145 lines
4.0 KiB
Scheme
145 lines
4.0 KiB
Scheme
;;; PUZZLE -- Forest Baskett's Puzzle benchmark, originally written in Pascal.
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(define (my-iota n)
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(do ((n n (- n 1))
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(list '() (cons (- n 1) list)))
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((zero? n) list)))
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(define size 511)
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(define classmax 3)
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(define typemax 12)
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(define *iii* 0)
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(define *kount* 0)
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(define *d* 8)
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(define *piececount* (make-vector (+ classmax 1) 0))
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(define *class* (make-vector (+ typemax 1) 0))
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(define *piecemax* (make-vector (+ typemax 1) 0))
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(define *puzzle* (make-vector (+ size 1)))
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(define *p* (make-vector (+ typemax 1)))
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(define (fit i j)
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(let ((end (vector-ref *piecemax* i)))
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(do ((k 0 (+ k 1)))
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((or (> k end)
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(and (vector-ref (vector-ref *p* i) k)
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(vector-ref *puzzle* (+ j k))))
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(if (> k end) #t #f)))))
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(define (place i j)
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(let ((end (vector-ref *piecemax* i)))
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(do ((k 0 (+ k 1)))
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((> k end))
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(cond ((vector-ref (vector-ref *p* i) k)
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(vector-set! *puzzle* (+ j k) #t)
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#t)))
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(vector-set! *piececount*
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(vector-ref *class* i)
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(- (vector-ref *piececount* (vector-ref *class* i)) 1))
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(do ((k j (+ k 1)))
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((or (> k size) (not (vector-ref *puzzle* k)))
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(if (> k size) 0 k)))))
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(define (puzzle-remove i j)
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(let ((end (vector-ref *piecemax* i)))
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(do ((k 0 (+ k 1)))
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((> k end))
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(cond ((vector-ref (vector-ref *p* i) k)
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(vector-set! *puzzle* (+ j k) #f)
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#f)))
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(vector-set! *piececount*
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(vector-ref *class* i)
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(+ (vector-ref *piececount* (vector-ref *class* i)) 1))))
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(define (trial j)
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(let ((k 0))
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(call-with-current-continuation
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(lambda (return)
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(do ((i 0 (+ i 1)))
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((> i typemax) (set! *kount* (+ *kount* 1)) #f)
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(cond
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((not
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(zero?
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(vector-ref *piececount* (vector-ref *class* i))))
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(cond
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((fit i j)
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(set! k (place i j))
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(cond
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((or (trial k) (zero? k))
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(set! *kount* (+ *kount* 1))
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(return #t))
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(else (puzzle-remove i j))))))))))))
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(define (definePiece iclass ii jj kk)
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(let ((index 0))
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(do ((i 0 (+ i 1)))
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((> i ii))
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(do ((j 0 (+ j 1)))
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((> j jj))
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(do ((k 0 (+ k 1)))
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((> k kk))
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(set! index (+ i (* *d* (+ j (* *d* k)))))
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(vector-set! (vector-ref *p* *iii*) index #t))))
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(vector-set! *class* *iii* iclass)
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(vector-set! *piecemax* *iii* index)
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(cond ((not (= *iii* typemax))
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(set! *iii* (+ *iii* 1))))))
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(define (start)
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(set! *kount* 0)
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(do ((m 0 (+ m 1)))
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((> m size))
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(vector-set! *puzzle* m #t))
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(do ((i 1 (+ i 1)))
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((> i 5))
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(do ((j 1 (+ j 1)))
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((> j 5))
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(do ((k 1 (+ k 1)))
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((> k 5))
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(vector-set! *puzzle* (+ i (* *d* (+ j (* *d* k)))) #f))))
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(do ((i 0 (+ i 1)))
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((> i typemax))
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(do ((m 0 (+ m 1)))
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((> m size))
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(vector-set! (vector-ref *p* i) m #f)))
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(set! *iii* 0)
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(definePiece 0 3 1 0)
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(definePiece 0 1 0 3)
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(definePiece 0 0 3 1)
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(definePiece 0 1 3 0)
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(definePiece 0 3 0 1)
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(definePiece 0 0 1 3)
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(definePiece 1 2 0 0)
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(definePiece 1 0 2 0)
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(definePiece 1 0 0 2)
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(definePiece 2 1 1 0)
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(definePiece 2 1 0 1)
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(definePiece 2 0 1 1)
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(definePiece 3 1 1 1)
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(vector-set! *piececount* 0 13)
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(vector-set! *piececount* 1 3)
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(vector-set! *piececount* 2 1)
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(vector-set! *piececount* 3 1)
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(let ((m (+ (* *d* (+ *d* 1)) 1))
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(n 0))
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(cond ((fit 0 m) (set! n (place 0 m)))
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(else (begin (newline) (display "Error."))))
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(if (trial n)
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*kount*
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#f)))
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(for-each (lambda (i) (vector-set! *p* i (make-vector (+ size 1))))
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(my-iota (+ typemax 1)))
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(define (main . args)
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(run-benchmark
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"puzzle"
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puzzle-iters
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(lambda (result) (equal? result 2005))
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(lambda () (lambda () (start)))))
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