/* Delay and force. */ #include "kernel.h" Object P_Promisep (Object x) { return TYPE(x) == T_Promise ? True : False; } Object P_Delay (Object argl) { Object d; GC_Node; GC_Link (argl); d = Alloc_Object (sizeof (struct S_Promise), T_Promise, 0); GC_Unlink; PROMISE(d)->done = 0; PROMISE(d)->env = The_Environment; PROMISE(d)->thunk = Car (argl); return d; } Object P_Force (Object d) { Object ret, a[2]; GC_Node; TC_Prolog; Check_Type (d, T_Promise); if (PROMISE(d)->done) return PROMISE(d)->thunk; GC_Link (d); a[0] = PROMISE(d)->thunk; a[1] = PROMISE(d)->env; TC_Disable; ret = P_Eval (2, a); TC_Enable; GC_Unlink; if (PROMISE(d)->done) /* take care of recursive force calls */ return PROMISE(d)->thunk; PROMISE(d)->thunk = ret; PROMISE(d)->done = 1; return ret; } Object P_Promise_Environment (Object p) { Check_Type (p, T_Promise); return PROMISE(p)->env; }