175 lines
5.2 KiB
Scheme
175 lines
5.2 KiB
Scheme
;;; RAY -- Ray-trace a simple scene with spheres, generating a ".pgm" file.
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;;; Translated to Scheme from Paul Graham's book ANSI Common Lisp, Example 9.8
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(define (make-point x y z)
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(vector x y z))
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(define (point-x p) (vector-ref p 0))
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(define (point-y p) (vector-ref p 1))
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(define (point-z p) (vector-ref p 2))
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(define (sq x) (FLOAT* x x))
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(define (mag x y z)
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(FLOATsqrt (FLOAT+ (sq x) (sq y) (sq z))))
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(define (unit-vector x y z)
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(let ((d (mag x y z)))
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(make-point (FLOAT/ x d) (FLOAT/ y d) (FLOAT/ z d))))
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(define (distance p1 p2)
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(mag (FLOAT- (point-x p1) (point-x p2))
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(FLOAT- (point-y p1) (point-y p2))
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(FLOAT- (point-z p1) (point-z p2))))
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(define (minroot a b c)
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(if (FLOATzero? a)
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(FLOAT/ (FLOAT- c) b)
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(let ((disc (FLOAT- (sq b) (FLOAT* 4.0 a c))))
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(if (FLOATnegative? disc)
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#f
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(let ((discrt (FLOATsqrt disc))
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(minus-b (FLOAT- b))
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(two-a (FLOAT* 2.0 a)))
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(FLOATmin (FLOAT/ (FLOAT+ minus-b discrt) two-a)
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(FLOAT/ (FLOAT- minus-b discrt) two-a)))))))
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(define *world* '())
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(define eye (make-point 0.0 0.0 200.0))
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(define (tracer pathname res)
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(call-with-output-file/truncate
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pathname
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(lambda (p)
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(let ((extent (* res 100)))
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(display "P2 " p)
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(write extent p)
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(display " " p)
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(write extent p)
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(display " 255" p)
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(newline p)
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(do ((y 0 (+ y 1)))
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((= y extent))
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(do ((x 0 (+ x 1)))
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((= x extent))
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(write (color-at
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(FLOAT+ -50.0
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(FLOAT/ (exact->inexact x) (exact->inexact res)))
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(FLOAT+ -50.0
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(FLOAT/ (exact->inexact y) (exact->inexact res))))
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p)
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(newline p)))))))
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(define (color-at x y)
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(let ((ray (unit-vector (FLOAT- x (point-x eye))
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(FLOAT- y (point-y eye))
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(FLOAT- (point-z eye)))))
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(FLOATinexact->exact (FLOATround (FLOAT* (sendray eye ray) 255.0)))))
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(define (sendray pt ray)
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(let* ((x (first-hit pt ray))
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(s (vector-ref x 0))
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(int (vector-ref x 1)))
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(if s
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(FLOAT* (lambert s int ray)
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(surface-color s))
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0.0)))
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(define (first-hit pt ray)
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(let loop ((lst *world*) (surface #f) (hit #f) (dist 1e308))
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(if (null? lst)
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(vector surface hit)
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(let ((s (car lst)))
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(let ((h (intersect s pt ray)))
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(if h
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(let ((d (distance h pt)))
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(if (FLOAT< d dist)
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(loop (cdr lst) s h d)
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(loop (cdr lst) surface hit dist)))
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(loop (cdr lst) surface hit dist)))))))
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(define (lambert s int ray)
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(let ((n (normal s int)))
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(FLOATmax 0.0
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(FLOAT+ (FLOAT* (point-x ray) (point-x n))
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(FLOAT* (point-y ray) (point-y n))
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(FLOAT* (point-z ray) (point-z n))))))
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(define (make-sphere color radius center)
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(vector color radius center))
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(define (sphere-color s) (vector-ref s 0))
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(define (sphere-radius s) (vector-ref s 1))
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(define (sphere-center s) (vector-ref s 2))
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(define (defsphere x y z r c)
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(let ((s (make-sphere c r (make-point x y z))))
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(set! *world* (cons s *world*))
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s))
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(define (surface-color s)
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(sphere-color s))
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(define (intersect s pt ray)
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(sphere-intersect s pt ray))
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(define (sphere-intersect s pt ray)
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(let* ((xr (point-x ray))
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(yr (point-y ray))
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(zr (point-z ray))
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(c (sphere-center s))
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(n (minroot
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(FLOAT+ (sq xr) (sq yr) (sq zr))
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(FLOAT* 2.0
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(FLOAT+ (FLOAT* (FLOAT- (point-x pt) (point-x c)) xr)
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(FLOAT* (FLOAT- (point-y pt) (point-y c)) yr)
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(FLOAT* (FLOAT- (point-z pt) (point-z c)) zr)))
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(FLOAT+ (sq (FLOAT- (point-x pt) (point-x c)))
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(sq (FLOAT- (point-y pt) (point-y c)))
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(sq (FLOAT- (point-z pt) (point-z c)))
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(FLOAT- (sq (sphere-radius s)))))))
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(if n
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(make-point (FLOAT+ (point-x pt) (FLOAT* n xr))
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(FLOAT+ (point-y pt) (FLOAT* n yr))
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(FLOAT+ (point-z pt) (FLOAT* n zr)))
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#f)))
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(define (normal s pt)
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(sphere-normal s pt))
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(define (sphere-normal s pt)
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(let ((c (sphere-center s)))
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(unit-vector (FLOAT- (point-x c) (point-x pt))
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(FLOAT- (point-y c) (point-y pt))
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(FLOAT- (point-z c) (point-z pt)))))
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(define (ray-test . opt)
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(set! *world* '())
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(defsphere 0.0 -300.0 -1200.0 200.0 0.8)
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(defsphere -80.0 -150.0 -1200.0 200.0 0.7)
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(defsphere 70.0 -100.0 -1200.0 200.0 0.9)
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(do ((x -2 (+ x 1)))
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((> x 2))
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(do ((z 2 (+ z 1)))
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((> z 7))
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(defsphere
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(FLOAT* (exact->inexact x) 200.0)
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300.0
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(FLOAT* (exact->inexact z) -400.0)
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40.0
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0.75)))
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(tracer "spheres.pgm" (if (null? opt) 1 (car opt))))
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(define (run)
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(ray-test 1)
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'ok)
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(define (main . args)
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(run-benchmark
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"ray"
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ray-iters
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(lambda (result)
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(equal? result 'ok))
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(lambda () (lambda () (run)))))
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