elk/src/vector.c

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#include "kernel.h"
#include <string.h>
extern int Get_Index (Object, Object);
Object General_Make_Vector (int len, Object fill, int konst) {
Object vec;
register Object *op;
GC_Node;
GC_Link (fill);
vec = Alloc_Object ((len-1) * sizeof (Object) + sizeof (struct S_Vector),
T_Vector, konst);
VECTOR(vec)->tag = Null;
VECTOR(vec)->size = len;
for (op = VECTOR(vec)->data; len--; op++)
*op = fill;
GC_Unlink;
return vec;
}
Object Make_Vector (int len, Object fill) {
return General_Make_Vector (len, fill, 0);
}
Object Make_Const_Vector (int len, Object fill) {
return General_Make_Vector (len, fill, 1);
}
Object P_Make_Vector (int argc, Object *argv) {
register int len;
if ((len = Get_Exact_Integer (argv[0])) < 0)
Range_Error (argv[0]);
return Make_Vector (len, argc == 1 ? Null : argv[1]);
}
Object P_Vector (int argc, Object *argv) {
Object vec;
register int i;
vec = Make_Vector (argc, Null);
for (i = 0; i < argc; i++)
VECTOR(vec)->data[i] = *argv++;
return vec;
}
Object P_Vectorp (Object x) {
return TYPE(x) == T_Vector ? True : False;
}
Object P_Vector_Length (Object x) {
Check_Type (x, T_Vector);
return Make_Integer (VECTOR(x)->size);
}
Object P_Vector_Ref (Object vec, Object n) {
Check_Type (vec, T_Vector);
return VECTOR(vec)->data[Get_Index (n, vec)];
}
Object P_Vector_Set (Object vec, Object n, Object new) {
Object old;
register int i;
Check_Type (vec, T_Vector);
Check_Mutable (vec);
old = VECTOR(vec)->data[i = Get_Index (n, vec)];
VECTOR(vec)->data[i] = new;
return old;
}
/* We cannot simply call P_List with vec->size and vec->data here,
* because the latter can change during GC.
*/
Object P_Vector_To_List (Object vec) {
register int i;
Object list, tail, cell;
GC_Node3;
Check_Type (vec, T_Vector);
list = tail = Null;
GC_Link3 (vec, list, tail);
for (i = 0; i < VECTOR(vec)->size; i++, tail = cell) {
cell = Cons (VECTOR(vec)->data[i], Null);
if (Nullp (list))
list = cell;
else
(void)P_Set_Cdr (tail, cell);
}
GC_Unlink;
return list;
}
Object List_To_Vector (Object list, int konst) {
Object vec, len;
register int i;
GC_Node;
GC_Link (list);
len = P_Length (list);
if (konst)
vec = Make_Const_Vector (FIXNUM(len), Null);
else
vec = Make_Vector (FIXNUM(len), Null);
for (i = 0; i < FIXNUM(len); i++, list = Cdr (list))
VECTOR(vec)->data[i] = Car (list);
GC_Unlink;
return vec;
}
Object P_List_To_Vector (Object list) {
return List_To_Vector (list, 0);
}
Object P_Vector_Fill (Object vec, Object fill) {
register int i;
Check_Type (vec, T_Vector);
Check_Mutable (vec);
for (i = 0; i < VECTOR(vec)->size; i++)
VECTOR(vec)->data[i] = fill;
return vec;
}
Object P_Vector_Copy (Object vec) {
Object new;
GC_Node;
Check_Type (vec, T_Vector);
GC_Link (vec);
new = Make_Vector (VECTOR(vec)->size, Null);
memcpy (POINTER(new), POINTER(vec),
(VECTOR(vec)->size-1) * sizeof (Object) + sizeof (struct S_Vector));
GC_Unlink;
return new;
}