femtolisp/llt/bitvector.c

126 lines
2.7 KiB
C

/*
bit vector primitives
todo:
* reverse
* nreverse
(- rotate left/right)
* shl_to
* not
- shr_row, shl_row
These routines are the back end supporting bit matrices. Many operations
on bit matrices are slow (such as accessing or setting a single element!)
but certain operations are privileged and lend themselves to extremely
efficient implementation due to the bit-vector nature of machine integers.
These are:
done:
& | $ ~ copy reverse fill sum prod
todo:
shift trans rowswap
would be nice:
channel interleave
Important note:
Out-of-place functions always assume dest and source have the same amount
of space available.
shr_to, shl_to, not_to, and reverse_to assume source and dest don't overlap
and_to, or_to, and xor_to allow overlap.
*/
#include <stdlib.h>
#include <assert.h>
#include <string.h>
#include "dtypes.h"
#include "bitvector.h"
#ifdef WIN32
#include <malloc.h>
#endif
u_int32_t *bitvector_resize(u_int32_t *b, uint64_t oldsz, uint64_t newsz,
int initzero)
{
u_int32_t *p;
size_t sz = ((newsz+31)>>5) * sizeof(uint32_t);
p = LLT_REALLOC(b, sz);
if (p == NULL) return NULL;
if (initzero && newsz>oldsz) {
size_t osz = ((oldsz+31)>>5) * sizeof(uint32_t);
memset(&p[osz], 0, sz-osz);
}
return p;
}
u_int32_t *bitvector_new(u_int64_t n, int initzero)
{
return bitvector_resize(NULL, 0, n, initzero);
}
size_t bitvector_nwords(u_int64_t nbits)
{
return ((nbits+31)>>5);
}
void bitvector_set(u_int32_t *b, u_int64_t n, u_int32_t c)
{
if (c)
b[n>>5] |= (1<<(n&31));
else
b[n>>5] &= ~(1<<(n&31));
}
u_int32_t bitvector_get(u_int32_t *b, u_int64_t n)
{
return b[n>>5] & (1<<(n&31));
}
static int ntz(uint32_t x)
{
int n;
if (x == 0) return 32;
n = 1;
if ((x & 0x0000FFFF) == 0) {n = n +16; x = x >>16;}
if ((x & 0x000000FF) == 0) {n = n + 8; x = x >> 8;}
if ((x & 0x0000000F) == 0) {n = n + 4; x = x >> 4;}
if ((x & 0x00000003) == 0) {n = n + 2; x = x >> 2;}
return n - (x & 1);
}
// given a bitvector of n bits, starting at bit n0 find the next
// set bit, including n0.
// returns n if no set bits.
uint32_t bitvector_next(uint32_t *b, uint64_t n0, uint64_t n)
{
if (n == 0) return 0;
uint32_t i = n0>>5;
uint32_t nb = n0&31;
uint32_t nw = (n+31)>>5;
uint32_t w = b[i]>>nb;
if (w != 0)
return ntz(w)+n0;
if (nw == 1)
return n;
i++;
while (i < nw-1) {
w = b[i];
if (w != 0) {
return ntz(w) + (i<<5);
}
i++;
}
w = b[i];
nb = n&31;
i = ntz(w);
if (nb == 0)
return i + (n-32);
if (i >= nb)
return n;
return i + (n-nb);
}