/* bit vector primitives todo: * reverse * nreverse (- rotate left/right) * shl_to * not - shr_row, shl_row These routines are the back end supporting bit matrices. Many operations on bit matrices are slow (such as accessing or setting a single element!) but certain operations are privileged and lend themselves to extremely efficient implementation due to the bit-vector nature of machine integers. These are: done: & | $ ~ copy reverse fill sum prod todo: shift trans rowswap would be nice: channel interleave Important note: Out-of-place functions always assume dest and source have the same amount of space available. shr_to, shl_to, not_to, and reverse_to assume source and dest don't overlap and_to, or_to, and xor_to allow overlap. */ #include #include #include #include "dtypes.h" #include "bitvector.h" #ifdef WIN32 #include #endif u_int32_t *bitvector_resize(u_int32_t *b, uint64_t oldsz, uint64_t newsz, int initzero) { u_int32_t *p; size_t sz = ((newsz+31)>>5) * sizeof(uint32_t); p = LLT_REALLOC(b, sz); if (p == NULL) return NULL; if (initzero && newsz>oldsz) { size_t osz = ((oldsz+31)>>5) * sizeof(uint32_t); memset(&p[osz/sizeof(uint32_t)], 0, sz-osz); } return p; } u_int32_t *bitvector_new(u_int64_t n, int initzero) { return bitvector_resize(NULL, 0, n, initzero); } size_t bitvector_nwords(u_int64_t nbits) { return ((nbits+31)>>5); } void bitvector_set(u_int32_t *b, u_int64_t n, u_int32_t c) { if (c) b[n>>5] |= (1<<(n&31)); else b[n>>5] &= ~(1<<(n&31)); } u_int32_t bitvector_get(u_int32_t *b, u_int64_t n) { return b[n>>5] & (1<<(n&31)); } static int ntz(uint32_t x) { int n; if (x == 0) return 32; n = 1; if ((x & 0x0000FFFF) == 0) {n = n +16; x = x >>16;} if ((x & 0x000000FF) == 0) {n = n + 8; x = x >> 8;} if ((x & 0x0000000F) == 0) {n = n + 4; x = x >> 4;} if ((x & 0x00000003) == 0) {n = n + 2; x = x >> 2;} return n - (x & 1); } // given a bitvector of n bits, starting at bit n0 find the next // set bit, including n0. // returns n if no set bits. uint32_t bitvector_next(uint32_t *b, uint64_t n0, uint64_t n) { if (n0 >= n) return n; uint32_t i = n0>>5; uint32_t nb = n0&31; uint32_t nw = (n+31)>>5; uint32_t w; if (i < nw-1 || (n&31)==0) w = b[i]>>nb; else w = (b[i]&lomask(n&31))>>nb; if (w != 0) return ntz(w)+n0; if (i == nw-1) return n; i++; while (i < nw-1) { w = b[i]; if (w != 0) { return ntz(w) + (i<<5); } i++; } w = b[i]; nb = n&31; i = ntz(w); if (nb == 0) return i + (n-32); if (i >= nb) return n; return i + (n-nb); }