* Implemented the dyld plugin loader for OS X.
git-svn-id: svn://svn.zoy.org/elk/trunk@125 55e467fa-43c5-0310-a8a2-de718669efc6
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								configure.ac
								
								
								
								
							
							
						
						
									
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								configure.ac
								
								
								
								
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			@ -158,9 +158,10 @@ ac_cv_my_can_load_lib=no
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AC_CHECK_HEADERS(mach-o/dyld.h,
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  [AC_CHECK_FUNCS(NSLinkModule,
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    [AC_DEFINE(HAVE_DL_DYLD, 1, [Define if you have the Darwin dyld API])
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     AC_DEFINE(SYMS_BEGIN_WITH, ['_'], [Define if symbols start with '_'])
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     ac_cv_my_can_load_lib=yes])])
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AC_CHECK_HEADERS(a.out.h, ac_cv_my_can_load_lib=yes)
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AC_CHECK_HEADERS(a.out.h)
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# Only test for dlopen() if the others didn't work
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if test "${ac_cv_my_can_load_lib}" = "no"; then
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			@ -185,13 +186,6 @@ AC_DEFINE(CACHECTL_H, <sys/cachectl.h>, [FIXME HARD])
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# a call to _exit.
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AC_CHECK_FUNCS(atexit)
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# Do the names of external functions in the symbol table always begin
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# with a special character (such as underline)?  If so, syms_begin_with
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# should hold this character, otherwise leave it empty.
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if false; then
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  AC_DEFINE(SYMS_BEGIN_WITH, ['_'], [FIXME HARD])
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fi
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# The symbol prefixes of extension initialization and finalization
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# functions (without the initial $syms_begin_with).  Do not change
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# these unless the compiler or linker restricts the length of symbols!
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			@ -32,36 +32,92 @@
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#ifdef CAN_LOAD_LIB
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#include <dlfcn.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#if defined(HAVE_DL_DYLD)
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#   include <mach-o/dyld.h>
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#elif defined(HAVE_DL_DLOPEN)
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#   include <dlfcn.h>
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#endif
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#include "kernel.h"
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extern void Free_Symbols (SYMTAB *);
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extern void Call_Initializers (SYMTAB *, char *, int);
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void Dlopen_File (char *fn) {
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    void *handle;
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    SYM *sp;
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#if defined(HAVE_DL_DYLD)
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    NSModule handle;
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    NSObjectFileImage image;
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    NSObjectFileImageReturnCode ret;
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    if (Verb_Load)
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        printf ("[dyld %s]\n", fn);
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    ret = NSCreateObjectFileImageFromFile(fn, &image);
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    if (ret != NSObjectFileImageSuccess)
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        Primitive_Error ("could not map `~%~s'",
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                         Make_String (fn, strlen (fn)));
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    /* Open the dynamic module */
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    handle = NSLinkModule(image, fn, NSLINKMODULE_OPTION_RETURN_ON_ERROR);
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    if (!handle) {
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        NSLinkEditErrors errors;
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        const char *file, *errstr;
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        int errnum;
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        NSLinkEditError(&errors, &errnum, &file, &errstr);
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        Primitive_Error ("could not dyld `~%~s': ~%~s",
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                         Make_String (file, strlen (file)),
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                         Make_String (errstr, strlen (errstr)));
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    }
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    /* Destroy our image, we won't need it */
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    NSDestroyObjectFileImage(image);
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    /* NSUnLinkModule(handle, FALSE); */
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#elif defined(HAVE_DL_DLOPEN)
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    void *handle;
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    if (Verb_Load)
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        printf ("[dlopen %s]\n", fn);
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    if ((handle = dlopen (fn, RTLD_NOW|RTLD_GLOBAL)) == 0) {
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    handle = dlopen (fn, RTLD_NOW|RTLD_GLOBAL);
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    if (handle == NULL) {
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        char *errstr = dlerror ();
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        Primitive_Error ("dlopen failed:~%~s",
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            Make_String (errstr, strlen (errstr)));
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        Primitive_Error ("dlopen failed: ~%~s",
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                         Make_String (errstr, strlen (errstr)));
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    }
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#else
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#   error "No dynamic plugins API"
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#endif
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    if (The_Symbols)
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        Free_Symbols (The_Symbols);
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    The_Symbols = Open_File_And_Snarf_Symbols (fn);
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    /*
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     * dlsym() may fail for symbols not exported by object file;
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     * this can be safely ignored.
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     */
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    for (sp = The_Symbols->first; sp; sp = sp->next)
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    for (sp = The_Symbols->first; sp; sp = sp->next) {
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#if defined(HAVE_DL_DYLD)
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        NSSymbol sym = NSLookupSymbolInModule(handle, sp->name);
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        if (sym)
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            sp->value = (unsigned long int)(intptr_t)NSAddressOfSymbol(sym);
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#elif defined(HAVE_DL_DLOPEN)
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        /* dlsym() may fail for symbols not exported by object file;
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         * this can be safely ignored. */
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        sp->value = (unsigned long int)(intptr_t)dlsym (handle, sp->name);
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#endif
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    }
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    Call_Initializers (The_Symbols, 0, PR_CONSTRUCTOR);
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    Call_Initializers (The_Symbols, 0, PR_EXTENSION);
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}
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