsilon-ffi/glut-demo.scm

180 lines
5.7 KiB
Scheme

#!/usr/bin/env ypsilon
;; glut-demo.scm:
;; GLUT, OpenGL, FFI, and Concurrent GC Stress Test
;;
;; Requirements:
;; Darwin: OpenGL.framework GLUT.framework
;; Windows: opengl32.dll glut32.dll
;; Linux: libGL.so.1 libglut.so.3
(import
(gl) (glut)
(ypsilon-compat)
(rename (except (rnrs) angle display) (reverse rnrs:reverse))
(rnrs programs))
(define object glutSolidIcosahedron)
(define reverse #t)
(define angle 0.0)
(define last-update 0)
(define display
(lambda ()
(glClear (+ GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT))
(do ((y 2.0 (+ y 3.0)))
((> y 14.0))
(do ((x 2.0 (+ x 3.0)))
((> x 14.0))
(if reverse
(render-one x y
0.4 (/ x 40.0) (/ y 40.0)
(/ x 20.0) (/ y 20.0) 0.4
(/ x 20.0) 0.2 (/ y 20.0)
(/ (+ x y) 20.0 100.0))
(render-one x y
(/ y 40.0) (/ x 40.0) 0.4
(/ x 20.0) 0.4 (/ y 20.0)
0.2 (/ x 20.0) (/ y 20.0)
(/ (+ x y) 20.0 100.0)))))
(glutSwapBuffers)))
(define rotate
(lambda ()
(cond ((< (+ last-update 16000) (microsecond))
(if (= (glutGetWindow) 0) (exit 0))
(if reverse
(let ((new-angle (+ angle 2.0)))
(if (>= new-angle 360.0)
(set! angle (- new-angle 360.0))
(set! angle new-angle)))
(let ((new-angle (- angle 2.0)))
(if (< new-angle 360.0)
(set! angle (+ new-angle 360.0))
(set! angle new-angle))))
(set! last-update (microsecond))
(glutPostRedisplay)))))
(define mouse
(lambda (button state x y)
(and (= state 0) (set! reverse (not reverse)))
(format #t "mouse callback ~s ~s ~s ~s ~%" button state x y)))
(define show-dodecahedron (lambda () (glScalef 0.6 0.6 0.6) (glutSolidDodecahedron)))
(define show-sphere (lambda () (glutSolidSphere 1.0 32 16)))
(define show-cone (lambda () (glutSolidCone 1.0 2.0 32 1)))
(define show-cube (lambda () (glutSolidCube 1.5)))
(define show-torus (lambda () (glutSolidTorus 0.5 1.0 16 32)))
(define menu
(lambda (m)
(format #t "menu callback ~s ~%" m)
(case m
((1) (set! object glutSolidIcosahedron))
((2) (set! object glutSolidOctahedron))
((3) (set! object glutSolidTetrahedron))
((4) (set! object show-dodecahedron))
((5) (set! object show-sphere))
((6) (set! object show-cone))
((7) (set! object show-cube))
((8) (set! object show-torus))
((9) (glShadeModel GL_SMOOTH))
((10) (glShadeModel GL_FLAT))
((11) (exit)))))
(define reshape
(lambda (w h)
(format #t "reshape callback ~s ~s ~%" w h)
(and (> w 0)
(> h 0)
(begin
(glViewport 0 0 w h)
(glMatrixMode GL_PROJECTION)
(glLoadIdentity)
(if (<= w h)
(glOrtho 0.0 16.0 0.0 (/ (* 16.0 h) w) -10.0 10.0)
(glOrtho 0.0 (/ (* 16.0 w) h) 0.0 16.0 -10.0 10.0))
(glMatrixMode GL_MODELVIEW)))))
(define visibility
(lambda (state)
(format #t "visibility callback ~s ~%" state)))
(define f32vector
(lambda lst
(define-syntax f32set!
(syntax-rules ()
((_ bv n value)
(bytevector-ieee-single-native-set! bv (* n 4) value))))
(let ((bv (make-bytevector (* (length lst) 4))))
(let loop ((i 0) (lst lst))
(cond ((null? lst) bv)
(else
(f32set! bv i (car lst))
(loop (+ i 1) (cdr lst))))))))
(define render-one
(lambda (x y ambr ambg ambb difr difg difb specr specg specb shine)
(glPushMatrix)
(glTranslatef x y 0.0)
(cond ((eq? object show-sphere)
(glRotatef 90.0 0.0 1.0 0.0)
(glRotatef angle 0.0 0.0 1.0))
(else
(glRotatef angle -0.3 1.0 -0.5)))
(glMaterialfv GL_FRONT GL_AMBIENT (f32vector ambr ambg ambb 1.0))
(glMaterialfv GL_FRONT GL_DIFFUSE (f32vector difr difg difb 1.0))
(glMaterialfv GL_FRONT GL_SPECULAR (f32vector specr specg specb 1.0))
(glMaterialf GL_FRONT GL_SHININESS (* shine 128.0))
(object)
(glPopMatrix)))
#;(import (trace))
#;(trace render-one)
#;(collect-notify #t)
(define run
(lambda ()
(glutInitDisplayMode (+ GLUT_DOUBLE GLUT_RGBA GLUT_DEPTH))
(glutInitWindowPosition 100 100)
(glutInitWindowSize 500 500)
(glutInit (vector (length (command-line))) (apply vector (command-line)))
(glutCreateWindow "Hello GLUT")
(glLightfv GL_LIGHT0 GL_AMBIENT (f32vector 0.0 0.0 0.0 1.0))
(glLightfv GL_LIGHT0 GL_DIFFUSE (f32vector 1.0 1.0 1.0 1.0))
(glLightfv GL_LIGHT0 GL_POSITION (f32vector 0.0 3.0 3.0 0.0))
(glLightModelfv GL_LIGHT_MODEL_AMBIENT (f32vector 0.2 0.2 0.2 1.0))
(glLightModelfv GL_LIGHT_MODEL_LOCAL_VIEWER (f32vector 0.0))
(glShadeModel GL_FLAT)
(glFrontFace GL_CW)
(glEnable GL_LIGHTING)
(glEnable GL_LIGHT0)
(glEnable GL_AUTO_NORMAL)
(glEnable GL_NORMALIZE)
(glEnable GL_DEPTH_TEST)
(glDepthFunc GL_LESS)
(glutDisplayFunc display)
(glutReshapeFunc reshape)
(glutVisibilityFunc visibility)
(glutMouseFunc mouse)
(glutIdleFunc rotate)
(glutCreateMenu menu)
(glutAddMenuEntry "Icosahedron" 1)
(glutAddMenuEntry "Octahedron" 2)
(glutAddMenuEntry "Tetrahedron" 3)
(glutAddMenuEntry "Dodecahedron" 4)
(glutAddMenuEntry "Sphere" 5)
(glutAddMenuEntry "Cone" 6)
(glutAddMenuEntry "Cube" 7)
(glutAddMenuEntry "Torus" 8)
(glutAddMenuEntry "[smooth]" 9)
(glutAddMenuEntry "[flat]" 10)
(glutAddMenuEntry "Exit" 11)
(glutAttachMenu GLUT_RIGHT_BUTTON)
(glutMainLoop)))
(run)